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Glow sights is a weapon mod for various weapons in Fallout 76.
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Learn chance
Weapon | Plans | Learn chance |
---|---|---|
Combat rifle | Learned from scrapping | Very low (10%) |
Handmade rifle | ||
Hunting rifle | ||
Lever action rifle | ||
Double-barrel shotgun | Low (15%) | |
Radium rifle | ||
Submachine gun | ||
Syringer | ||
Cryolator | High (25%) | |
Bow | Plan: Bow glow sights | |
Compound bow | Plan: Compound bow glow sights | |
Crossbow | Known by default |
Crafting
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted. For modifications unlocked through scrapping, the corresponding weapon must be scrapped in order to learn how to craft it.
- Bow
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (2) Steel (2) | Build at: Learn Method: Learned from plan/recipe Plan: Bow glow sights | Glow sights (1) |
- Combat rifle
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (2) Steel (2) | Build at: Learn Method: Learned when scrapping object Chance: 10% | Glow sights (1) |
- Compound bow
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (2) Steel (2) | Build at: Learn Method: Learned from plan/recipe Plan: Compound bow glow sights | Glow sights (1) |
- Crossbow
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (2) Steel (2) | Build at: Learn Method: Known by default | Glow sights (1) |
- Cryolator
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (3) Nuclear material (2) Plastic (3) Steel (3) | Build at: Learn Method: Learned when scrapping object Chance: 25% | Glow sights (1) |
- Double-barrel shotgun
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (2) Steel (2) | Build at: Learn Method: Learned when scrapping object Chance: 15% | Glow sights (1) |
- Handmade rifle
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (2) Steel (2) | Build at: Learn Method: Learned when scrapping object Chance: 10% | Glow sights (1) |
- Hunting rifle
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (2) | Build at: Learn Method: Learned when scrapping object Chance: 10% | Glow sights (1) |
- Lever action rifle
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (2) Steel (2) | Build at: Learn Method: Learned when scrapping object Chance: 10% | Glow sights (1) |
- Radium rifle
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (2) Steel (2) | Build at: Learn Method: Learned when scrapping object Chance: 15% | Glow sights (1) |
- Submachine gun
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (1) Nuclear material (1) Steel (1) | Build at: Learn Method: Learned when scrapping object Chance: 15% | Glow sights (1) |
- Syringer
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (2) Nuclear material (1) Steel (2) | Build at: Learn Method: Learned when scrapping object Chance: 15% | Glow sights (1) |
ID Table
Weapon | OMOD editor ID | OMOD ID | MISC editor ID | MISC ID |
---|---|---|---|---|
Bow | mod_RegularBow_Scope_IronSights_Glow | 005894B3 | miscmod_mod_RegularBow_Scope_IronSights_Glow | 005A2694 |
Combat rifle | mod_CombatRifle_SCOPE_Ironsights_Glow_Base | 00242F39 | miscmod_mod_CombatRifle_SCOPE_Ironsights_Glow_Base | 0030DC90 |
Compound bow | mod_CompoundBow_Scope_IronSights_Glow | 0057264A | miscmod_mod_CompoundBow_Scope_IronSights_Glow | 005A269D |
Crossbow | mod_Crossbow_Scope_Sight_Iron_Glow | 0057275F | N/A | |
Cryolator | mod_Cryolator_Scope_SightsGlow | 0017235B | miscmod_mod_Cryolator_Scope_SightsGlow | 001916A9 |
Double-barrel shotgun | mod_DoubleBarrelShotgun_SCOPE_glow_Base | 002ACCBF | miscmod_mod_DoubleBarrelShotgun_Scope_SightsIronGlow | 001F4957 |
Handmade rifle | DLC04_mod_HandMadeGun_SCOPE_ironsights_Glow | 0031B1E4 | miscmod_DLC04_mod_HandMadeGun_SCOPE_ironsights_Glow | 0008F178 |
Hunting rifle | mod_HuntingRifle_SCOPE_Glow_Base | 002DEDAF | miscmod_mod_HuntingRifle_Scope_SightsGlow | 0015503C |
Lever action rifle | DLC03_mod_LeverGun_SCOPE_Glow_Base | 00142EA5 | miscmod_DLC03_mod_LeverGun_SCOPE_Glow_Base | 005255D1 |
Radium rifle | mod_RadiumRifle_SCOPE_ironsights_Glow | 00314FD2 | miscmod_mod_RadiumRifle_SCOPE_ironsights_Glow | 004E998A |
Submachine gun | mod_SubmachineGun_Scope_SightsIronGlow | 001CA8D3 | miscmod_mod_SubmachineGun_Scope_SightsIronGlow | 001CA8DA |
Syringer | mod_PipeSyringer_Scope_SightsGlow | 001CF3D6 | miscmod_mod_PipeSyringer_Scope_SightsGlow | 00238655 |
Location
- Craftable at any weapons workbench.
- Loose mods may randomly be found in the following regions:
- The Forest (Syringer)
- Ash Heap (Cryolator and lever action rifle)
- Toxic Valley (Handmade rifle, lever action rifle, submachine gun and syringer)
- Savage Divide (Cryolator, handmade rifle, lever action rifle, radium rifle and submachine gun)
- The Mire and Cranberry Bog (Cryolator and radium rifle)
- Loose mods may also be for sale from vendors.
Notes
Loose mods for the bow and compound bow exist in the game files, but cannot be found in-game.
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