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The Gauss rifle is a ranged weapon in Fallout 76.

Characteristics

The Gauss rifle can be modified with additional capacitors, a shielded barrel, and a compensator or suppressor.

Capacitors and exposed copper wiring run alongside the barrel, and a Nixie tube display above the stock displays the weapon's charge percentage. The rifle operates on a charging principle: Depressing the trigger gradually increases the charge level of the capacitors. As the charge level increases, the damage output of the round increases accordingly. The damage for less-than-fully-charged rounds is calculated proportional to the charge level at the time the round is fired.[verification overdue] It is fed rounds through a rear-mounted cylindrical magazine and its projectile produces a momentary blue trail.

The Gauss rifle is chambered for 2mm EC rounds as opposed to the microfusion cells used by the Anchorage-era variants. The Gauss rifle fires an explosive projectile that deals explosive area-of-effect damage. This enables the Gauss rifle to hit multiple targets with a single shot, provided they are clustered together in very close proximity to each other. Due to the amount of recoil and the charging rate, this weapon will not achieve the fire rate listed in its statistics. The actual fire rate is closer to 10.

Crafting

Materials:Requirements:Produces:
Screw (18)
Silver (8)
Spring (14)
Steel (20)
Wood (14)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Gauss rifle
Perks:
Gauss rifle Lv 45 (1)

Materials:Requirements:Produces:
Screw (16)
Silver (6)
Spring (11)
Steel (17)
Wood (11)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Gauss rifle
Perks:
Gauss rifle Lv 35 (1)

Weapon modifications

ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard capacitorAdhesive x2
Aluminum x1
Circuitry x2
Nuclear Material x2
Screw x3
Silver x1
Spring x2
Quick capacitors+0.8+32Adhesive x2
Aluminum x1
Circuitry x2
Copper x6
Nuclear Material x2
Screw x3
Silver x1
Spring x2
Piercing capacitors+1.6+65Science Master 1Adhesive x2
Aluminum x1
Black Titanium x4
Circuitry x2
Copper x6
Nuclear Material x2
Screw x3
Silver x1
Spring x2
Stinging capacitors+2.4+97Science Master 1Adhesive x2
Aluminum x1
Black Titanium x4
Circuitry x2
Nuclear Material x2
Screw x3
Silver x1
Spring x2
Swift capacitors+1+1.6+65Science Master 1Adhesive x2
Aluminum x1
Circuitry x2
Copper x6
Nuclear Material x2
Screw x3
Silver x1
Spring x2
Prime capacitors+40+162Science Master 1Adhesive x4
Aluminum x1
Black Titanium x4
Circuitry x2
Nuclear Material x2
Stable Crimson Flux x2
Stable Violet Flux x2
Spring x5
Circuitry x5

ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard barrelNone
Shielded barrel+24+2.4+32Adhesive x5
Aluminum x9
Lead x5
Screw x6
Stabilized long barrel+2.4+65Adhesive x2
Aluminum x6
Screw x6
Spring x6
Stabilized shielded barrel+24+4.8+97Adhesive x5
Aluminum x9
Lead x5
Screw x6
Spring x6
Aligned long barrel+0.8+65Science Master 1Adhesive x2
Aluminum x6
Rubber x7
Screw x4
Spring x6
Aligned shielded barrel+24+3.2+97Science Master 1Adhesive x2
Aluminum x6
Rubber x7
Screw x4
Spring x6
True shielded barrel+24+5.4+97??
True long barrel+2.4+65??

ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard stockAdhesive x4
Aluminum x5
Rubber x1
Screw x6
Spring x4
Aligned stock+0.8+65Science Master 1Adhesive x4
Aluminum x5
Rubber x7
Screw x6
Spring x6
Forceful stock+1.6+81Science Master 1Adhesive x4
Aluminum x5
Gear x6
Rubber x1
Screw x6
Spring x6
Precise stock+1.6+81Science Master 1Adhesive x2
Rubber x7
Screw x4
Spring x4
Steel x8
Stabilized stock+2.4+65Adhesive x4
Aluminum x5
Rubber x1
Screw x6
Spring x6

ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard sightsAdhesive x1
Aluminum x1
Steel x4
Gauss reflex sight+2+0.8+40Adhesive x1
Aluminum x1
Glass x1
Nuclear Material x2
Screw x1
Silver x1
Short scope
Medium scope
Long scope
Short night vision scope
Medium night vision scope
Long night vision scope

ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
No muzzle
Compensator-12+5+0.8+65Adhesive x3
Aluminum x4
Screw x3
Suppressor-30+5+1+129Adhesive x4
Aluminum x5
Fiberglass x3
Screw x4

ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
No paint
Presidential paint Atom Fallout 76 unused content
Amateur inventor's paint Atom Fallout 76 unused content
Night Terror paint Atom

Variants

Locations

Notes

  • The weapon itself is not explosive. However, the 2mm EC round itself adds a separate explosive projectile that causes its own damage. The explosive projectile has 15% of the base damage of the weapon. The explosive projectile's damage can also be boosted with explosive buffs. For example, Demolition Expert Rank 5 boosts explosive damage by 60%. This would boost the explosive projectile's damage by 60%, i.e. 0.15 x 1.6 = 0.24, resulting in the explosive projectile having 24% of the base damage of the weapon.
  • Explosive Gauss Rifles are legacy content.
  • The Gauss rifle is a semi-automatic rifle that benefits from both energy and ballistic damage buffs, but its ammunition counts as an energy weapon and uses Batteries Included for weight reduction.
  • The projectile fired is wider than other ballistic bullets and will not be able to pass through some railings and other small spaces.
  • When using a gamepad, the right trigger can be depressed slightly to charge the rifle but not fire when released.
  • Affected by the Grounded mutation.

Gallery

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