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The Gauss rifle is a ranged weapon in Fallout 76.

Characteristics[]

The Gauss rifle can be modified with additional capacitors, a shielded barrel, and a compensator or suppressor.

Capacitors and exposed copper wiring run alongside the barrel, and a Nixie tube display above the stock displays the weapon's charge percentage. The rifle operates on a charging principle: Depressing the trigger gradually increases the charge level of the capacitors. The weapon's damage is determined by the amount of charge it has, with no charge resulting in half of the listed weapon damage. It is fed rounds through a rear-mounted cylindrical magazine and its projectile produces a momentary blue trail.

The Gauss rifle is chambered for 2mm EC rounds as opposed to the microfusion cells used by the Anchorage-era variants. The Gauss rifle fires an explosive projectile that deals explosive area-of-effect damage. This enables the Gauss rifle to hit multiple targets with a single shot, provided they are clustered together in very close proximity to each other. The displayed fire rate doesn't account for the time required to charge each shot, therefore this weapon will not achieve the fire rate listed in its statistics. The actual fire rate is closer to 10 (or 3 if repeatedly charged.) Because of this, the Rapid legendary perk has little to no effect on this gun.

Crafting[]

Weapon modifications[]

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Aligned long+1% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
+37% Recoil
+1-5%Scrap to learn (20% chance)
Science Master 1 to craft
Adhesive x2
Aluminum x6
Rubber x7
Screw x4
Spring x6
Aligned shielded+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+37% Recoil
+24-1-5%Scrap to learn (20% chance)
Science Master 1 to craft
Adhesive x5
Aluminum x9
Lead x5
Rubber x7
Screw x6
Spring x6
Shielded+50% Recoil+24-2Scrap to learn (20% chance)
Adhesive x5
Aluminum x9
Lead x5
Screw x6
Stabilized long+25% Sighted Accuracy
+25% Recoil
Scrap to learn (20% chance)
Adhesive x2
Aluminum x6
Screw x4
Spring x6
Stabilized shielded+25% Recoil+24-2Scrap to learn (20% chance)
Adhesive x5
Aluminum x9
Lead x5
Screw x6
Spring x6
Standard+25% Sighted Accuracy
+50% Recoil
Known by default
Adhesive x2
Aluminum x6
Screw x4
True long+3% Aim Speed
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
+50% Recoil
+1Scrap to learn (20% chance)
Adhesive x2
Aluminum x6
Rubber x7
Screw x4
True shielded+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+50% Recoil
+24Scrap to learn (20% chance)
Adhesive x5
Aluminum x9
Lead x5
Rubber x7
Screw x6

Stock
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned
(Recoil Compensated)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-22% Recoil
+1-5%Scrap to learn (20% chance)
Science Master 1 to craft
Adhesive x4
Aluminum x5
Rubber x7
Screw x6
Spring x6
Bruising+4% Stability
+25% Sighted Accuracy
-10% Recoil
+50% Melee Damage
Scrap to learn (20% chance)
Adhesive x4
Aluminum x5
Gear x6
Rubber x1
Screw x6
Spring x4
Forceful+4% Stability
+25% Sighted Accuracy
-22% Recoil
+25% Melee Damage
-5%Scrap to learn (20% chance)
Science Master 1 to craft
Adhesive x4
Aluminum x5
Gear x6
Rubber x1
Screw x6
Spring x6
Precise
(Recoil Compensated)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+25% Melee Damage
+1Scrap to learn (20% chance)
Science Master 1 to craft
Adhesive x4
Aluminum x5
Gear x6
Rubber x7
Screw x6
Spring x4
Stabilized
(Recoil Compensated)
+4% Stability
+25% Sighted Accuracy
-35% Recoil
Scrap to learn (20% chance)
Adhesive x4
Aluminum x5
Rubber x1
Screw x6
Spring x6
Standard+4% Stability
+25% Sighted Accuracy
-10% Recoil
Known by default
Adhesive x4
Aluminum x5
Rubber x1
Screw x6
Spring x4
True
(Recoil Compensated)
+3% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
-10% Recoil
+1Scrap to learn (20% chance)
Adhesive x4
Aluminum x5
Rubber x7
Screw x6
Spring x4

Capacitors
ModDescriptionEffectsDamage changeAmmo capacity changeAP cost changeRequirementsResources
Large
(Maximum Capacity)
-3% Aim Speed
-20% Reload Speed
+50% Ammo Capacity
+2.5+10%Scrap to learn (20% chance)
Adhesive x6
Aluminum x1
Circuitry x2
Nuclear material x2
Screw x3
Silver x1
Spring x2
Perforating+40% Armor penetration+20%Scrap to learn (20% chance)
Adhesive x2
Aluminum x1
Black titanium x4
Circuitry x2
Nuclear material x2
Screw x3
Silver x1
Spring x2
Piercing+15% Reload Speed+20% Armor penetration+5%Scrap to learn (20% chance)
Science Master 1 to craft
Adhesive x2
Aluminum x1
Black titanium x4
Circuitry x2
Copper x6
Nuclear material x2
Screw x3
Silver x1
Spring x2
Prime+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%Plan Read plan to learn
Science Master 1 to craft
Adhesive x4
Aluminum x1
Black titanium x4
Circuitry x2
Nuclear material x2
Pure crimson flux x2
Pure violet flux x2
Spring x5
Ultracite x5
Quick+30% Reload Speed-5%Scrap to learn (20% chance)
Adhesive x2
Aluminum x1
Circuitry x2
Copper x6
Nuclear material x2
Screw x3
Silver x1
Spring x2
StandardKnown by default
Adhesive x2
Aluminum x1
Circuitry x2
Nuclear material x2
Screw x3
Silver x1
Spring x2
Stinging-3% Aim Speed
+25% Ammo Capacity
+20% Armor penetration+1+15%Scrap to learn (20% chance)
Science Master 1 to craft
Adhesive x6
Aluminum x1
Black titanium x4
Circuitry x2
Nuclear material x2
Screw x3
Silver x1
Spring x2
Swift-3% Aim Speed
+15% Reload Speed
+25% Ammo Capacity
+1Scrap to learn (20% chance)
Science Master 1 to craft
Adhesive x6
Aluminum x1
Circuitry x2
Copper x6
Nuclear material x2
Screw x3
Silver x1
Spring x2

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Gauss reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+2-15%Known by default
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+32Plan Read plan to learn
Adhesive x3
Aluminum x4
Circuitry x2
Fiber optics x2
Glass x3
Nuclear material x6
Screw x3
Long recon scope
(Scoped Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+32Scrap to learn (15% chance)
Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x4
Nuclear material x7
Screw x4
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+32Scrap to learn (20% chance)
Adhesive x2
Glass x2
Screw x3
Steel x7
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+18Plan Read plan to learn
Adhesive x2
Aluminum x4
Circuitry x1
Fiber optics x2
Glass x2
Nuclear material x4
Screw x1
Silver x1
Medium scope
(Scoped)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+18Scrap to learn (20% chance)
Adhesive x2
Glass x1
Screw x1
Steel x6
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+12+30%Plan Read plan to learn
Adhesive x2
Aluminum x3
Circuitry x1
Fiber optics x1
Glass x1
Nuclear material x3
Screw x1
Silver x1
Short recon scope
(Scoped Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+5+20%Scrap to learn (15% chance)
Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x4
Nuclear material x7
Screw x4
Short scope
(Scoped)
+4 Magnification
-20% Stability
+25% Sighted Accuracy
+12Scrap to learn (20% chance)
Adhesive x1
Glass x1
Screw x1
Steel x4
Standard sightsKnown by default
Adhesive x1
Aluminum x1
Steel x4

Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
Compensator
(Compensated)
-15% Recoil
+200% Per-Shot Recoil
-12+5Scrap to learn (15% chance)
Adhesive x3
Aluminum x4
Screw x3
No muzzleKnown by default
None
Suppressor
(Suppressed)
-12% Recoil
+50% Per-Shot Recoil
Sets sound level to Quiet-18Scrap to learn (15% chance)
Adhesive x4
Aluminum x5
Fiberglass x3
Screw x4

Paint
AppearanceNameDescriptionRequirementsResources
FO76 Gauss rifle
Default AppearanceKnown by defaultNone
Atx gaussrifle inventor l
Inventor PaintFallout 76 unused content
Atx skin weaponskin gaussrifle nightterror l
Night Terror PaintMake your Gauss Rifle even scarier with the Night Terror Gauss Rifle Paint.
This paint's appearance may differ based on applied mods.
Unlocked via Atomic Shop
Atom
Oil x1
Score s3 skin weaponskin gaussrifle presidential l
Presidential PaintServe your nation... some hot 2mm EC with the Presidential Paint for your Gauss Rifle.Rank 94 reward in The Scribe of Avalon
season S.C.O.R.E.
Oil x1

Variants[]

Locations[]

Notes[]

  • The weapon itself is not explosive. However, the 2mm EC round itself adds a separate explosive projectile that causes its own damage. The explosive projectile has 15% of the base damage of the weapon. The explosive projectile's damage can also be boosted with explosive buffs. For example, Demolition Expert rank 5 boosts explosive damage by 60%. This would boost the explosive projectile's damage by 60%, i.e. 0.15 x 1.6 = 0.24, resulting in the explosive projectile having 24% of the base damage of the weapon.
  • As of patch 1.7.14.15, the explosive legendary effect can be added to all Gauss weapons, stacking with the inherent effect for a total of 35% weapon damage as explosive.
  • Like the other charging Gauss weapons, the player can choose to rapid fire or fully charge the weapon. The listed sheet damage is for the weapon at full charge. Firing the weapon before it's fully charged will reduce the damage by up to 50% at 0 charge.
  • The Gauss rifle is a semi-automatic rifle that benefits from both energy and ballistic damage buffs, but its ammunition counts as an energy weapon and uses Batteries Included for weight reduction.
  • The projectile fired is wider than other ballistic bullets and will not be able to pass through some railings and other small spaces.
  • When using a gamepad, the right trigger can be depressed slightly to charge the rifle but not fire when released.
  • The Gauss rifle is affected by the Grounded mutation.
  • The Gauss rifle is affected by Grenadier.

Bugs[]

  • PCPC Xbox OneXbox One Playstation 4Playstation 4 The explosions created by the Gauss rifle will deal 15% (35%) of the full damage regardless of charge.[verified]
  • PCPC Xbox OneXbox One Playstation 4Playstation 4 Rapid fire tap attacks can result in the Gauss rifle entering into a lockout state where it appears to be charging but it isn't. This state prevents using certain animated actions such as sprinting, using a stimpak, or reloading. Weapon swapping, weapon bashing, holstering and re-equipping the weapon, or firing another shot can fix this state.
  • PCPC Xbox OneXbox One Playstation 4Playstation 4 The explosion from Gauss weapons will actually slow the rate of fire down depending on how soon the explosive effect occurs in first person. The effect seems reduced or non-existent in third person.
  • PCPC Xbox OneXbox One Playstation 4Playstation 4 The rate of fire of most Gauss weapons is currently bugged and it is firing way slower than its listed value of 67. Tap firing results in a rate of around 28 at best.
  • PCPC In rare cases, the top cover on the Gauss rifle that opens during its reload animation will disappear. Unequipping and re-equipping the Gauss rifle will correct this.[verified]
  • PCPC Xbox OneXbox One Playstation 4Playstation 4 Prior to patch 1.7.12.10 the Gauss rifle's shielded barrel was known by default, instead of the standard barrel.[patched]
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