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'''Gibson's shack''' is an [[Fallout: New Vegas unmarked location|unmarked location]] in the [[Mojave Wasteland]], just west of [[Gibson scrap yard]], past the power lines along the railroad tracks.
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'''Gibson's shack''' is an [[Fallout: New Vegas unmarked location|unmarked location]] in the [[Mojave Wasteland]], just west of [[Gibson scrap yard]], past the power lines along the railroad tracks north of [[Novac]].
   
 
==Background==
 
==Background==
According to [[Veronica Santangelo|Veronica]], the [[Gibson's shack terminal entries|comm station terminal]] found in the shack was used by [[Elijah|Father Elijah]] to pass technological information to her and is used in the quest [[I Could Make You Care]].
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According to [[Veronica Santangelo|Veronica]], the [[Gibson's shack terminal entries|comm station terminal]] found in the shack was used by [[Elijah|Father Elijah]] to pass technological information to her and is used in the quest [[I Could Make You Care]].<ref>The [[Courier]]: ''"Father Elijah?"''<br/>[[Veronica Santangelo]]: ''"Our Elder before McNamara. He had a nose for recovering lost technology. He'd send Scribes out into the desert chasing whatever leads he found. There were a few he only trusted me with. I can think of at least one that'd prove my point, if it still exists. There's a comm terminal not too far from here I'd use to access messages from him. If we go there I can pull up his research on it."''<br/>([[Veronica Santangelo's dialogue]])</ref>
   
 
==Layout==
 
==Layout==
The building is a destitute shack consisting of a [[campfire]] and various detritus. A broken shelving unit and hubcaps flank the entrance. Several bottles of [[alcohol]] are strewn about the room, including [[Vodka (Fallout: New Vegas)|vodka]], [[large whiskey bottle]]s, [[empty whiskey bottle]]s, [[Whiskey (Fallout: New Vegas)|regular whiskey bottles]], and [[Beer (Fallout: New Vegas)|beer]]. There are also a few [[Fallout: New Vegas consumables#Chems|chems]] including several [[Med-X (Fallout: New Vegas)|Med-X]], [[Jet (Fallout: New Vegas)|Jet]], and [[Mentats (Fallout: New Vegas)|Mentats]] scattered around.
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The building is a destitute shack consisting of a [[campfire]] and various detritus. A broken shelving unit and hubcaps flank the entrance. Several bottles of [[alcohol]] are strewn about the room, including [[Vodka (Fallout: New Vegas)|vodka]], [[large whiskey bottle]]s, [[empty whiskey bottle]]s, [[Whiskey (Fallout: New Vegas)|regular whiskey bottles]], and [[Beer (Fallout: New Vegas)|beer]].
   
Evidence of previous violence can be found in the shack, including a skeleton on a [[Bedding|bed]] in the corner. A [[butter knife]] is stabbed into the [[television set]]. A bloody [[lawn mower blade]] lays on the ground. There is a [[finger]] impaled on a [[Machete (Fallout: New Vegas)|machete]] driven into the wall above the skeleton.
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There are also a few [[Fallout: New Vegas consumables#Chems|chems]] including several [[Med-X (Fallout: New Vegas)|Med-X]], [[Jet (Fallout: New Vegas)|Jet]], and [[Mentats (Fallout: New Vegas)|Mentats]] scattered around. Two doses of [[Psycho (Fallout: New Vegas)|Psycho]] can be found behind the bookshelf on the north wall.
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Evidence of previous violence can be found in the shack, including a skeleton on a [[Bedding|bed]] in the corner. A [[butter knife]] is stabbed into the [[television set]]. A bloody [[lawn mower blade]] lays on the ground. There is a [[finger]] impaled on a [[Machete (Fallout: New Vegas)|machete]] driven into the wall above the skeleton. If the [[Courier]] brushes past it, the machete and finger will fall to the ground.
   
 
==Notable loot==
 
==Notable loot==
 
* Unique [[finger]] - Near the skeleton.
 
* Unique [[finger]] - Near the skeleton.
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==Related quests==
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* [[I Could Make You Care]]
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==Notes==
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It is unknown who the finger on the wall belongs to. The presence of skin and fresh blood would indicate that it is not from the skeleton, but only one skeletal hand is available to examine in the shack.
   
 
==Appearances==
 
==Appearances==
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==Gallery==
 
==Gallery==
<gallery widths="200" captionalign="center">
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<gallery widths=200>
 
Finger Gibson shack.png|[[Finger]]
 
Finger Gibson shack.png|[[Finger]]
 
FNV Gibson Shack interior overview.jpg|Interior overview
 
FNV Gibson Shack interior overview.jpg|Interior overview
 
FNV Gibson Shack exterior.jpg|Exterior of the shack
 
FNV Gibson Shack exterior.jpg|Exterior of the shack
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FNV Gibson Shack skeleton.jpg|Skeleton and detritus
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FNV Gibson Shack skeleton closeup.jpg|Close up of the skeleton
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FNV Gibson Shack mystery finger.jpg|Mystery finger
 
</gallery>
 
</gallery>
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==References==
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{{References}}
   
 
{{Navbox locations FNV}}
 
{{Navbox locations FNV}}

Revision as of 19:03, 30 May 2020

 
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Gametitle-FNV

Gibson's shack is an unmarked location in the Mojave Wasteland, just west of Gibson scrap yard, past the power lines along the railroad tracks north of Novac.

Background

According to Veronica, the comm station terminal found in the shack was used by Father Elijah to pass technological information to her and is used in the quest I Could Make You Care.[1]

Layout

The building is a destitute shack consisting of a campfire and various detritus. A broken shelving unit and hubcaps flank the entrance. Several bottles of alcohol are strewn about the room, including vodka, large whiskey bottles, empty whiskey bottles, regular whiskey bottles, and beer.

There are also a few chems including several Med-X, Jet, and Mentats scattered around. Two doses of Psycho can be found behind the bookshelf on the north wall.

Evidence of previous violence can be found in the shack, including a skeleton on a bed in the corner. A butter knife is stabbed into the television set. A bloody lawn mower blade lays on the ground. There is a finger impaled on a machete driven into the wall above the skeleton. If the Courier brushes past it, the machete and finger will fall to the ground.

Notable loot

  • Unique finger - Near the skeleton.

Related quests

Notes

It is unknown who the finger on the wall belongs to. The presence of skin and fresh blood would indicate that it is not from the skeleton, but only one skeletal hand is available to examine in the shack.

Appearances

Gibson's shack appears only in Fallout: New Vegas.

Bugs

  • PCPC It's possible that after downloading the notes, an infinite loop of dialogue with Veronica occurs when she is spoken to. There is no option to exit the dialogue. The only solution is to quit and load the most recent save. This bug was found in a game in which HELIOS One had already been activated, the notes for the vegetation technology had already been found, and the pulse gun had already been discovered. [verified]
  • PCPC After fighting the Brotherhood of Steel paladins outside the door to the Hidden Valley bunker, Veronica freezes and will not follow after the completion of "I Could Make You Care" quest. She will talk and listen to commands, but will not follow. The only fix after this happens is to visit Gibson's shack, go to the terminal, and download the notes. Veronica will then reappear inside of the shack, where dialogue can be manually opened with her, and this is where the infinite dialogue loop bug will happen. Unfortunately, it's not much of a fix because if the infinite dialogue loop appears, the quest can't continue. In addition, if the shack is left, she will stay where she is and won't follow and there will be no option to even get into the dialogue. It will be necessary to go back to before the part of the I Could Make You Care quest where she speaks to the elder after the notes were retrieved, and tell her to leave (don't give her the option to stay and don't allow her to choose for herself), after her speech about wanting to stay or leave because the elder would not listen about the vegetation notes. [verified]
  • Xbox 360Xbox 360 When entering Gibson's shack, the load screen will freeze (roulette wheel stops spinning) and a fire crackling will be heard. Commanding any current followers, including Veronica, to wait outside will usually fix the issue.[verified]

Gallery

References

  1. The Courier: "Father Elijah?"
    Veronica Santangelo: "Our Elder before McNamara. He had a nose for recovering lost technology. He'd send Scribes out into the desert chasing whatever leads he found. There were a few he only trusted me with. I can think of at least one that'd prove my point, if it still exists. There's a comm terminal not too far from here I'd use to access messages from him. If we go there I can pull up his research on it."
    (Veronica Santangelo's dialogue)