m (Robot: Changing Category:Fallout 2 non-player characters) |
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+ | {{For|other characters named Grant|Grant}} |
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− | {{Fallout 1 and 2 characters project}} |
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{{Infobox character |
{{Infobox character |
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− | | |
+ | |games =FO2 |
− | | |
+ | |image =Fo2_Grant.png |
− | | |
+ | |race =[[Human]] |
− | | |
+ | |sex =Male |
− | | |
+ | |affiliation =NCR Police |
− | | |
+ | |role =Entry guard |
− | | |
+ | |location =[[Westin Ranch]], [[New California Republic (town)|NCR]] |
+ | |special ={{SPECIAL|7,7,6,5,4,7,5}} |
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− | |Appearances =''[[Fallout 2]]'' |
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+ | |tag skills ={{tag skills|small guns=115%|big guns=115%|energy weapons=115%|unarmed=85%|melee weapons=90%|throwing=70%}} |
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+ | |derived ={{derived stats|hp=94|xp=250|ac=7|acmod=20|ap=10|carry weight=200 lbs|unarmed damage=0|melee damage=2|sequence=14|healing rate=2}} |
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+ | |proto ={{proto|137}} (NCR guard) |
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}}{{Games|FO2}} |
}}{{Games|FO2}} |
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+ | |||
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==Background== |
==Background== |
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==Interactions with the player character== |
==Interactions with the player character== |
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+ | ===Interactions overview=== |
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{{Interactions FO1 |
{{Interactions FO1 |
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− | |perm companion = |
+ | |perm companion = |
− | |temp companion = |
+ | |temp companion = |
− | |talking head = |
+ | |talking head = |
− | |wares = |
+ | |wares = |
− | |restocks = |
+ | |restocks = |
− | |items modified = |
+ | |items modified = |
− | |heal = |
+ | |heal = |
− | |cure radiation = |
+ | |cure radiation = |
− | |heal cripple = |
+ | |heal cripple = |
− | |quests started = |
+ | |quests started = |
− | |quests involved = |
+ | |quests involved = |
}} |
}} |
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+ | ===Other interactions=== |
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Grant is necessary to interact with in order to enter the [[Westin Ranch]]. Typically, mentioning employment or Sheriff [[Dumont]]'s recommendation is enough. |
Grant is necessary to interact with in order to enter the [[Westin Ranch]]. Typically, mentioning employment or Sheriff [[Dumont]]'s recommendation is enough. |
||
==Inventory== |
==Inventory== |
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{{Inventory |
{{Inventory |
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− | |apparel = |
+ | |apparel =[[Fallout and Fallout 2 NPC armor and clothing#NCR police uniform |NCR police uniform]] |
− | |weapon =[[Pancor Jackhammer (Fallout 2)|Pancor Jackhammer |
+ | |weapon =[[Pancor Jackhammer (Fallout 2)|Pancor Jackhammer]] |
+ | |otheritem =[[12 gauge shotgun shell (Fallout)|12 gauge shotgun shell]] x20<br />[[Stimpak (Fallout)|Stimpak]]<br />[[NCR dollars|$]]56 |
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− | |otheritem =- |
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|ondeath =empty |
|ondeath =empty |
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}} |
}} |
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==Appearances== |
==Appearances== |
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− | Grant appears in ''[[Fallout 2]]''. |
+ | Grant appears only in ''[[Fallout 2]]''. |
− | {{stub-FO2}} |
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{{Navbox NCR Town}} |
{{Navbox NCR Town}} |
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− | [[Category: |
+ | [[Category:Fallout 2 human characters]] |
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− | [[Category:New California Republic characters]] |
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− | [[Category:New California Republic (town) characters]] |
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[[Category:Fallout 2 NCR characters]] |
[[Category:Fallout 2 NCR characters]] |
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+ | |||
+ | [[ru:Грант (Fallout 2)]] |
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+ | [[uk:Грант (Fallout 2)]] |
Revision as of 07:41, 8 July 2020
For other characters named Grant, see Grant. |
“This is private property, please move along.”
Grant is an NCR policeman assigned to guard the Westin Ranch in 2241.
Background
With exceptionally clean weapons and uniform, Grant's sole task is filtering out "undesirables", so that they do not disturb councilman Roger Westin or cause any mischief.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character has no special interactions. |
Other interactions
Grant is necessary to interact with in order to enter the Westin Ranch. Typically, mentioning employment or Sheriff Dumont's recommendation is enough.
Inventory
Apparel | Weapon | Other items |
---|---|---|
NCR police uniform | Pancor Jackhammer | 12 gauge shotgun shell x20 Stimpak $56 |
Appearances
Grant appears only in Fallout 2.