Goris is an intelligent deathclaw residing in Vault 13 in Fallout 2. He is a possible companion of the Chosen One.
Background[]
The son of Gruthar, leader of the Vault 13 pack, through interaction with the player character, Goris shows himself to be a scholar with a broad curiosity about the rest of the world. Sometime prior to 2241, he came upon the idea to crudely disguise himself and move among humans by wearing a loose robe (commenting that "humans have a habit of shooting deathclaws on sight") and claiming that he was a human with a severe deformity he wished to hide.[1] For an indeterminate amount of time, Goris traveled in the wasteland among the human population, learning as much as he could about their cultures.
By 2241, Goris' scholarly interest turned to studying the culture his pack formed and comparing it to human development along similar lines. When the Chosen One met Goris for the first time, he said that he had only been at Vault 13 for a few months by then and had acquired all the information he needed from it, now wanting to travel more for his research. He does not like to travel alone, so he offers to be a companion of the Chosen One to help them in their research and wants to show that deathclaws can work with humans as friends, not enemies.
Depending on the actions of the Chosen One, the Enclave will invade Vault 13 led by Frank Horrigan and kill everyone in it, including Gruthar, though Goris will survive regardless of whether he is an active companion (revealing that he was on one of his scholarly trips away from the Vault at the time if not recruited). With their shared enmity towards the Enclave, Goris elects to follow his new ally in exploring the wasteland and avenging his family.
Characteristics[]
One of Goris' particular characteristics is his genetic albinism due to spawning from a different strain of FEV.[Non-game 1] His hide is completely dark grey instead of earth-tone colors like other deathclaws, and his eyes are red. He also has a sensitive hide due to his albinism, because even when he is among his pack, he always wears his robe and only removes it during combat. He also possesses a telepathic sense connecting him with his brothers, as seen when the Enclave attack Vault 13 if Goris accompanies the Chosen One: he feels his brothers are in danger and leaves the group to return to Vault 13.
Interactions with the player character[]
Fallout 2[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is involved in quests. |
Quests[]
- Talk to Goris: A simple task, just talk to the alpha male deathclaw.
Companion[]
- Normally, Goris wears his brown robe everywhere he goes. However, when combat begins, he dramatically tosses them off, revealing his deathclaw form. The animation of Goris taking his robes off takes around five seconds, as does the animation of him putting his robes back on. As a companion, Goris is tough, quick, and skilled in unarmed combat. However, his inability to use other weapons than his claws reduces his utility as an NPC somewhat, though his tough hide is equivalent of combat armor.
- Goris can communicate with low-Intelligence player characters fully, which is fitting since he lived with deathclaws of various IQ levels. Oddly, Goris does not mention that he is a deathclaw when first recruited. This means the Chosen One only finds out when they enter combat for the first time.
- Thanks to the combination of his extremely high Strength and lack of weapons or armor, Goris can be used to carry heavy equipment much easier than most other companions.
Disrobe animation[]
Fallout: The Board Game - New California[]
The following is based on information from Fallout: New California. |
Goris can be found randomly when taking a card from the loot deck. While in a fight with Goris is the active companion, the player character can exhaust him to negate all damage taken.
When the player character performs the camp action, he will become unexhausted. However, if the player character has more than two SPECIAL tokens at this time, he must be discarded.
End of information based on information from Fallout: New California |
Statistics[]
- Goris makes a number of comments as he levels up:
- "I do believe I have gained some knowledge!"
- "Clarity of knowledge is a gift."
- "I seem to be maturing nicely."
- "I am surpassing even Gruthar in knowlege."
- "I am stronger amongst those of the pack now."
- "I am now the mightiest amongst my pack."
Statistic | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 |
---|---|---|---|---|---|---|
Strength | 08 | 08 | 09 | 09 | 09 | 10 |
Perception | 09 | 09 | 09 | 09 | 09 | 09 |
Endurance | 07 | 08 | 08 | 09 | 09 | 10 |
Charisma | 04 | 04 | 04 | 04 | 04 | 04 |
Intelligence | 05 | 06 | 06 | 07 | 07 | 08 |
Agility | 08 | 08 | 09 | 09 | 09 | 10 |
Luck | 06 | 06 | 06 | 07 | 07 | 07 |
Statistic | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 |
---|---|---|---|---|---|---|
Hit Points | 134 | 145 | 155 | 166 | 175 | 187 |
Armor Class | 28 | 28 | 29 | 34 | 34 | 35 |
Action Points | 11 | 12 | 12 | 12 | 13 | 15 |
Carry Weight | 225 | 225 | 250 | 250 | 250 | 275 |
Melee Damage | 28 | 30 | 36 | 39 | 41 | 45 |
Sequence | 28 | 29 | 29 | 30 | 30 | 31 |
Healing Rate | 2 | 2 | 2 | 3 | 3 | 3 |
Skill | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 |
---|---|---|---|---|---|---|
Unarmed | 120% | 130% | 140% | 150% | 160% | 170% |
Melee Weapons | 110% | 110% | 110% | 110% | 110% | 110% |
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Robes |
Notes[]
- Goris, possibly along with Xarn (depending on the player character's actions) are the only two surviving intelligent deathclaws by the end of Fallout 2's main quest, but it's said that they can produce new generations of intelligent deathclaws since the gene granting them their intelligence was made male-specific and any intelligent male that mates with a non-intelligent female deathclaw would (most likely) produce intelligent deathclaws.[Non-game 1]
- Sometimes after combat ends when he is either knocked down, out or unconscious, Goris might not put on his robe and end up walking around without it. However, returning to combat makes him put the robe on again.
- Goris is the first, and currently only deathclaw companion to appear in the canon of the Fallout series. Additional deathclaw companions from other non-canon titles include Krldraav, Mother, Shaav, and Shriek from Fallout Tactics.
- Goris will sometimes scare off the children that guard the stores in the Den, preventing them from stealing the Chosen One's items.
- During the main quest of Fallout Shelter Online, a Wise Deathclaw named Kura is found to be living in the Glowing Sea on the opposite side of the former American continent decades later. A new mother, Kura travels the Commonwealth in disguise, with her egg in tow and mentions being inspired by "a distant relative that used to hide his identity so that he could travel with humans," though her exact relation to Goris is left unknown.
Appearances[]
Goris appears in Fallout 2 and the Fallout: The Roleplaying Game expansion Fallout: New California and is mentioned in the Fallout Bible and Fallout Shelter Online.
Behind the scenes[]
Anyway, when Goris meets the Chosen One, he says that he has only been at the vault for a couple months. This is because he just returned from one of his scholarly trips. He does not come right out and say this, but it is implied in the conversation through some dialog nodes.
(...)
When you talk to Goris he says that he is a traveling scholar. He is trying to learn as much as he can about the surviving cultures in the wasteland. Quite simply, he was on one of his many trips when Franky arrived to kick deathclaw ass. Of course, he could also have survived by becoming a member of the player's party and actually making it to the end game.
If memory serves me right, Goris is not the only intelligent deathclaw to survive. In the Navarro base the player finds another deathclaw that is slated for execution by Dr. Schreber. The player has the opportunity to free this deathclaw from captivity. Unfortunately, I can't remember this deathclaw's name.
In any case, there is a chance that two intelligent deathclaws survived to continue on the species. I realize that they are both males, but that is fine. When they were engineered by the Enclave, the intelligence gene was made male specific and dominant. What this means is: Any intelligent male that mated with a non-intelligent female would (most likely) produce intelligent offspring.”— John Deiley, Fallout Bible 5- Goris was designed by John Deiley, as was the entirety of Vault 13 as it appears in Fallout 2.
- According to designer documents, Goris' motivations are caused by his fascinations of empires and civilizations that formed only to fall and was trying to discover the one common element among civilizations that eventually led to their downfall so he could devise a sort of 'cure'. But he was incapable of ever doing so, for he was trying (in vain) to understand humanity from the standpoint of a total non-human.[Non-game 2]
Bugs[]
- Under some circumstances, after the deathclaw inhabitants of Vault 13 are killed, a bug will deny recruiting Goris. After recruiting him he will instantly try to return to the Vault, setting up an infinite loop of asking him to join you and him returning. This can be worked around by pressing 0 right after clicking on the conversation option to recruit him. This instantly cancels the script that returns him to the Vault.[verified]
- Another way of fixing the glitch is to ask to recruit him then leave the vault and go somewhere else (NCR as it is the closest) and wait a day or two, then come back to the vault and recruit Goris and this time it should work.
Gallery[]
References[]
- ↑ Goris' character description: "You see a humanoid figure wearing a long sleeved, hooded robe. There is something unnatural about his stance, but you're not sure exactly what it is."
(Ocgoris.msg)
Non-game
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