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Fallout Wiki
Gameplay articles
FalloutFrag grenade
Pulse grenade
Plasma grenade
Fallout 2Frag grenade
Pulse grenade
Plasma grenade
Holy Hand Grenade
Fallout 3Frag grenade
Pulse grenade
Plasma grenade
Nuka grenade
Bio-gas canister
Cryo grenade
Smoke grenade Cut content
Mirelurk bait grenade Cut content
Fallout: New VegasFrag grenade
Holy Frag Grenade
Incendiary grenade
Plasma grenade
Pulse grenade
Stun grenade Cut content
Gas grenade Cut content
Fallout TacticsAcid grenade
Flash grenade
Frag grenade
Incendiary grenade
Plasma grenade
Pulse grenade
Chemical grenade Cut content
Tangle grenade Cut content
Smoke grenade Cut content
Fallout: BoSHome-made bomb
Frag grenade
Incendiary grenade
Mini nuke grenade
Plasma grenade
Toxic grenade
Van BurenFlash grenade
Frag grenade

A grenade is a thrown weapon that appears in all of the Fallout games. Most contain an explosive payload designed to inflict damage in a wide blast radius. Certain grenade models are more effective against some targets, and less effective against others.

Models

Frag grenade

A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.

Pulse grenade

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

Plasma grenade

Plasma grenades, as their name suggests, emit a powerful burst of plasma energy when detonated, as opposed to using chemical explosives like those in a Frag Grenade.

Holy Hand/Frag Grenade

Gameplay articles: Fallout 2, Fallout: New Vegas

The Holy Hand Grenade, also known as Holy Frag Grenade, is a unique weapon. This weapon is enormously powerful when compared to a standard Frag Grenade.

Nuka grenade

Gameplay article: Fallout 3

A Nuka grenade is a craftable custom weapon in Fallout 3, which exploits the explosive properties of Nuka-Cola Quantum when mixed with some common household chemicals. It does more damage than a standard Frag Grenade, and explodes in a colorful periwinkle fireball.

Bio-gas canister

PulseGrenade
Gameplay article: Fallout 3

This grenade does not explode by itself, but instead releases highly-flammable bio-gas vapors upon hitting the ground. The vapors can then be ignited from a distance with an energy or incendiary weapon, causing the leaking gas to erupt in a spectacular fireball. In this way, they function as portable gas-leaks. Added in the Point Lookout add-on.

Cryo grenade

CryoGrenade
Gameplay article: Fallout 3

Cryo grenades do only one point of damage, but release frigid Liquid Nitrogen upon detonating, freezing any opponents caught in the blast, and rooting them in place for several seconds. Added in the Mothership Zeta add-on.

Incendiary grenade

IncendiaryGrenadeFNV

Incendiary grenades release a blast of burning material on detonation, making it especially effective against fleshy foes. Super-Mutants and Robots are significantly less affected by the blast.

Acid grenade

Gameplay article: Fallout Tactics

Acid grenades spray a sticky, corrosive substance upon detonation, dissolving anything caught in its blast. They appear to have increased effectiveness against the metal shells of robotic opponents.

Flash grenade

Gameplay articles: Fallout Tactics, Van Buren

Flash grenades, by themselves, do very little harm. They instead use a magnesium core to release a blinding flash upon detonation, stunning opponents caught in its blast radius.

Home-made bomb

A home-made bomb is a crude grenade made out of household chemicals and old pipe-fittings, and typically filled with nails and other scrap for shrapnel. A relatively weak explosive.

Toxic grenade

ToxicGrenade

This grenade does very little damage initially, but releases a cloud of poisonous vapours upon detonation, inflicting Poison Damage over time to anyone caught in its blast.

Mini-nuke grenade

MiniNukeGrenade

As its name would imply, the mini-nuke grenade is all the power of a Mini Nuke, packed into a hand-held explosive device. Only one exists in the entirety of the game.

Mirelurk bait grenade

FRAGGRENADE
Gameplay article: Fallout 3

Mirelurk bait grenades were to be in Fallout 3, but have since been cut from the game. They would've been used to draw Mirelurks to the point where they detonated. This allowed you to either distract them, or to lure them into a trap.

Smoke grenade

FRAGGRENADE
Gameplay articles: Fallout 3, Fallout Tactics

The smoke grenade was planned to be used in Operation: Anchorage, but was cut. Smoke grenades were also planned for Fallout Tactics, but didn't make the cut either.

Stun grenade

FNV Stun grenade
Gameplay article: Fallout: New Vegas

Gas grenade

FRAGGRENADE
Gameplay article: Fallout: New Vegas

Chemical grenade

Gameplay article: Fallout Tactics

The chemical grenade was a combination of the acid grenade and the cut smoke grenade. The gas released was designed to be horribly toxic against organic targets.

Tangle grenade

Gameplay article: Fallout Tactics

The tangle grenade was designed to be able to ensnare personnel with a tangler polymoid. It was planned to be in Fallout Tactics, but was never added.

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