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|local map =
 
|local map =
 
|creatures =[[Deathclaw (Fallout: New Vegas)|Deathclaws]]
 
|creatures =[[Deathclaw (Fallout: New Vegas)|Deathclaws]]
|factions =Great Khans
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|factions =[[Great Khans]]
 
|quests =[[Don't Make a Beggar of Me]]<br />[[Oh My Papa]]
 
|quests =[[Don't Make a Beggar of Me]]<br />[[Oh My Papa]]
 
|cell name =GreatKhanEncampment
 
|cell name =GreatKhanEncampment
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}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
{{Quotation|I was expecting a shipment of chemicals. It's usually in a suitcase dropped off in one of the big machines up here.|[[Melissa Lewis]]}}[[File:FNV MelissaLewis UsuallyInASuitcase.ogg|noicon|135px|center]]
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{{Quotation|I was expecting a shipment of chemicals. It's usually in a suitcase dropped off in one of the big machines up here.|[[Melissa Lewis]]|sound=FNV MelissaLewis UsuallyInASuitcase.ogg}}
   
 
The '''Great Khan encampment''' is a [[Fallout: New Vegas locations|location]] in the [[Mojave Wasteland]]. Located southeast of the [[makeshift Great Khan camp]] and west of [[Quarry Junction]], it is used by the [[Great Khans]] to overlook the quarry.
__NOTOC__
 
The '''Great Khan encampment''' is a [[Fallout: New Vegas locations|location]] in the [[Mojave Wasteland]]. Located south-east of the [[makeshift Great Khan camp]] and West of [[Quarry Junction]], it is used to overlook Quarry Junction by the [[Great Khans]].
 
   
 
==Layout==
 
==Layout==
There are two [[makeshift bedding|makeshift bed]]s that can be used by the [[Courier]].
+
There are two [[makeshift bedding|makeshift beds]] that can be used by the [[Courier]].
   
 
==Inhabitants==
 
==Inhabitants==
 
* [[Melissa Lewis|Melissa]]
 
* [[Melissa Lewis|Melissa]]
* 2 [[Great Khans]]
+
* Two [[Great Khans]]
   
 
==Related quests==
 
==Related quests==
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==Notes==
 
==Notes==
* Reaching this location by taking [[Interstate 15]] north can be extremely difficult, as [[Deathclaw (Fallout: New Vegas)|deathclaw]]s will usually spawn near it, making it almost impossible for low level characters to make it to the encampment. An alternate route can also be taken north of [[Goodsprings]] where a variety of [[Radscorpion (Fallout: New Vegas)|radscorpions]] can be encountered instead.
+
* Reaching this location by taking [[Interstate 15]] north can be extremely difficult, as [[Deathclaw (Fallout: New Vegas)|deathclaws]] will usually spawn near it, making it almost impossible for low-level characters to make it to the encampment. An alternate route can also be taken north of [[Goodsprings]], where a variety of [[Radscorpion (Fallout: New Vegas)|radscorpions]] can be encountered instead.
* To reach the encampment without going through the deathclaws of Quarry Junction, follow the dirt path directly across from the entrance to [[Vault 19]]. On some occasions, many deathclaws may be present on the trail.
+
* To reach the encampment without going through the deathclaws of Quarry Junction, follow the dirt path directly across from the entrance to [[Vault 19]]. On some occasions, many deathclaws may be present on the trail as well.
  +
* Alternatively, the player character can also climb up the ridge at the [[makeshift Great Khan camp]] and keep to the wall on their right until a path forks up towards the encampment. Deathclaws may not be as numerous when coming from this direction and can be avoided with the help of a [[Stealth Boy]].
* The existence of the camp is foreshadowed through random dialogue with a [[Quarry worker]] in [[Sloan]], stating that "I might just be imagining things, but I could've swore the other night I saw some people up on the ridge by the Quarry."
+
* The existence of the camp is foreshadowed through random dialogue with a [[quarry worker]] in [[Sloan]], stating that, "I might just be imagining things, but I could've swore the other night I saw some people up on the ridge by the quarry."
   
 
==Appearances==
 
==Appearances==
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==Bugs==
 
==Bugs==
* {{Platforms|xbox360|pc|ps3}} There is a [[metal box]] that is difficult to reach due to a invisible wall next to the cliff wall, and even if you somehow get around the invisible wall (traveling around the cliff and thus around the wall), the metal box is empty anyway. If you go into third-person and look at the box at an angle it is possible to reach, however stated previously it is empty. If you use fast travel you may be stuck behind this wall, impossible to get out of there.{{verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} There is a [[metal box]] that is difficult to reach due to an invisible wall next to the cliff wall, and even if you somehow get around the invisible wall (traveling around the cliff and thus around the wall), the metal box is empty anyway. It is possible to reach the box if you go into third-person and view it at an angle. However, as stated previously, the box is empty. If you use fast travel you may be stuck behind this wall, making it impossible to get out of there.{{verify|verified}}
 
* {{Platforms|ps3}} Sometimes a deathclaw may be next to the makeshift beds and completely ignores the Courier and the Great Khans.{{verify|verified}}
 
* {{Platforms|ps3}} Sometimes a deathclaw may be next to the makeshift beds and completely ignores the Courier and the Great Khans.{{verify|verified}}
* {{Platforms|pc|xbox360}} When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position.{{verify|verified}}
+
* {{Platforms|pc,xbox360}} When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position.{{verify|verified}}
* {{Platforms|xbox360|pc}} It is possible that loading a save from this location may cause many of your [[Fallout: New Vegas reputations|reputations]] to disappear from the [[Pip-Boy 3000|Pip-Boy]] list, and making the affected [[Fallout: New Vegas factions|factions]] hostile. This may have been caused by a faction [[Fallout: New Vegas armor and clothing|armor]] related glitch, or by Quarry Junction.{{verify|verified}}
+
* {{Platforms|pc,xbox360}} It is possible that loading a save from this location may cause many of your [[Fallout: New Vegas reputations|reputations]] to disappear from the [[Pip-Boy 3000|Pip-Boy]] list, and making the affected [[Fallout: New Vegas factions|factions]] hostile. This may have been caused by a faction [[Fallout: New Vegas armor and clothing|armor]] related glitch, or by Quarry Junction.{{verify|verified}}
   
 
{{Navbox locations FNV}}
 
{{Navbox locations FNV}}
   
 
[[Category:Fallout: New Vegas locations]]
 
[[Category:Fallout: New Vegas locations]]
[[Category:Great Khans]]
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[[Category:Great Khan locations]]
   
 
[[de:Lager der Großkhane]]
 
[[de:Lager der Großkhane]]
 
[[es:Campamento de los Grandes Khan]]
 
[[es:Campamento de los Grandes Khan]]
 
[[ru:Лагерь Великих ханов]]
 
[[ru:Лагерь Великих ханов]]
  +
[[uk:Табір Великих ханів]]
  +
[[zh:大汗帮营地]]

Revision as of 05:25, 30 June 2020

 
Gametitle-FNV
Gametitle-FNV
I was expecting a shipment of chemicals. It's usually in a suitcase dropped off in one of the big machines up here.Melissa Lewis

The Great Khan encampment is a location in the Mojave Wasteland. Located southeast of the makeshift Great Khan camp and west of Quarry Junction, it is used by the Great Khans to overlook the quarry.

Layout

There are two makeshift beds that can be used by the Courier.

Inhabitants

Related quests

Notes

  • Reaching this location by taking Interstate 15 north can be extremely difficult, as deathclaws will usually spawn near it, making it almost impossible for low-level characters to make it to the encampment. An alternate route can also be taken north of Goodsprings, where a variety of radscorpions can be encountered instead.
  • To reach the encampment without going through the deathclaws of Quarry Junction, follow the dirt path directly across from the entrance to Vault 19. On some occasions, many deathclaws may be present on the trail as well.
  • Alternatively, the player character can also climb up the ridge at the makeshift Great Khan camp and keep to the wall on their right until a path forks up towards the encampment. Deathclaws may not be as numerous when coming from this direction and can be avoided with the help of a Stealth Boy.
  • The existence of the camp is foreshadowed through random dialogue with a quarry worker in Sloan, stating that, "I might just be imagining things, but I could've swore the other night I saw some people up on the ridge by the quarry."

Appearances

The Great Khan encampment appears only in Fallout: New Vegas.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 There is a metal box that is difficult to reach due to an invisible wall next to the cliff wall, and even if you somehow get around the invisible wall (traveling around the cliff and thus around the wall), the metal box is empty anyway. It is possible to reach the box if you go into third-person and view it at an angle. However, as stated previously, the box is empty. If you use fast travel you may be stuck behind this wall, making it impossible to get out of there.[verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes a deathclaw may be next to the makeshift beds and completely ignores the Courier and the Great Khans.[verified]
  • PCPC Xbox 360Xbox 360 When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position.[verified]
  • PCPC Xbox 360Xbox 360 It is possible that loading a save from this location may cause many of your reputations to disappear from the Pip-Boy list, and making the affected factions hostile. This may have been caused by a faction armor related glitch, or by Quarry Junction.[verified]