Fallout Wiki
Fallout Wiki
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==Notes==
 
==Notes==
Reaching this location can be extremely difficult, if you take the Long 51 north, for [[Deathclaw (Fallout: New Vegas)|deathclaw]]s will usually spawn near it, making it almost impossible for low level characters to make it to the encampment.
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Reaching this location can be extremely difficult, if you take [[Interstate 15]] north, for [[Deathclaw (Fallout: New Vegas)|deathclaw]]s will usually spawn near it, making it almost impossible for low level characters to make it to the encampment.
   
 
An alternate route can be taken by starting in [[Goodsprings Cemetary]], and heading north along the bottom of the massive sandy hills, traveling in a route curving toward the northeast. This will take you into [[radscorpion]] territory, with radscorpions of different varieties (and also the same area during the [[Bleed Me Dry]] quest for [[Red Lucy]]). Once you pass the [[Makeshift Great Khan Camp]], curve east, southeast, then south, and you should be able reach an accessible high area, leading up to the Great Khan Encampment overlooking [[Quarry Junction]].
 
An alternate route can be taken by starting in [[Goodsprings Cemetary]], and heading north along the bottom of the massive sandy hills, traveling in a route curving toward the northeast. This will take you into [[radscorpion]] territory, with radscorpions of different varieties (and also the same area during the [[Bleed Me Dry]] quest for [[Red Lucy]]). Once you pass the [[Makeshift Great Khan Camp]], curve east, southeast, then south, and you should be able reach an accessible high area, leading up to the Great Khan Encampment overlooking [[Quarry Junction]].

Revision as of 09:19, 24 September 2012

 
Gametitle-FNV
Gametitle-FNV

The Great Khan encampment is a location in the Mojave Wasteland. Located south-east of the makeshift Great Khan camp and West of Quarry Junction, it is used to overlook Quarry Junction by the Great Khans.

Layout

There are two makeshift beddings that can be used by the Courier.

Inhabitants

Related quests

Notes

Reaching this location can be extremely difficult, if you take Interstate 15 north, for deathclaws will usually spawn near it, making it almost impossible for low level characters to make it to the encampment.

An alternate route can be taken by starting in Goodsprings Cemetary, and heading north along the bottom of the massive sandy hills, traveling in a route curving toward the northeast. This will take you into radscorpion territory, with radscorpions of different varieties (and also the same area during the Bleed Me Dry quest for Red Lucy). Once you pass the Makeshift Great Khan Camp, curve east, southeast, then south, and you should be able reach an accessible high area, leading up to the Great Khan Encampment overlooking Quarry Junction.

Appearances

The Great Khan encampment appears in Fallout: New Vegas.

Bugs

  • Xbox 360Xbox 360 There is a metal box that is difficult to reach due to a invisible wall next to the cliff wall, and even if you somehow get around the invisible wall (traveling around the cliff and thus around the wall), the metal box is empty anyway. If you go into third-person and look at the box at an angle it is possible to reach, however stated previously it is empty. If you use fast travel you may be stuck behind this wall, impossible to get out of there.
  • Playstation 3Playstation 3Playstation 3 Sometimes a deathclaw may be next to the makeshift beds and completely ignores the player and the Great Khans.
  • PCPC When climbing the nearby rocks, you may fall into them. At that point you must load a previous save, as you can't fast travel or jump in that position.
  • Xbox 360Xbox 360 It is possible that loading a save from this location may cause many of your reputations to disappear from the Pip-Boy list, and making the effected factions hostile. This may have been caused by a faction armor related glitch, or Quarry Junction.