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Goodsprings is a location in the Mojave Wasteland in Fallout: New Vegas.

Background[]

Goodsprings was named after the Goodsprings source, where the town draws its water.[1] After the Great War, it was settled utilizing a grant from the New California Republic to develop a mining operation near a water source.[Non-game 1]

Sometime around 2281, convicts staged a breakout at the NCR Correctional Facility, coupled with a deathclaw infestation at the Quarry Junction shutting down travel along Interstate 15, reducing trade in the small town.[2][3] The convicts, organizing them as the Powder Gangers, have steadily encroached on the settlement, particularly a group led by Joe Cobb looking for Ringo, a trader with Crimson Caravan that escaped their assault on his caravan and fled into Goodsprings.

It was in Goodsprings where the Courier spent their recovery time after being shot in the head and robbed of the platinum chip by Benny at the Goodsprings Cemetery, then subsequently rescued by Victor and taken to the town physician, Doc Mitchell.

If the quest Ghost Town Gunfight is started, the Courier will be able to recruit named inhabitants to form an impromptu militia to defend the town from an incoming Powder Ganger attack. They can recruit Chet, Easy Pete, Trudy, Doc Mitchell, and Victor, although Victor will not show up.

If the quest Run Goodsprings Run is started, the Courier will be able to do the opposite of Ghost Town Gunfight, by helping the Powder Gangers attack the town. After this quest, Powder Gangers will inhabit the town, and Joe Cobb will be left as the mayor.

Layout[]

The small town is built around Nevada State Route 160, westbound from I-15, converging with Nevada State Route 161 in front of Doc Mitchell's house. This is where the player character begins their journey, after being in Doc Mitchell's care for several days. The Prospector Saloon and Goodsprings General Store, with a Mojave Express dropbox located outside, are situated at the northeast end of town. Several settlers live in the town's houses, farming and raising bighorners.

An abandoned schoolhouse can be found among the ruins south of the general store. Uphill, there's a gas station with a bed and safe storage.

An invisible border encircles Goodsprings, the cemetery, and Goodsprings Source. Crossing it for the first time triggers a dialogue screen that allows for confirmation of the Courier's appearance, SPECIAL statistics, traits, and skills.

Buildings[]

Inhabitants[]

1During the quest Ghost Town Gunfight or Run Goodsprings Run

Notable loot[]

Skill magazines[]

Skill magazine Location
Boxing Times
  • In the gas station where the Courier first meets Ringo, on the middle shelf of the second set of shelves from the left.
Fixin' Things
  • In the Prospector Saloon, on the counter in front of the main entrance.
  • In a broken bathroom sink inside one of the Goodsprings homes (from the saloon, head west towards the gas station, turn left at the rusted truck, first house on the left).
Lad's Life
  • Inside the first house to the northeast of Doc Mitchell's house, sitting on a step ladder.
  • Goodsprings schoolhouse, on the floor near the middle of the room next to the large group of ruined desks.
  • Goodsprings cave - Held by a dead female wastelander, near a duffle bag at the back of the cave.
  • Goodsprings Cemetery - East of the water tower, at the bottom of the far cliff where many radscorpions hang out, near a dead mercenary.
Locksmith's Reader
  • Prospector Saloon, given to the Courier by Sunny Smiles if asked for work.
Meeting People
  • Prospector Saloon, on a Sunset Sarsaparilla crate near the side door closest to the entrance.
  • In the metal camper trailer directly north of the Prospector Saloon under the shelf.
  • Goodsprings schoolhouse, on the floor near the safe by the ruined school desk.
Programmer's Digest
Salesman Weekly
  • On the bottom shelf of the bookcase, on the left side of the Goodsprings General Store interior.
  • Goodsprings schoolhouse, in the back on the right of the wall with the chalkboard.
  • Prospector Saloon, in the small office on a crate next to the door.
Today's Physician
  • On the desk directly in front of the player character when they first wake up with Doc Mitchell.

Related quests[]

Endings[]

This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by Doc Mitchell

# Slide Voice-over narration In-game condition
1
Goodsprings end slide 02
Travelers continued to stop by Goodsprings Source for water on the Long 15, but rarely would anyone venture into the ruins of Goodsprings itself. Those who did were almost always tourists, come to visit the graveyard where the Courier "rose from the dead." Kill the people of Goodsprings or complete Run Goodsprings Run.
2
Goodsprings end slide 02
Goodsprings saw more trade along I-15 after NCR gained control of the Mojave Wasteland, but with that came a heavy burden of the Republic's taxes. Some old-timers, unable to handle the cost, were forced to move on, grumbling all the while. Complete Ghost Town Gunfight, complete the endgame quest Eureka! for the NCR.
3
Goodsprings end slide 02
The Legion, preoccupied with its acquisition of New Vegas, scarcely took notice of the town of Goodsprings. Many locals moved on, fearful of Caesar's long shadow. Only the old and the stubborn remained. Complete Ghost Town Gunfight, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
4
Goodsprings end slide 02
After Mr. House gained control of New Vegas, he sent a Securitron to Goodsprings as a token of appreciation for helping the Courier. Victor was a mixed blessing, however, as he continually monitored the town for Mr. House. Complete Ghost Town Gunfight, complete the endgame quest All or Nothing for Mr. House.
5
Goodsprings end slide 02
With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic. Complete Ghost Town Gunfight, complete the endgame quest No Gods, No Masters for an Independent New Vegas.

Notes[]

  • All containers in Doc Mitchell's house, Victor's shack, and the house due south of the saloon are safe to store items in. In addition, the crates between the saloon and general store are unowned and are close to the workbench.
  • As the starting location and tutorial area, the Goodsprings area, and related quests offer examples of all the non-combat skill-based checks found in the game: Barter 20 (Trudy); Barter 25 (Chet); Explosives 25 (Easy Pete); Medicine 30 (Doc); Repair 20 (Trudy); Repair 25 (Doc); Science 25 (Victor, Doc, Trudy, schoolhouse); Sneak 25 (Trudy); Speech 20 (Joe Cobb); Speech 25 (Chet, Trudy); Speech 30 (Doc); and Lockpick 75 (Trudy's safe, which can also be opened via terminal). There are several other locks that have a Lockpick skill requirement of 0-50.
  • Once one clears the town, hostiles will not respawn within the town limits. Bark scorpions from Goodsprings Cemetery may still appear and geckos will routinely spawn at Goodsprings Source.
  • The state flag of Nevada flies above the entrance to Doc Mitchell's house.
  • According to a front-page newspaper story, a kind doctor was murdered in the town before the Great War, shocking the citizens.
  • After completing Ghost Town Gunfight, if Chet was convinced to donate leather armor, the residents will continue to wear it indefinitely.

Appearances[]

Goodsprings appears only in Fallout: New Vegas and is mentioned in its add-on Old World Blues.

Behind the scenes[]

  • Goodsprings, Nevada is a very small real life town. The in-game version is very similar in appearance and layout. Locals say Fallout tourists visit Goodsprings every day of the year.
    • The real Pioneer Saloon and Goodsprings General Store are nearly identical. There is now a small stone wall around the saloon and general store, forming a large courtyard.
    • The schoolhouse corresponds to a real historic site.[Non-game 2] The ruins of structures from the early 20th century can be found nearby, resembling the ruins seen in the game.
    • Goodsprings Cemetery is located nearby, though it less directly resembles its in-game depiction. In real life, it's oriented on the opposite side of the town, up a much larger, steeper hill.[Non-game 3]
    • An annual Fallout festival is held here, which began in 2022.
      • The event was attended by 500 people in 2022.[Non-game 6] An estimated 3000 people attended in 2023.
      • A photographer representing Obsidian Entertainment attended in 2023.
      • Prominent community figures and organizations attend, such as YouTubers, podcasts, fan projects, and charities. Many cosplayers attend. Local artisans sell their crafts at a merchant area just outside the saloon.
      • Easy Pete and Sunny Smiles correspond to real locals, who have been known to attend the festival.[Non-game 7]
      • The next Fallout Fan Celebration will be held November 16-17, 2024.[Non-game 3][Non-game 8]
  • Goodsprings was designed by Eric Fenstermaker and Travis Stout.[Non-game 9]
  • Megan Parks was responsible for layout, prop placement, decoration, terrain shaping and vistas in Goodsprings.[Non-game 10]

Bugs[]

  • PCPC Xbox 360Xbox 360 Sometimes if you fast travel from Goodsprings to the Goodsprings source, the game will crash. (This bug only seems to start happening after you complete Ghost Town Gunfight and always happens the next time you try to do so after doing said mission.) [verified]
  • Xbox 360Xbox 360 In Goodsprings, entering buildings or saving after returning from the NCRCF causes the game to crash. [verified]

Gallery[]

References[]

  1. The Courier: "What town is this?"
    Mitchell: "This here's Goodsprings. Named after the water we got here, just down the road to the southeast. Goodsprings Source, they call it. It's a quiet town, and that's how we like it. We don't go looking for trouble, though occasionally it sees fit to come looking for us."
    (Doc Mitchell's dialogue)
  2. The Courier: "Does Goodsprings get many visitors?"
    Trudy: "Mostly traders looking to buy Bighorner meat and hides. The traders are the main reason the general store manages to stay in business. Most travelers heading south on in the I-15 just push on towards Primm unless they're in desperate need of supplies."
    (Trudy's dialogue)
  3. The Courier: "What else can you tell me about Goodsprings?"
    Doc Mitchell: "Well, there's a general store just up the road. Run by a fella named Chet. He don't got nothing fancy, but he's got your basics covered. If you're looking to wet your whistle, just past Chet's is the Prospector Saloon. The bartender there, Trudy, knows everyone in town. Other than that, there's not much to see. Just people trying to scratch out a living."
    (Doc Mitchell's dialogue)

Non-game

  1. Fallout: New Vegas Official Game Guide Collector's Edition p. 43: "Goodsprings
    Goodsprings is a small, barely active town that has been a mining community since the early days of Nevada. Most recently, it was settled under a grant from NCR to develop a low-risk mining environment near a reliable source of potable water. Even so, there are only a dozen or so people in the town due to trade along the Long 15 drying up. Signs along the highway direct people to Goodsprings, but they do the town no good if no one is on the highway to read them.
    The residents of the town come to your aid after a Securitron named Victor witnessed your shooting and burial over by the Cemetery. There are few people in Goodsprings. It has never been that populace, and the troubles with Deathclaws, Raiders, and Powder Gangers hasn't made it any more appealing. A few folks have hold up here to wait things out, but overall its quite "sleepy"; almost a Ghost Town if there weren't the odd settler, attempting to eke out an existence among the ruined ranch homes. Local activities include going to the spring (Goodsprings Source), hunting Geckos, Mole Rats, and Coyotes, and loafing around in the Prospector Saloon."
    (Fallout: New Vegas Official Game Guide faction profiles)
  2. "Nevada Entries in the National Register of Historic Places". Archived on June 17, 2008.
  3. 3.0 3.1 3.2 3.3 "Some even visit the Goodsprings cemetery, although that is a markedly less popular destination than the Pioneer for two reasons. First, the in-game cemetery, located on top of a hill, looks completely different, and the real-life cemetery doesn’t feature the unfilled grave that the Courier was pulled out of to begin the game. Second, there may be real-life mourners paying their respects to the departed, something that would dampen the spirits of all but the least empathetic tourists." (Back in the Saddle: Fallout: New Vegas and Real-World Tourism in Goodsprings, Nevada)
  4. "Please honor our dead and stop ludicrous day and/or night visits to our cemetery." (GOODSPRINGS HISTORICAL SOCIETY: Cemetery (1890), bold portion)
  5. "Please do not enter the Goodsprings Cemetery or leave snow globes at the site. Please do not venture off the roads." (eventbrite: Fallout: New Vegas Fan Celebration)
  6. Obsidian Entertainment's beloved action-RPG Fallout: New Vegas got a day of celebration in Goodsprings, Nevada, drawing in 500 New Vegas fans. (Fallout: New Vegas inspires a holiday in Nevada town )
  7. Meet the real Easy Pete from Fallout New Vegas: Gordi from Goodsprings, Nevada - GamingKnights
  8. Pioneer Saloon: Special Events page
  9. Something Awful Forums
  10. Megan Parks' portfolio
Goodsprings
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