For a cross-game overview of this trait, see Good Natured. |
“You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but other skills are substantially improved.”— Fallout 2 in-game description
Good Natured is a trait in Fallout, Fallout 2 and Fallout Tactics.
Effects[]
First Aid, Doctor, Speech, and Barter get a +15% bonus. You get a -10% modifier to starting combat skills (Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, and Throwing). This is a one-time bonus only.
This trait is useful, as it is unlikely for even a combat-oriented character to use more than 3 of these skills, and in all likelihood only 2. As such, 20% is "lost" while at least 45% (Speech, Barter and Doctor) is gained. In Fallout 2, first aid is mostly useless as one can wait indefinitely. This is not the case in Fallout, as all 60% of this is useful. One may also tag their most used combat skills, negating the initial loss and increasing by 5%.
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