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* {{Platforms|ps3}} Sometimes a deathclaw may be next to the makeshift beds and completely ignores the Courier and the Great Khans.{{verify|verified}}
 
* {{Platforms|ps3}} Sometimes a deathclaw may be next to the makeshift beds and completely ignores the Courier and the Great Khans.{{verify|verified}}
 
* {{Platforms|pc|xbox360}} When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position.{{verify|verified}}
 
* {{Platforms|pc|xbox360}} When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position.{{verify|verified}}
* {{Platforms|xbox360|pc}} It is possible that loading a save from this location may cause many of your [[Fallout: New Vegas reputations|reputations]] to disappear from the [[PiP-Boy 3000|Pip-Boy]] list, and making the affected [[Fallout: New Vegas factions|factions]] hostile. This may have been caused by a faction [[Fallout: New Vegas armor|armor]] related glitch, or by Quarry Junction.{{verify|verified}}
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* {{Platforms|xbox360|pc}} It is possible that loading a save from this location may cause many of your [[Fallout: New Vegas reputations|reputations]] to disappear from the [[Pip-Boy 3000|Pip-Boy]] list, and making the affected [[Fallout: New Vegas factions|factions]] hostile. This may have been caused by a faction [[Fallout: New Vegas armor|armor]] related glitch, or by Quarry Junction.{{verify|verified}}
   
 
{{Navbox locations FNV}}
 
{{Navbox locations FNV}}

Revision as of 20:46, October 29, 2013

 
Gametitle-FNV
Gametitle-FNV

The Great Khan encampment is a location in the Mojave Wasteland. Located south-east of the makeshift Great Khan camp and West of Quarry Junction, it is used to overlook Quarry Junction by the Great Khans.

Layout

There are two makeshift beds that can be used by the Courier.

Inhabitants

Related quests

Notes

  • Reaching this location by taking Interstate 15 north can be extremely difficult, for deathclaws will usually spawn near it, making it almost impossible for low level characters to make it to the encampment. An alternate route can also be taken north of Goodsprings where a variety of radscorpions can be encountered instead.
  • To reach the encampment without going through the deathclaws of Quarry Junction, follow the dirt path directly across from the entrance to Vault 19. On some occasions, a single deathclaw may be present in front of the trail.
  • The existence of the camp is foreshadowed through random dialogue with a Quarry worker in Sloan, stating that "I might just be imagining things, but I could've swore the other night I saw some people up on the ridge by the Quarry."

Appearances

The Great Khan encampment appears only in Fallout: New Vegas.

Bugs

  • Xbox 360Icon xbox360 There is a metal box that is difficult to reach due to a invisible wall next to the cliff wall, and even if you somehow get around the invisible wall (traveling around the cliff and thus around the wall), the metal box is empty anyway. If you go into third-person and look at the box at an angle it is possible to reach, however stated previously it is empty. If you use fast travel you may be stuck behind this wall, impossible to get out of there.[verified]
  • Playstation 3Icon ps3 Sometimes a deathclaw may be next to the makeshift beds and completely ignores the Courier and the Great Khans.[verified]
  • PCIcon pc When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position.[verified]
  • Xbox 360Icon xbox360 It is possible that loading a save from this location may cause many of your reputations to disappear from the Pip-Boy list, and making the affected factions hostile. This may have been caused by a faction armor related glitch, or by Quarry Junction.[verified]
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