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Gametitle-FO76
Gametitle-FO76

The Gauss rifle is a weapon in Fallout 76. It uses 2mm EC ammo.

Characteristics

The Gauss rifle can be modded with more capacitors, a shielded barrel and a compensator or suppressor.

Capacitors and exposed copper wiring run alongside the barrel, and a nixie tube display above the stock gives the weapon's charge percentage. The rifle operates on a charging principle: the user holds down the trigger to build up the charge, and releasing the trigger fires a round with full base damage. An uncharged round only has 50% of base damage. It is fed rounds through a dorsal mounted cylindrical magazine and its projectile produces a momentary blue trail, similar to a lightning bolt.

The Gauss rifle is rather inaccurate when attempting to shoot from the hip. The reflex sight is essentially a "rear sight" aperture for a glowing front sight post; most of the main advantages of most reflex sights (clear sight picture unobstructed by the weapon's bulk) are lost when attempting to use one on a Gauss rifle.

The Gauss rifle is chambered for 2mm EC rounds as opposed to the microfusion cells used by the Anchorage-era variants. Gauss rifle shots produce a bluish explosion upon impact. This enables the Gauss rifle to hit multiple targets with a single shot, provided they are clustered together in very close proximity to each other.

Due to the amount of recoil and the charging rate, this weapon will not achieve the fire rate listed in its statistics. The actual fire rate is closer to 10.

Crafting

Materials:Requirements:Produces:
Screw (16)
Silver (6)
Spring (11)
Steel (17)
Wood (11)
Range
Level
Gauss rifle (Lv 35)
Materials:Requirements:Produces:
Screw (18)
Silver (8)
Spring (14)
Steel (20)
Wood (14)
Range
Level
Gauss rifle (Lv 45)

Weapon modifications

30 Mods available for unlock

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Standard barrel
(-)
Standard.
None
Shielded barrelSuperior range.+24
Adhesive x5
Aluminum (Fallout 76) x9
Lead (Fallout 76) x5 Screw x6
Stabilized long barrel
(-)
Superior recoil.
Adhesive x2
Aluminum (Fallout 76) x6
Screw x6
Spring x6
Stabilized shielded barrelSuperior range and recoil.+24
Adhesive x5
Aluminum (Fallout 76) x9
Lead (Fallout 76) x5 Screw x6
Spring (Fallout 76) x6
Aligned long barrelImproved Recoil and hip-fire accuracy.
Science Master 1 to craft
Adhesive x2
Aluminum (Fallout 76) x6
Rubber x7 Screw x4
Spring (Fallout 76) x6
Aligned shielded barrelSuperior Range. Improved Recoil and hip-fire accuracy.+24
Science Master 1 to craft
Adhesive x2
Aluminum (Fallout 76) x6
Rubber x7 Screw x4
Spring (Fallout 76) x6
True shielded barrelSuperior Range and hip-fire accuracy.+24
??
True long barrelSuperior hip-fire accuracy.
??
Stock
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard stockStandard.
Adhesive x4
Aluminum (Fallout 76) x5
Rubber (Fallout 76) x1
Screw x6
Spring x4
Aligned stock
(Recoil compensated)
Improved recoil and hip-fire accuracy.
Science Master 1 to craft
Adhesive x4
Aluminum (Fallout 76) x5
Rubber (Fallout 76) x7
Screw x6
Spring x6
Forceful stockImproved Bash damage and recoil.
Science Master 1 to craft
Adhesive x4
Aluminum (Fallout 76) x5
Gear x6
Rubber (Fallout 76) x1
Screw x6
Spring x6
Precise stockImproved bash damage and hip-fire accuracy.
Science Master 1 to craft
Adhesive x2
Rubber x7
Screw x4
Spring x4
Steel x8
Stabilized stock
(Recoil compensated)
Superior recoil.
Adhesive x4
Aluminum (Fallout 76) x5
Rubber (Fallout 76) x1
Screw x6
Spring x6
Capacitors
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard capacitorStandard.
Adhesive x2
Aluminum (Fallout 76) x1
Circuitry (Fallout 76) x2
Nuclear material (Fallout 76) x2
Screw x3
Silver x1
Spring x2
Quick capacitors
(-)
Superior Reload Speed.
Adhesive x2
Aluminum (Fallout 76) x1
Circuitry (Fallout 76) x2
Copper (Fallout 76) x6
Nuclear material (Fallout 76) x2
Screw x3
Silver x1
Spring x2
Piercing capacitors
(-)
Superior Reload Speed.
Science Master 1 to craft
Adhesive x2
Aluminum (Fallout 76) x1
Black titanium x4Circuitry (Fallout 76) x2
Copper (Fallout 76) x6
Nuclear material (Fallout 76) x2
Screw x3
Silver x1
Spring x2
Stinging capacitors
(-)
Improved reload speed, armor penetration
Science Master 1 to craft
Adhesive x2
Aluminum (Fallout 76) x1
Black titanium x4Circuitry (Fallout 76) x2
Nuclear material (Fallout 76) x2
Screw x3
Silver x1
Spring x2
Swift capacitors
(-)
Improved reload speed, ammo capacity.+1
Science Master 1 to craft
Adhesive x2
Aluminum (Fallout 76) x1
Circuitry (Fallout 76) x2
Copper (Fallout 76) x6
Nuclear material (Fallout 76) x2
Screw x3
Silver x1
Spring x2
Prime capacitors
(?)
Changes the ammo type to Ultracite 2mm electromagnetic cartridge.
? to craft
?
Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard sightsStandard.
Adhesive x1
Aluminum (Fallout 76) x1
Steel x4
Gauss reflex sight
(Tactical)
Better focus and sighted accuracy.
Adhesive (Fallout 76) x1
Aluminum (Fallout 76) x1
Glass (Fallout 76) x1
Nuclear material (Fallout 76) x2
Screw (Fallout 76) x1
Silver (Fallout 76) x1
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.
Medium scope
(Scoped)
Better magnification.
Long scope
(Scoped)
Superior magnification.
Short night vision scope
(Night-Vision)
Night Vision. Improved magnification.
Medium night vision scope
(Night-Vision)
Night vision. Better magnification.
Long night vision scope
(Night-Vision)
Night vision. Superior magnification.
Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
No muzzle

Variants

Locations

Notes

  • The projectile fired is wider than other ballistic bullets and will not be able to pass through some railings and other small spaces.
  • When using a gamepad, the right trigger can be depressed slightly to charge the rifle but not fire when released.
  • The Gauss rifle takes its damage perks from the non-automatic rifle set, but its ammunition counts as an energy weapon and uses Batteries Included for weight reduction.
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