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The Ghost Farm children are citizens of the Ghost Farm in 2241.

Background[]

The Ghost Farm children are a group of unnamed young inhabitants of the Ghost Farm, a subterranean settlement occupied by the Slags, a reclusive group of mutated humans living near Modoc. These children are part of the Slag community, descended from survivors of a pre-War fallout shelter who adapted to life underground after their surface farm was destroyed during the Great War. By 2241, the Slags have established a peaceful, agrarian existence beneath the surface, cultivating crops around an underground lake where the children are often found playing.

Dressed in simple kid outfits, the Ghost Farm children spend their days running around the underground lake.

Interactions with the player character[]

Interactions overview[]

Interactions
38 Paradigm of Humanity
This character has no special interactions.

Inventory[]

Apparel Weapon Other items
Kid outfit

Appearances[]

The Ghost Farm children appear only in Fallout 2.

Gallery[]

CharactersJo · Grisham · Balthas · Biff · "Chicken" · Cornelius · Farrel · Rose · Jonny · Davin · Miria · Laddie · Balthas' wife  · Modoc citizen · Modoc trader · Vegeir · Slag guard · Slag citizen (the Ghost Farm Slags) · Stable boy
LocationsModoc Main Street (Modoc trading post · Grisham's house · Modoc tannery · Slaughterhouse pen) · Modoc brahmin pastures · Rose's Bed and Breakfast · Farrel's garden · Modoc caves · Ghost Farm
QuestsSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo · Cornelius has lost his gold pocket watch. Find it and return it to him · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel · Jonny is missing. Find him and bring him home to Balthas · Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas · Farrel has a rodent problem in his garden. Remove the infestation · Deliver Slag message to Jo in Modoc · Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl · Go to the Den and tell Karl it's alright to come back home · Kill the "chicken" · Help Bess the Brahmin