Interactions with the player character
|This character starts quests.|
- Guard brahmin herd for Grisham: When met, Grisham complains of how wild dogs have began killing his brahmin herd. After the briefing, he will offer the Chosen One a quest to protect his herd of brahmin against the mentioned pack of wild dogs. He will pay $1000 upon completion of the quest, but will take away $100 for each brahmin killed. At this point, the Chosen One will be sent to his brahmin fields upon accepting the quest, and all present wild dogs in this area must be killed in order to complete the quest.
- If Grisham is dead, and the Chosen One wants to sleep with his son/daughter Uncle Biff may appear and initiate dialogue instead.
Effects of player's actions
Depending on the Chosen One's Charisma, either Grisham's son or daughter can be persuaded to have sex with them. Immediately following, Grisham will burst into the room and catch the two in coitus, bringing up a dialogue window. With a high enough Intelligence, it can be claimed that they were performing a doctor's check-up, in which case they can then continue coming back for a quickie at any time without consequence. Lacking sufficient Intelligence, the only option is to admit that it's exactly what it looks like, and get a shotgun marriage to the NPC in question. At this point, the NPC will ceaselessly follow the Chosen One around as a companion, devoid of any useful skills. If Grisham's son or daughter dies or is sold into slavery, the Chosen One gains the Separated reputation, in which case they can then tell Grisham that his son/daughter is dead. After the discovery, Grisham dies from a heart attack.
- When the Chosen One speaks to him, Grisham will have his shotgun unequipped.
- The shotgun shells only appear on Grisham's body - they cannot be stolen.
Grisham appears only in Fallout 2.
- McGrisha.msg, line 100