Goodneighbor, known as Scollay Square before the Great War, is a location in the Financial District of Boston. In 2287, it is inhabited by ghouls, criminals, and other people who do not fit in elsewhere in the Commonwealth.
The town was once ruled by a criminal named Vic who was later overthrown by John Hancock. Hancock assumed the role of mayor and took charge of Goodneighbor, running the community under his philosophy "Of the people, for the people." The town has become the home of many drifters from the wastes. However, Goodneighbor was also a hub of crime, one of the reasons for the establishment of a security team called the Neighborhood Watch under Hancock's rule to maintain order and defend the town from raiders and rival organizations such as the Triggermen and the Institute, among others. Nevertheless, even with vigilantism encouraged and the presence of the Neighborhood Watch, criminal activity is commonplace in Goodneighbor, including murder, extortion, and chem peddling.
There are two shops near the entrance: Kill or Be Killed run by KL-E-0, who sells weapons, and Daisy's Discounts owned by Daisy, who sells general items. The Third Rail is the town bar, built out of an old subway station and tended by Whitechapel Charlie.
- See respective location articles
- Building a Better Crop
- Dangerous Minds
- Emergent Behavior
- Emogene Takes a Lover
- Long Road Ahead
- Memory Interrupted
- Public Knowledge
- The Big Dig
- The Marowski Heist
- The Memory Den
- The Silver Shroud
- Trouble Brewin'
- Art Appreciation
- Familiar Faces
- Hazardous Material
- MacCready for Action
- Recruiting Hancock
- The Cleaner
- Neon Winter
- The Triggermen of Goodneighbor dress and act like pre-War mobsters. People in Diamond City say "they come from the pressed suit and Tommy gun school of thuggery" and "in Goodneighbor two things count, style and body count."
- Goodneighbor residents are vehemently opposed to the Institute and show contempt towards the denizens of Diamond City, especially Mayor McDonough.
- Goodneighbor can also be accessed from the collapsed section of the fallen skybridge by simply jumping down into the city, which forces a loading screen. Entry can also be achieved by using the jet pack power armor mod to jump over the main gate.
- Goodneighbor can be exited through the back of the alley behind Hotel Rexford by climbing to the highest vertical point of the power box and jumping across the trash bins and over the steel wall.
- Three Triggermen and the corpse of a drifter can be found in the above-mentioned alley. The former will attack upon being approached.
- There are three Novice-locked doors marked "warehouse" in Goodneighbor. Whitechapel Charlie in the Third Rail offers a quest (after browsing his wares) to clear these buildings of the Triggermen inside. As long as one sneaks into these buildings, nobody in Goodneighbor will attack upon leaving.
- If the Sole Survivor brings Piper to Goodneighbor, the Neighborhood Watch will comment she "is the dame that writes Publick Occurrences, right? Good stuff. I always did appreciate good investigative journalism."
- If the Sole Survivor brings Deacon to Goodneighbor, he will change his outfit to appear similar to the mobsters around town.
- If one enters Goodneighbor before joining The Railroad, Deacon can be found wandering around near Kill or Be Killed.
- Hancock mentions that Goodneighbor used to be run by a criminal called Vic and his gang. They used to use the drifters, including Hancock, for their own work. He then goes on to say that he and some of the other drifters attacked Vic and his gang overnight, and he then became mayor of Goodneighbor.
- If the Sole Survivor steals the Fat Man, mini nuke, and ammunition in KL-E-0's shop undetected, the items will respawn after waiting a few days, allowing the items to be obtained multiple times.
- When at this location, companions make comments, which are activated at the entrance.
|Cait||"Wow, this place is a shitehole. And here I thought it couldn't get any worse than the Combat Zone."|
|Curie||"Oh, can we see the Old State House? Maybe they have the tourist brochure?"|
|Danse||"Safeties off. I don't like the look of this place one bit."|
|Deacon||"Hancock turns a blind eye to our... activities. Makes Goodneighbor a great place to lay low."|
|John Hancock||"Home sweet home."|
|Robert MacCready||"Ugh. Nothing says welcome like the stench of urine-soaked garbage."|
|Strong||"These humans like fighting."|
Behind the scenes
When entering Goodneighbor, jumping as you open the door can put your character in a suspended jumping animation. You can fix this by simply pulling out your weapon.[verified]
- Fallout 4 Vault Dweller's Survival Guide p. 485: "Built on an ancient area of Boston once known as Scollay Square, Goodneighbor was founded in the year 2240 by a group of criminals banished from Diamond City. But appearances can be deceiving; although plagued with problems, Goodneighbor has its finer qualities: There are no social classes, so everyone is truly equal. There is no bigotry, and even Ghouls are accepted. Goodneighbor has proven instrumental in the success of the Railroad’s operations."
- Fallout 4 loading screen: "Goodneighbor was founded in the year 2240, by a group of criminals who were banished from Diamond City."
- The History of Bethesda Game Studios - Emil Pagliarulo: "The name Goodneighbor comes from Holly Goodneighbor, who was one of the last burlesque dancers in Boston."