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For an overview of Gauss rifle models in the Fallout series of games, see Gauss rifle.
 
Gametitle-FO76
Gametitle-FO76

The Gauss rifle is a weapon in Fallout 76. It uses 2mm EC ammo.

CharacteristicsEdit

The Gauss rifle can be modded with more capacitors, a shielded barrel and a compensator or suppressor.

Capacitors and exposed copper wiring run alongside the barrel, and a nixie tube display above the stock gives the weapon's charge percentage. The rifle operates on a charging principle: the user holds down the trigger to build up the charge, and releasing the trigger fires a round with full base damage. An uncharged round only has 50% of base damage. It is fed rounds through a dorsal mounted cylindrical magazine and its projectile produces a momentary blue trail, similar to a lightning bolt.

The Gauss rifle is rather inaccurate when attempting to shoot from the hip. The reflex sight is essentially a "rear sight" aperture for a glowing front sight post; most of the main advantages of most reflex sights (clear sight picture unobstructed by the weapon's bulk) are lost when attempting to use one on a Gauss rifle.

The Gauss rifle is chambered for 2mm EC rounds as opposed to the microfusion cells used by the Anchorage-era variants. Gauss rifle shots produce a bluish explosion upon impact. This enables the Gauss rifle to hit multiple targets with a single shot, provided they are clustered together in very close proximity to each other.

Due to the amount of recoil and the charging rate, this weapon will not achieve the fire rate listed in its statistics. The actual fire rate is closer to 10.

CraftingEdit

Materials:Requirements:Produces:
Screw (16)
Silver (6)
Spring (11)
Steel (17)
Wood (11)
Icon range
Icon level
Gauss rifle (Lv 35)
Materials:Requirements:Produces:
Screw (18)
Silver (8)
Spring (14)
Steel (20)
Wood (14)
Icon range
Icon level
Gauss rifle (Lv 45)

Weapon modificationsEdit

Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard barrelStandard.-None????????
Shielded barrelSuperior range.+24+2.4+32Adhesive x5
Aluminum x9
Lead x5
Screw x6
????????
Stabilized long barrelSuperior recoil.-+2.4+65Adhesive x2
Aluminum x6
Screw x6
Spring x6
????????
Stabilized shielded barrelSuperior range and recoil.+24+4.8+97Adhesive x5
Aluminum x9
Lead x5
Screw x6
Spring x6
????????
Aligned long barrelImproved Recoil and hip-fire accuracy.+0.8+65Science Master 1Adhesive x2
Aluminum x6
Rubber x7
Screw x4
Spring x6
????????
Aligned shielded barrelSuperior Range. Improved Recoil and hip-fire accuracy.+24+3.2+97Science Master 1Adhesive x2
Aluminum x6
Rubber x7
Screw x4
Spring x6
????????
True shielded barrelSuperior Range and hip-fire accuracy.+24+5.4+97??????????
True long barrelSuperior hip-fire accuracy.+2.4+65??????????
Stock
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard stockStandard.Adhesive x4
Aluminum x5
Rubber x1
Screw x6
Spring x4
????????
Aligned stockImproved recoil and hip-fire accuracy.Recoil compensated+0.8+65Science Master 1Adhesive x4
Aluminum x5
Rubber x7
Screw x6
Spring x6
????????
Forceful stockImproved Bash damage and recoil.+1.6+81Science Master 1Adhesive x4
Aluminum x5
Gear x6
Rubber x1
Screw x6
Spring x6
????????
Precise stockImproved bash damage and hip-fire accuracy.+1.6+81Science Master 1Adhesive x2
Rubber x7
Screw x4
Spring x4
Steel x8
????????
Stabilized stockSuperior recoil.Recoil compensated+2.4+65Adhesive x4
Aluminum x5
Rubber x1
Screw x6
Spring x6
????????
Capacitors
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard capacitorStandard.Adhesive x2
Aluminum x1
Circuitry x2
Nuclear Material x2
Screw x3
Silver x1
Spring x2
????????
Quick capacitorsSuperior Reload Speed.-+0.8+32Adhesive x2
Aluminum x1
Circuitry x2
Copper x6
Nuclear Material x2
Screw x3
Silver x1
Spring x2
????????
Piercing capacitorsSuperior Reload Speed.-+1.6+65Science Master 1Adhesive x2
Aluminum x1
Black Titanium x4
Circuitry x2
Copper x6
Nuclear Material x2
Screw x3
Silver x1
Spring x2
????????
Stinging capacitorsImproved reload speed, armor penetration-+2.4+97Science Master 1Adhesive x2
Aluminum x1
Black Titanium x4
Circuitry x2
Nuclear Material x2
Screw x3
Silver x1
Spring x2
????????
Swift capacitorsImproved reload speed, ammo capacity.-+1+1.6+65Science Master 1Adhesive x2
Aluminum x1
Circuitry x2
Copper x6
Nuclear Material x2
Screw x3
Silver x1
Spring x2
????????
Prime capacitorsChanges the ammo type to Ultracite 2mm electromagnetic cartridge.?????????????
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard.Adhesive x1
Aluminum x1
Steel x4
????????
Gauss reflex sightBetter focus and sighted accuracy.Tactical+2+0.8+40Adhesive x1
Aluminum x1
Glass x1
Nuclear Material x2
Screw x1
Silver x1
????????
Short scopeImproved magnification. Superior sighted accuracy.Scoped????????
Medium scopeBetter magnification.Scoped????????
Long scopeSuperior magnification.Scoped????????
Short night vision scopeNight Vision. Improved magnification.Night-Vision????????
Medium night vision scopeNight vision. Better magnification.Night-Vision????????
Long night vision scopeNight vision. Superior magnification.Night-Vision????????
Muzzle
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
No muzzle????????
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+5+0.8+65Adhesive x3
Aluminum x4
Screw x3
????????
SuppressorSuppresses sound from firing. Improved per-shot recoil. Improved recoil control. Reduced range.Suppressed-30+5+1+129Adhesive x4
Aluminum x5
Fiberglass x3
Screw x4
????????

VariantsEdit

LocationsEdit

NotesEdit

  • The projectile fired is wider than other ballistic bullets and will not be able to pass through some railings and other small spaces.
  • When using a gamepad, the right trigger can be depressed slightly to charge the rifle but not fire when released.
  • The Gauss rifle takes its damage perks from the non-automatic rifle set, but its ammunition counts as an energy weapon and uses Batteries Included for weight reduction.
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