|The following is based on Van Buren and has not been confirmed by canon sources.|
Get Rid of Lingering Geckos was going to be a quest in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is similar to the tutorial of Fallout: New Vegas in the sense that you are required to deal with mutated creatures called Geckos.
Background[edit | edit source]
Phil and Sparky are damned tired of all the geckos creeping around the edges of Burham Springs. They don't want to waste time and ammo going after the creeps, but they're afraid the small beasts will eventually attack them en masse. Phil and Sparky want them dead or gone.
Character type completion breakdown[edit | edit source]
- Combat Boy - The PC can simply attack the geckos and lay waste to every last one of the bastards. This is a pretty simple option, but effective.
- Diplomacy Boy - No method to solve, but can use Persuasion to convince Phil to let him or her use Phil's traps on the geckos.
- Science Boy - At the Outdoorsman Camp at Phil and Sparky's place, characters with high Medic, Science, or a good Outdoorsman can create poisoned sowat fruit (using radscorpion poison and sowat fruit from the Nursery or elsewhere). Dropping this anywhere near the geckos will draw them. One fruit will easily kill a gecko in less than a minute.
- Stealth Boy - Phil has a bunch of heavy bear traps that can be placed in the midst of the gecko prowling grounds. Walking over a bear trap causes serious damage and usually breaks the creature's leg. Geckos with broken legs are much easier to deal with than healthy geckos, since speed is their one great advantage.
Journal Entry[edit | edit source]
Normal Journal[edit | edit source]
Dumb Journal[edit | edit source]
Sources[edit | edit source]