Layout[edit | edit source]
To get to the ghoul outpost, turn left down the street as the Lone Wanderer exits Marigold station and travels until they come to a T in the road (one block). Turn left at the T and continue along this road and pass through a barricade that says "Welcome to Grayditch." Turn to the right and go up a little hill. Just as the player character comes to the top of the hill, turn right. The entrance is the set of double-doors in the large building immediately to the right (check the Pip-Boy local map for "Outpost").
Inside the building is a small square room with a burning barrel, a jail cell containing a super mutant, and numerous desks and junk scattered about.
Notable loot[edit | edit source]
- A mini nuke, sitting on a shelf in the backroom, right above the bucket.
- Nuka-Cola Quantum, in the back room.
Notes[edit | edit source]
- While the ghoul outpost does not show up on the world map, its entrance is clearly marked as "Outpost" on the local map. The entrance is two double-doors on a large building.
- They may be ghouls but they are in the raider faction and the ghoul mask has no effect.
Appearances[edit | edit source]
The ghoul outpost appears only in Fallout 3.
Bugs[edit | edit source]
PC Playstation 3 Xbox 360 Occasionally, the super mutant can run through the wire fence and attack the player or enemy ghoul, then may pick up the frag grenades under the booby-trapped computer on the desk in the room it was caged in. [verified]