Georgetown is a Washington, D.C. neighborhood located in the northern part of the city. While it is only accessible via the metro system, there are numerous metro stations connected to it. The player will most likely discover the area via the tepid sewers, since research for the Wasteland Survival Guide requires the player to enter there.


Emerging from the tepid sewers, to the north are some small shops including Cornucopia Fresh Groceries and Radiation King. It is common to find both Talon Company mercs and super mutants in the area. Moving south and to the west, the one will encounter the McClellan family townhome, which is just called the Townhome in-game. At the southernmost point of the map, there is the La Maison Beauregard building, as well as access to both the Penn. Ave/Georgetown Metro and metro access to the Mall.

Notable lootEdit


  • The whole area has an abundance of car wrecks. Being ambushed by super mutants carrying missile launchers can lead to the cars exploding in a chain reaction.
  • The pitching baseball machine trap has a different trigger. When trying to disarm it, the trap will tell you that it is activated somewhere else.
  • The whole Georgetown area is filled with super mutants and centaurs, turning it into a death trap for low-leveled players.


Georgetown appears only in Fallout 3.

Behind the scenesEdit

Georgetown is a real neighborhood located in Washington D.C., containing Georgetown University and the C&O Canal. Unlike its counterpart in Fallout 3, Georgetown does not have a metro station. While popular legend is that the wealthy residents of the neighborhood blocked the addition of a Georgetown station to the newly-constructed DC metro system in the 1970s, the Metro planning committee chose to bypass the neighborhood due to its proximity to the Potomac River and its lack of a significant commuter population. Georgetown quickly expanded into a central business and commercial district over the following decades, resulting in heavy congestion along its main roads.


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