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For other characters named George, see George.
Jumpin' Jesus on a pogo stick! You're the first one to make it through alive, let alone manage a return trip.— George to the Courier after they make it to Nellis Air Force Base and back.

George is a prospector found near Fields' shack in 2281.


George is a self-proclaimed gambler and scavenger that can be found near Nellis Air Force Base. He says that he makes his money from gambling and "reclaiming goods that are no longer being used". He places double or nothing wagers with travelers, betting that they cannot get to the gate of Nellis AFB and back alive. Then, having tempted them to their doom, he loots their bodies.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: Icon cross
Companion: Icon cross
Plays Caravan: Icon cross
Merchant: Icon cross
Repairman: Icon cross
Doctor: Icon cross
Rents bed/room: Icon cross
Starts quests: Icon check
Involved in quests: Icon cross



Apparel Weapon Other items On death
Dirty pre-War relaxedwear
Roving trader hat
- Bottle cap (427) -


  • Sometimes before or after the Courier talks to him, and leaves and comes back or reloads a save, he can be already dead, most likely blown to small chunky pieces. This will only happen if the Courier has gone through the bombardment and retreated to try again or made it through and came back. However, most of the caps spent can be taken back from his body, but sometimes the reward he promised will not be present. There is no fix to this other than console commands or reloading a save.
  • George can be killed without a loss or gain in Karma.
  • In early versions, George would run away once his instructions on how to get to Nellis were bought, usually dying in the artillery barrage. However, this appears to have been patched as it no longer occurs in current versions.
  • George will make a wager on the player character getting back alive. His wager is 300 caps. If a Barter check of 40 is passed, he will only need to be given 200 caps. However, passing the Barter check actually nets less caps on the wager (600 vs 400).
    • Optionally, upon returning back after the bombardment, if a Speech check of 60 is passed, the Courier may threaten <lie> to have the Boomers change their target trajectory, forcing George to add an additional 100 caps to the wager.
    • If the Courier bets 300 caps, returns to George from Nellis, and has a Speech check of 60 without the use of a skill magazine, he may convince George to front 1000 caps, a profit of 700 caps. If the Courier uses Meeting People to increase their Speech, he will only be able to double their money at whatever they waged earlier.


George appears only in Fallout: New Vegas.

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