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Last time I wandered too close to that mansion, some old ghoul sicced his dogs on me.Nadine

Geri is one of Desmond Lockheart's pet dogs who reside in Calvert Mansion in 2277.


One of Desmond's dog guards, Geri was found lame and abused by his raider masters. The situation was soon rectified after Desmond tracked the raiders down, trussed them up, and fed them alive to mole rats. Geri has been with him for years and has battled with loyalty and obedience, traits Desmond demands.[1]

Daily schedule

Along with Freki, Geri patrols the foyer and stairs of the mansion.

Interactions with the player character

Interactions overview

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This character is essential. Essential characters cannot be killed.

Effects of player's actions

  • Much to the fury of Desmond, both dogs are killed when Calvert Mansion explodes during Thought Control.


At some point during development, it was intended that Desmond would offer Geri as a companion, similar to Dogmeat. It is unclear how far this idea progressed during development, but certain resources still exist in the add-on to go with this intended feature. In particular, certain script variables still refer to this option (such as the variable "DogFriend") and Geri is set to use some (but not all) of Dogmeat's dialogue options pertaining to "adopting" him, as well as an AI package titled DLC04DesmondDogPlayerPackage, though the package is only set to ensure Geri stays in the mansion.


Geri is the same breed as the scavenger's dogs and Dogmeat.


Geri appears only in the Point Lookout add-on for Fallout 3.

Behind the scenes

The names of the hounds are a reference to Norse Mythology. Odin was often portrayed as having two wolf companions named Freki and Geri. Freki roughly translates to "greedy," and Geri translates to "ravenous."