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* {{Platforms|pc}} When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position. |
* {{Platforms|pc}} When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position. |
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* {{Platforms|xbox360}} It is possible that loading a save from this location may cause many of your reputations to disappear from the Pip-Boy list, and making the effected factions hostile. This may have been caused by a faction armor related glitch, or [[Quarry Junction]]. |
* {{Platforms|xbox360}} It is possible that loading a save from this location may cause many of your reputations to disappear from the Pip-Boy list, and making the effected factions hostile. This may have been caused by a faction armor related glitch, or [[Quarry Junction]]. |
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− | * {{Platforms|ps3}} all the beer and Misc gear is illegal to take except 2 Hydra chems |
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{{Navbox locations FNV}} |
{{Navbox locations FNV}} |
Revision as of 12:30, 12 January 2013
Fallout: New Vegas locations project
This article is within the scope of the Fallout: New Vegas locations project. This project is dedicated to standardizing Fallout: New Vegas location articles. For participation, please check the project page.
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The Great Khan encampment is a location in the Mojave Wasteland. Located south-east of the makeshift Great Khan camp and West of Quarry Junction, it is used to overlook Quarry Junction by the Great Khans.
Layout
There are two makeshift beddings that can be used by the Courier.
Inhabitants
Related quests
Notes
- Reaching this location by taking Interstate 51 north can be extremely difficult, for deathclaws will usually spawn near it, making it almost impossible for low level characters to make it to the encampment. An alternate route can also be taken north of Goodsprings where a variety of radscorpions can be encountered instead.
Appearances
The Great Khan encampment appears in Fallout: New Vegas.
Bugs
- metal box that is difficult to reach due to a invisible wall next to the cliff wall, and even if you somehow get around the invisible wall (traveling around the cliff and thus around the wall), the metal box is empty anyway. If you go into third-person and look at the box at an angle it is possible to reach, however stated previously it is empty. If you use fast travel you may be stuck behind this wall, impossible to get out of there. There is a
- deathclaw may be next to the makeshift beds and completely ignores the player and the Great Khans. Sometimes a
- When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position.
- Quarry Junction. It is possible that loading a save from this location may cause many of your reputations to disappear from the Pip-Boy list, and making the effected factions hostile. This may have been caused by a faction armor related glitch, or