Gametitle-FO4.png
Gametitle-FO4.png

Ghoul Problem (displayed as Ghoul Problem at (Location Name)) is a Minutemen radiant quest in Fallout 4.

Quick walkthrough[edit | edit source]

Minutemen radiant quest: Ghoul Problem
Speak to the leader of the settlement.
Travel to the feral ghouls' location.
Eliminate the target ghoul.
Report your success to the leader of the settlement.
Reward: ~100 caps
A new settlement
Report your success to Preston Garvey.
Reward: 200+ XP

Detailed walkthrough[edit | edit source]

After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to Radio Freedom. The Sole Survivor is informed that an allied settlement is having trouble with some feral ghouls, and is asked to help the settlement deal with them. Alternatively, the quest may be obtained directly from a settler even if the Sole Survivor has not joined the Minutemen (this occurs more frequently at unowned settlements).

To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a large group of feral ghouls has settled in nearby. The settler will point the Sole Survivor to the ghouls' hideout and ask that they be eliminated for the safety of the settlement.

To complete the objective, the Sole Survivor must travel to the ghoul hideout and eliminate the marked feral ghoul. Unmarked enemies do not need to be killed to complete the quest. With the threat neutralized, the Sole Survivor can talk to the settler from before to receive thanks and a reward of ~100 caps, as well as ownership of the settlement (if it was not already owned). If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise.

Settlements asking for help[edit | edit source]

Possible ghoul-infested locations[edit | edit source]

Quest stages[edit | edit source]

StageStatusDescriptionLog Entry
50 Talk to the settlers at <Alias=ActualLocation>I heard a broadcast over Radio Freedom that <Alias=ActualLocation> needs help. I need to speak with someone there who can give me more details on the trouble they're having. OR
Preston Garvey has asked me to travel to <Alias=ActualLocation> and see what I can do to help them.
100 Kill the ghouls in <Alias=GhoulDungeon>A nearby pack of Feral Ghouls has been terrorizing <Alias=ActualLocation>. I need to find them, and make sure they'll never be a threat to anyone else again.
200 Report your success to settlers at <Alias=ActualLocation>I was able to take out the leader of the Feral Ghoul pack. They should no longer be a threat to anyone. I need to return to <Alias=ActualLocation> and let them know they're safe.
450 Talk to Preston GarveyNow that I've helped <Alias=ActualLocation>, I need to let Preston know the good news. OR
I should talk to Preston and let him know we won't be gaining the support of <Alias=ActualLocation>.
500Quest finishedQuest complete

Companion reactions[edit | edit source]

EventCaitCodsworthCurieDanseDeaconHancockMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Accept the quest from the settlerDislikesLikeLikeLikeLikeLikeNo reactionLikeLoveLikeLikeNo reactionLikeHates
Refuse to help the settlementLikeDislikesDislikesNo reactionDislikesDislikesNo reactionDislikesDislikesNo reactionDislikesNo reactionDislikesLike

Notes[edit | edit source]

  • This quest will only be given for settlements with a population of at least 1.
  • With the Nuka World add-on installed, this quest will not be given for settlements that have been captured or subdued by the Nuka-World raiders.
  • The death of the settlement leader will result in the quest failing. If Preston gave the quest, the Sole Survivor must report their failure to him before the quest is removed from the quest log.
  • Although this is technically a Minutemen quest, it can be obtained before joining the Minutemen. If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. This trait is shared with the other settlement-related quests.
  • If the Sole Survivor already has ownership of the settlement requesting help, the quest will have an undisclosed 14-day timer. This timer resets after completing each objective, and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days.

Bugs[edit | edit source]

  • PCIcon pc.png Xbox OneIcon xboxone.png If the player character is sent to kill the feral ghouls at Fiddler's Green, Super Duper Mart, Mass Pike Tunnel, or generally any place given even they have already been cleared before and after receiving the quest, a quest marker may not appear and the quest may get stuck. Killing all the feral ghouls in that location may not update the quest. If this occurs, allowing time to pass until the quest fails may be the only way to complete it without console commands. [verified]
    • The only non-cheating method of completing the quest if waiting doesn't work would be to outright murder the current settlers and forcefully take over the settlement workshop. This can also be accomplished by doing Home Sweet Home or Claiming the Commonwealth
    • Alternatively, the console command setstage MinRecruit07 200 can be used to proceed to the next step of the quest and report its success to the settler.
  • Playstation 4Icon ps4.png Sometimes the targeted ghoul may become stuck somewhere that the player character can't reach. The only way to kill the ghoul is by using explosives or other area-of-effect weapons.[verified]
  • PCIcon pc.png In certain locations, NPCs might spawn in inaccessible locations (for instance, Roger Warwick at Warwick homestead might spawn inside the water cistern). This bug is shared with the other settlement quests.[verified]
    • PCIcon pc.png This can be resolved by using the console command targetID.moveto player to teleport the NPC in question.
    • The Warwick homestead example can be resolved by building stairs into the cistern and a bell outside of it. Using the bell and waiting for an in-game hour (using the Wait option) will cause the NPCs to spawn near the bell.
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