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{{Infobox incomplete|FO4}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FO4
 
|games =FO4
 
|type =skyscraper
 
|type =skyscraper
|image =[[File:FO4_Greenetech_Genetics.jpg|thumb|Greenetech Genetics]]
+
|image =FO4 Greenetech Genetics.jpg
|local map =
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|map marker ='''Greenetech Genetics'''
|map marker =
 
 
|map marker image =FO4 map Greenetech Genetics.jpg
 
|map marker image =FO4 map Greenetech Genetics.jpg
|part of =
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|local map =Greenetech Genetics map.png
  +
|part of =[[Cambridge]]
 
|sections =
 
|sections =
 
|buildings =
 
|buildings =
 
|doctors =
 
|doctors =
|leaders =
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|leaders =[[Ahmed Mehdi]] (formerly)
 
|merchants =
 
|merchants =
 
|owners =
 
|owners =
|factions =[[Gunners]]
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|factions =[[Gunners]]<br />[[The Institute]]
 
|creatures =
 
|creatures =
 
|robots =
 
|robots =
|quests =[[Hunter/Hunted]]<br/>''[[K1-98 (quest)]]''
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|quests =[[Hunter/Hunted (Fallout 4)|Hunter/Hunted]]
 
|terminal =[[Greenetech Genetics terminal entries]]
 
|terminal =[[Greenetech Genetics terminal entries]]
|cell name =GreenetechGeneticsExt<br />GreenetechGenetics01 (interior)
+
|cell name =GreenetechGeneticsExt<br />GreenetechGenetics01 (interior)<br />GreenetechGenetics02 (interior)
|refid ={{ID|0000e401}}<br />{{ID|0009656c}} (interior)
+
|refid ={{ID|0000e401}}<br />{{ID|0009656c}} (interior)<br />{{ID|00164a88}} (interior)
 
}}{{Games|FO4}}
 
}}{{Games|FO4}}
   
'''Greenetech Genetics''' is a [[Fallout 4 locations|location]] in the [[Commonwealth]] in ''[[Fallout 4]]''.
+
'''Greenetech Genetics''' is a [[Fallout 4 locations|location]] in [[the Commonwealth]] in [[Timeline#2287|2287]].
   
==Layout==
+
==Background==
  +
This vertical maze of a building features the remains of the [[C.I.T. ruins|C.I.T.]]'s Greenetech building, where genetic manipulation and other secret experiments were undertaken.<ref>[[Fallout 4 Vault Dweller's Survival Guide]] Collector's Edition pp. 415-416: ''"'''[7.11] GREENETECH GENETICS'''''<br />''This vertical maze features the remains of the C.I.T.’s Greenetech building, where genetic manipulation and other secret experiments were undertaken. Once inside, prepare for a battle between Gunners as synths. Your target is located at the top of this structure’s interior. The Courser Chip is your quest item to locate."''<br />([[Fallout 4 Vault Dweller's Survival Guide Map]])</ref> In recent years, it became the site of a [[Gunners]] salvage operation, recovering scrap material and usable components from the derelict building.<ref>[[Greenetech Genetics terminal entries#Materials Gathered|Greenetech Genetics terminal entries; terminal, Materials Gathered]]</ref>
   
  +
==Layout==
Cannot be accessed before the quest Hunter/Hunted (the door is non-interactable until then).
+
The building cannot be accessed before the quest [[Hunter/Hunted (Fallout 4)|Hunter/Hunted]] (the door is non-interactable until then).
   
 
===First floor===
 
===First floor===
Small reception area with busted stairs to catwalks, to the north are functional stairs up to the second floor. There is also a lobby to the west that is only accessible from the second floor. On the ground floor of the lobby there's an unlocked terminal that controls some turrets.
+
It contains a small reception area with broken stairs to some catwalks. To the north are functional stairs leading to the second floor. There is also a lobby to the west that is only accessible from the second floor. There's an unlocked terminal on the ground floor of the lobby that controls some turrets.
   
 
===Second floor===
 
===Second floor===
Catwalks leading to the north to a hallway with some offices, that curls around to stairs going up.
+
It contains catwalks leading northward to a hallway with some offices, then curls around to stairs going up.
   
 
===Third floor===
 
===Third floor===
Bathrooms in the northeast corner, offices to the north, a hallway that leads to a ramp up in the southwest side.
+
It contains bathrooms in the northeast corner and offices to the north. A ramp on the southwest side leads to the next floor.
   
 
===Fourth floor===
 
===Fourth floor===
Novice locked terminal that controls some turrets, followed by a catwalk across to the east side, leading to a lab area and kitchen, past the kitchen is a novice locked door that leads to a mini armory with a trapped chest. Down the hall is another ramp leading up.
+
It contains a Novice locked terminal that controls some turrets, followed by a catwalk that leads across to the east side and into a lab area and kitchen. Past the kitchen is a Novice locked door that leads to a mini armory with a trapped chest. Down the hall is another ramp leading up.
   
 
===Fifth floor===
 
===Fifth floor===
Starts in a lab area, to the north is a couple of offices including the one with the Stealth Boy, to the west is a catwalk to the other side of the lobby. On the other side is a hallway leading to offices on the north side, then around to the east side again where the stairs up are located.
+
It starts in a lab area. To the north are a couple of offices; one of which holds a Stealth Boy. To the west is a catwalk that heads to the other side of the lobby, with a hallway leading to offices on the north side and back around to the east side, where the stairs to the next floor are located.
   
 
===Sixth floor===
 
===Sixth floor===
Trapped stairwell up to the seventh floor.
+
A trapped stairwell to the seventh floor.
   
 
===Seventh floor===
 
===Seventh floor===
Lab area with an advanced locked door to the west with a security control terminal and a safe. Just to the south is an room with stairs going up, an elevator and above a couple of small storage rooms.
+
It contains a lab area with an Advanced locked door to the west, as well as a security control terminal and a safe. Just to the south is a room with stairs going up and an elevator, above a couple of small storage rooms.
   
==="Eighth" floor===
+
===Eighth floor===
Immediately after the elevator there will be a terminal master locked room with 2 fusion cores, on the other side of the room just before the stairs is an advanced locked room with another fusion core.
+
Immediately after the elevator, there will be a Master locked terminal that opens a security door to a room with 2 fusion cores. On the other side of the room, just before the stairs, is an Advanced locked door that leads to a room with another fusion core. Just before the stairs leading up, there is another Master locked terminal with a fusion core, Mentats and Rad-X behind the door.
   
 
===Ninth floor===
 
===Ninth floor===
A pair of locked terminals leading to minor loot in side rooms, beyond that there's stairs in the southwest leading to nothing of importance, then stairs in the south leading up to the final floor.
+
It contains a pair of Novice locked terminals leading to minor loot inside rooms. Through the door to the south, stairs in the southwest lead to a desk with a broken terminal and a small caps stash next to it. The stairs in the south leading up to the final floor.
   
 
===Top floor===
 
===Top floor===
Open area with a side room that's locked during the [[Hunter/Hunted]] mission and stairs leading up to the roof. A Fat Man on the stairs.
+
Open area with a side room that's locked during the [[Hunter/Hunted (Fallout 4)|Hunter/Hunted]] mission and stairs leading up to the roof. There is a Fat Man on the stairs landing on top of a chest. During the Hunter/Hunted mission, there is a mini nuke under the stairs.
   
 
===Roof===
 
===Roof===
An ammo box and a doctor skeleton is found on the roof.
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An ammo box and a skeleton are found on the roof.
   
 
==Notable loot==
 
==Notable loot==
* A [[Massachusetts Surgical Journal]] on the third floor, on a small white table between two large red couches, against the midpoint of the north wall. (Note: there appears to be a glitch that causes the HUD compass to point in the wrong direction while wearing power armor.) This is after a large, two-level open room with multiple turrets; after the Sole Survivor next climbs stairs, goes through a kitty-corner diagonal, and comes out in a long room, the white table is on the right.
+
* ''[[Massachusetts Surgical Journal|Massachusetts Surgical Journal]]'' issue #7 - On the third floor, on a small white table between two large red couches, against the midpoint of the north wall. (Note: there appears to be a glitch that causes the HUD compass to point in the wrong direction while wearing power armor.) This is after a large, two-level open room with multiple turrets. After the Sole Survivor next climbs stairs, goes through a diagonal and comes out in a long room, the white table is on the right.
  +
* A [[Stealth Boy (Fallout 4)|Stealth Boy]] and up to five [[Missile (Fallout 4)|missiles]] - On a table in a room in the northeast corner of the fifth floor.
* 2 [[fusion core]]s inside a gate controlled by a master locked terminal right after taking the elevator up to the Eighth floor. Another Fusion core behind an advanced Door/Terminal on the left in the corridor just after that.
 
 
* An [[overdue book]] - On the fifth floor on a small table between two chairs before heading up to the sixth floor.
* [[Fat Man (Fallout 4)|Fat Man]] on the stairs where one confronts the Courser.
 
* [[Mini nuke (Fallout 4)|Mini nuke]] under the stairs the Fat Man is on.
+
* Two [[Fusion core (Fallout 4)|fusion cores]] - Inside a gate controlled by a Master locked terminal right after taking the elevator up to the eighth floor.
  +
* Another fusion core - On the eighth floor, in a room with an Advanced locked door (right after the above-mentioned two fusion cores) on a table next to a microscope.
* An [[overdue book]] on the fifth floor on a small table between two chairs before heading up to the sixth floor.
 
* A [[Nuka Cola Quantum (Fallout 4)|Nuka Cola Quantum]] may generate in the Nuka-Cola machine to the right as walking in.
+
* [[Fat Man (Fallout 4)|Fat Man]] - On the stairs where one confronts the Courser.
* A [[Stealth Boy (Fallout 4)|Stealth Boy]] and 2-5 [[Missile (Fallout 4)|missiles]] on a table in a room in the northeast corner of floor five.
+
* [[Greenetech Genetics password]] - On the top floor, in the red [[Toolbox (Fallout 4)|toolbox]]. Accesses the nearby terminal that unlocks the room holding [[K1-98]].
 
* [[Mini nuke (Fallout 4)|Mini nuke]] - Under the stairs that the Fat Man is on.
   
 
==Notes==
 
==Notes==
*On the third floor in the restrooms, there are wooden blocks on the floor behind the stall doors that spell "Gary", a nod to [[Vault 108]] in [[Fallout 3]].
+
* On the third floor in the restrooms (northeast on the local map), there are [[wooden block]]s on the floor behind the stall doors that spell "Gary", a nod to [[Vault 108]] in ''[[Fallout 3]]''.
  +
* On the fifth floor on a console desk there are some wooden blocks (I & D and B & Y) as well as an [[Pool ball (Fallout 4)|eight ball]] and knife and fork. They spell out '''I 8 U'''.
 
*On the Top floor on a console desk there some wooden alphabet blocks ([[Wooden block - I & D]] and [[Wooden block - B & Y]]) as well as an [[Eight ball]] and knife and fork. Which spell out '''I 8 U'''.
+
* On the fifth floor, there is a blackboard with three bullet holes in it. Below the bullet holes are old, dried bloodstains. To the side are three chalk X's, just as seen on the [[Fens Phantom]]'s displays in the [[Fens Street sewer]].
   
 
==Appearances==
 
==Appearances==
Greentech Genetics only appears in ''[[Fallout 4]]''.
+
Greenetech Genetics appears only in ''[[Fallout 4]]''.
  +
  +
==Bugs==
  +
{{platforms|pc}} If you've completed the Hunter/Hunted quest (where you kill the courser), it may cause the cell (a few blocks in all directions of Greenetech Genetics) to be bugged so that when entering that area, you cause the game to crash. It doesn't matter which direction you approach from. {{verify|verified}}
  +
* There is a pile of junk rubble under the floor between the two signs at the front of Greenetech. You need {{console|tcl}} to get underneath it and use {{console|disable}} to remove it piece by piece, being careful not to disable the roads or buildings in doing so.
  +
* On the ground, determine the exact threshold, then save, then turn around, look straight at the ground and move backward (looking at the ground). This may get you past this bug (on the ground) but if you enter any building in that bugged area, you cannot exit via the door; use {{console|coc}} and the location you wish to travel to.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
GreenetechGenetics-Reception-Fallout4.jpg|Reception
Greenetech Genetics.jpg|[[Massachusetts Surgical Journal]] magazine
 
  +
GreeneTechGenetics-Stairs-Fallout4.jpg|Stairs
  +
GreenetechGenetics-Lounge-Fallout4.jpg|Lounge
  +
GreenetechGenetics-Lab1-Fallout4.jpg|Lab
  +
GreenetechGenetics-Lab2-Fallout4.jpg|Lab
  +
GreenetechGenetics-Elevator-Fallout4'.jpg|Elevator to upper levels
  +
GreenetechGenetics-Lab3-Fallout4.jpg|Upper lab
 
FO4 Greenetech Genetics MSJ7.png|''[[Massachusetts Surgical Journal]]'' magazine
  +
FO4 Greenetech Genetics password.png|Toolbox containing the [[Greenetech Genetics password]]
  +
Gary_wooden_blocks_reference.jpg|[[Gary (clone)|Gary]] [[wooden block]]s pun
  +
Fusion_cores_GG_console.jpg|Two [[Fusion core (Fallout 4)|fusion cores]] on the eighth floor
  +
Fusion_cores_GG_near_microscope.jpg|Another fusion core on the same floor
 
</gallery>
 
</gallery>
   
  +
==References==
{{Stub|FO4}}
 
  +
{{References}}
  +
 
{{Navbox locations FO4}}
 
{{Navbox locations FO4}}
   
 
[[Category:Fallout 4 locations]]
 
[[Category:Fallout 4 locations]]
  +
[[Category:Cambridge buildings]]
   
  +
[[de:Greenetech Genetics]]
 
[[ru:Гринтек Дженетикс]]
 
[[ru:Гринтек Дженетикс]]
  +
[[uk:Грінтек Дженетікс]]
  +
[[zh:葛林科技基因研究院]]

Revision as of 20:41, 17 March 2020

 
Gametitle-FO4
Gametitle-FO4

Greenetech Genetics is a location in the Commonwealth in 2287.

Background

This vertical maze of a building features the remains of the C.I.T.'s Greenetech building, where genetic manipulation and other secret experiments were undertaken.[1] In recent years, it became the site of a Gunners salvage operation, recovering scrap material and usable components from the derelict building.[2]

Layout

The building cannot be accessed before the quest Hunter/Hunted (the door is non-interactable until then).

First floor

It contains a small reception area with broken stairs to some catwalks. To the north are functional stairs leading to the second floor. There is also a lobby to the west that is only accessible from the second floor. There's an unlocked terminal on the ground floor of the lobby that controls some turrets.

Second floor

It contains catwalks leading northward to a hallway with some offices, then curls around to stairs going up.

Third floor

It contains bathrooms in the northeast corner and offices to the north. A ramp on the southwest side leads to the next floor.

Fourth floor

It contains a Novice locked terminal that controls some turrets, followed by a catwalk that leads across to the east side and into a lab area and kitchen. Past the kitchen is a Novice locked door that leads to a mini armory with a trapped chest. Down the hall is another ramp leading up.

Fifth floor

It starts in a lab area. To the north are a couple of offices; one of which holds a Stealth Boy. To the west is a catwalk that heads to the other side of the lobby, with a hallway leading to offices on the north side and back around to the east side, where the stairs to the next floor are located.

Sixth floor

A trapped stairwell to the seventh floor.

Seventh floor

It contains a lab area with an Advanced locked door to the west, as well as a security control terminal and a safe. Just to the south is a room with stairs going up and an elevator, above a couple of small storage rooms.

Eighth floor

Immediately after the elevator, there will be a Master locked terminal that opens a security door to a room with 2 fusion cores. On the other side of the room, just before the stairs, is an Advanced locked door that leads to a room with another fusion core. Just before the stairs leading up, there is another Master locked terminal with a fusion core, Mentats and Rad-X behind the door.

Ninth floor

It contains a pair of Novice locked terminals leading to minor loot inside rooms. Through the door to the south, stairs in the southwest lead to a desk with a broken terminal and a small caps stash next to it. The stairs in the south leading up to the final floor.

Top floor

Open area with a side room that's locked during the Hunter/Hunted mission and stairs leading up to the roof. There is a Fat Man on the stairs landing on top of a chest. During the Hunter/Hunted mission, there is a mini nuke under the stairs.

Roof

An ammo box and a skeleton are found on the roof.

Notable loot

  • Massachusetts Surgical Journal issue #7 - On the third floor, on a small white table between two large red couches, against the midpoint of the north wall. (Note: there appears to be a glitch that causes the HUD compass to point in the wrong direction while wearing power armor.) This is after a large, two-level open room with multiple turrets. After the Sole Survivor next climbs stairs, goes through a diagonal and comes out in a long room, the white table is on the right.
  • A Stealth Boy and up to five missiles - On a table in a room in the northeast corner of the fifth floor.
  • An overdue book - On the fifth floor on a small table between two chairs before heading up to the sixth floor.
  • Two fusion cores - Inside a gate controlled by a Master locked terminal right after taking the elevator up to the eighth floor.
  • Another fusion core - On the eighth floor, in a room with an Advanced locked door (right after the above-mentioned two fusion cores) on a table next to a microscope.
  • Fat Man - On the stairs where one confronts the Courser.
  • Greenetech Genetics password - On the top floor, in the red toolbox. Accesses the nearby terminal that unlocks the room holding K1-98.
  • Mini nuke - Under the stairs that the Fat Man is on.

Notes

  • On the third floor in the restrooms (northeast on the local map), there are wooden blocks on the floor behind the stall doors that spell "Gary", a nod to Vault 108 in Fallout 3.
  • On the fifth floor on a console desk there are some wooden blocks (I & D and B & Y) as well as an eight ball and knife and fork. They spell out I 8 U.
  • On the fifth floor, there is a blackboard with three bullet holes in it. Below the bullet holes are old, dried bloodstains. To the side are three chalk X's, just as seen on the Fens Phantom's displays in the Fens Street sewer.

Appearances

Greenetech Genetics appears only in Fallout 4.

Bugs

PCPC If you've completed the Hunter/Hunted quest (where you kill the courser), it may cause the cell (a few blocks in all directions of Greenetech Genetics) to be bugged so that when entering that area, you cause the game to crash. It doesn't matter which direction you approach from. [verified]

  • There is a pile of junk rubble under the floor between the two signs at the front of Greenetech. You need tcl to get underneath it and use disable to remove it piece by piece, being careful not to disable the roads or buildings in doing so.
  • On the ground, determine the exact threshold, then save, then turn around, look straight at the ground and move backward (looking at the ground). This may get you past this bug (on the ground) but if you enter any building in that bugged area, you cannot exit via the door; use coc and the location you wish to travel to.

Gallery

References

  1. Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 415-416: "[7.11] GREENETECH GENETICS
    This vertical maze features the remains of the C.I.T.’s Greenetech building, where genetic manipulation and other secret experiments were undertaken. Once inside, prepare for a battle between Gunners as synths. Your target is located at the top of this structure’s interior. The Courser Chip is your quest item to locate."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  2. Greenetech Genetics terminal entries; terminal, Materials Gathered