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[[Category:Far Harbor characters]]
 
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[[Category:Fallout 4 Super mutant characters]]

Revision as of 04:36, May 22, 2016

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Gametitle-FO4 FH
Gametitle-FO4 FH

Grun is a character appearing in Far Harbor in 2287.

Background

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Grun is the leader of a group of Super Mutants who he led to Far Habor where they soon built a base in the Vim! Pop factory. Some time later, one of his fellow mutants; Erickson began to question what they were doing and developed a morality - maybe caused by the fog - when he confronted his fellow Mutants with this, they threatened to kill him, with Grun being the first to attack him. This was his downfall, as the now morale guided Erickson found the password to the storage area and trapped Grun inside of it. He has remained locked away ever since - and his freedom is all dependent on the Sole Survivor.

Interactions with the player character

Interactions overview

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion. They grant the - perk.
LivingAnatomy
This character is a doctor.
Barter
This character is a merchant. Caps: -
Sells: -
Fullmaintenance
This character can repair items. Repair cap: -
Hand Loader
This character can modify weapons.

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Deep Sleep
This character rents beds. Cost: - caps.
GoodNatured
This character starts quests.

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Perk empathy synthesizer
This character is involved in quests.

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Quests


Apparel Weapon Other items
- - -

Notes

  • Strangely despite being their leader, when released from his prison - the Super Mutants in the factory will open fire on him.

Appearances

Grun appears only in the Fallout 4 add-on Far Harbor.


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