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Greenskins (displayed as (Location Name): Greenskins) is a Minutemen radiant quest in Fallout 4.

Quick walkthrough[]

Minutemen radiant quest: Greenskins 
Speak to the leader of the settlement. 
Travel to the super mutants' location. 
Eliminate the target mutant. 
Report your success to the leader of the settlement. 
Reward: ~100 caps
A new settlement 
Report your success to Preston Garvey
Reward: 300+ XP 

Detailed walkthrough[]

After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to Radio Freedom. The Sole Survivor is informed that an allied settlement is having trouble with some super mutants, and is asked to help the settlement deal with them. Alternatively, the quest may be obtained directly from a settler even if the Sole Survivor has not joined the Minutemen (this occurs more frequently at unowned settlements).

To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a large group of super mutants has been raiding the settlement and causing trouble. The settler will point the Sole Survivor to the mutants' hideout and ask that they be eliminated for the safety of the settlement.

To complete the objective, the Sole Survivor must travel to the mutant hideout and eliminate the marked super mutant. Unmarked enemies do not need to be killed to complete the quest. With the threat neutralized, the Sole Survivor can talk to the settler from before to receive thanks and a reward of ~100 caps, as well as ownership of the settlement (if it was not already owned). If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise.

Settlements asking for help[]

Possible mutant-infested locations[]

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
50 Talk to the settlers at <Alias=ActualLocation>I heard a broadcast over Radio Freedom that <Alias=ActualLocation> needs help. I need to speak with someone there who can give me more details on the trouble they're having. OR
Preston Garvey has had word that <Alias=ActualLocation> has requested help from the Minutemen. I should go there as soon as possible and see what I can do to help them.
100 Kill the Super Mutants in <Alias=Dungeon>A nearby group of Super Mutants has been terrorizing <Alias=ActualLocation>. I need to find them, and make sure they'll never be a threat to anyone else again.
200 Report your success to settlers at <Alias=ActualLocation>I was able to take out the leader of the nearby group of Super Mutants. They should no longer be a threat to anyone. I need to return to <Alias=ActualLocation> and let them know they're safe.
450 Talk to Preston GarveyNow that I've helped <Alias=ActualLocation>, I need to let Preston know the good news. OR
I should talk to Preston and let him know we won't be gaining the support of <Alias=ActualLocation>.
500Quest finishedQuest complete

Companion reactions[]

EventCaitCodsworthCurieDanseDeaconHancockMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Accept the quest from the settlerDislikesLikeLikeLikeLikeLikeNo reactionLikeLoveLikeLikeNo reactionLikeHates
Refuse to help the settlementLikeDislikesDislikesNo reactionDislikesDislikesNo reactionDislikesDislikesNo reactionDislikesNo reactionDislikesLike

Notes[]

  • This quest will only be given for settlements with a population of at least 1.
  • With the Nuka World add-on installed, this quest will not be given for settlements that have been captured or subdued by the Nuka-World raiders.
  • The death of the settlement leader will result in the quest failing. If Preston gave the quest, the Sole Survivor must report their failure to him before the quest is removed from the quest log.
  • Although this is technically a Minutemen quest, it can be obtained before joining the Minutemen. If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. This trait is shared with the other settlement-related quests.
  • If the Sole Survivor already has ownership of the settlement requesting help, the quest will have an undisclosed 14-day timer. This timer resets after completing each objective, and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days.

Bugs[]

  • PCPC Playstation 4Playstation 4 The quest is radiant and prone to bugs. The most common bug affects super mutants: The quest will start as normal, but killing super mutants at the target location will not complete the objective, regardless of the counter updating or not. If the bug manifests, the quest arrow might not appear as well. Locations affected by this bug include Gwinnett Brewery, Breakheart Banks, Breakheart Banks, Faneuil Hall, and Scrap palace. Somerville Place settlers appear to cause this bug to happen more often. [verified]
    • PCPC The bug can be fixed by using the console command setstage MinRecruit04 200, which will mark the super mutants as killed and activate completion dialogue with settlers.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One The quest might not correctly activate the initial settler dialogue (eg. with Roger Warwick), making the quest impossible to complete.[verified]
    • PCPC The bug can fixed by using the console command setstage MinRecruit04 100, which will advance the quest without the need to go through dialogue.
  • PCPC In certain locations, NPCs might spawn in inaccessible locations (for instance, Roger Warwick at Warwick homestead might spawn inside the water cistern). This bug is shared with the other settlement quests.[verified]
    • PCPC This can be resolved by using the console command targetID.moveto player to teleport the NPC in question.
    • The Warwick homestead example can be resolved by building stairs into the cistern and a bell outside of it. Using the bell and waiting for an in-game hour (using the Wait option) will cause the NPCs to spawn near the bell.
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