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For an overview of Gauss rifle models in the Fallout series of games, see Gauss rifle. |
The Gauss rifle is a weapon in Fallout 4.
Characteristics
Unlike the earlier iterations of the Gauss rifle from Fallout 3 and New Vegas, this rifle appears to be a crude prototype weapon. Capacitors and exposed copper wiring run alongside the barrel, and a nixie tube display above the stock gives the weapon's charge percentage. The rifle operates on a charging principle: the user holds down the trigger to build up the charge, and releasing the trigger fires a round but even without charging it is still able to inflict a hefty punch. It is fed rounds through a dorsal mounted cylindrical magazine and its projectile produces a momentary blue trail, similar to a lightning bolt.
Although heavy and crude looking, the Gauss rifle is able to deliver massive damage when fully charged, outclassing a hunting rifle chambered in .50 caliber in its base state. Its ability to be modded with more capacitors, a shielded barrel, and a compensator or suppressor make it a lethal tool for the patient marksman. Unfortunately, the weapon is not particularly accurate in its default state; it can be frustratingly inaccurate whilst attempting to hit a distant humanoid target with its default iron sights (particularly while attempting to use a charged shot).
Upgrading the weapon with alternate sights or a scope is highly recommended. However, with the sole exception of the short scope, the Gauss rifle requires a heavy investment in both the Gun Nut and Science! perk to make any modifications to it. Like the M72 Gauss rifle used in 2241, it is chambered for the rare and expensive 2mm EC rounds as opposed to the microfusion cells used by the Anchorage-era variants.
Weapon modifications
Slot | Mod | Description | Weapon prefix | Range change | Perk needed | Components | Base ID | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barrel | Standard barrel | Standard. | – | – | – | – | – | – | – | – | – | Adhesive x4 Aluminum x10 Screw x5 |
001889F6 |
Shielded barrel | Better range and damage. | Shielded | +31 | – | +24 | – | – | – | +37 | Gun Nut 3 | Adhesive x9 Aluminum x15 Lead x10 Screw x8 |
001889F5 | |
Stock | Standard stock | Standard. | – | – | – | – | – | – | – | – | – | Adhesive x5 Screw x6 Wood x8 |
001889F8 |
Recoil compensating stock | Exceptional recoil. | Recoil compensated | – | – | – | +7 | – | +1.3 | +30 | Gun Nut 4 | Adhesive x8 Aluminum x9 Rubber x2 Screw x8 Spring x6 |
001889F7 | |
Capacitors | Half capacitors | Standard. | – | – | – | – | – | – | – | – | – | Adhesive x4 Aluminum x2 Circuitry x4 Nuclear material x2 Screw x4 Silver x2 Spring x4 |
001C34BC |
Full capacitors | Superior ammo capacity. Better damage. | High capacity | +31 | – | – | – | +3 | +0.4 | +37 | Gun Nut 3 Science! 2 |
Adhesive x6 Aluminum x4 Circuitry x8 Nuclear material x4 Screw x8 Silver x4 Spring x8 |
001C34BB | |
Capacitor boosting coil | Exceptional ammo capacity. Superior damage. | Maximum capacity | +63 | – | – | – | +13 | +2 | +82 | Gun Nut 4 Science! 3 |
Adhesive x8 Aluminum x4 Circuitry x8 Gold x5 Nuclear material x5 Screw x10 Spring x10 |
001C34BA | |
Sights | Standard sights | Standard. | – | – | – | – | – | – | – | – | – | Adhesive x2 Aluminum x2 Steel x3 |
???????? |
Short scope | Improved magnification. Superior sighted accuracy. | Scoped | – | – | – | +12 | – | +1.4 | +27 | – | Adhesive x2 Glass x1 Screw x2 Steel x3 |
001889FA | |
Gauss reflex sight | Better focus and sighted accuracy. | Tactical | – | – | – | +3 | – | +1.3 | +34 | Gun Nut 3 Science! 1 |
Adhesive x2 Aluminum x2 Glass x1 Nuclear material x2 Screw x2 Silver x1 |
00238A5F | |
Medium scope | Better magnification. Superior sighted accuracy. | Scoped | – | – | – | +19 | – | +1.8 | +57 | Gun Nut 4 Science! 1 |
Adhesive x3 Glass x2 Screw x2 Steel x4 |
001C34C0 | |
Long scope | Superior magnification and sighted accuracy. | Scoped | – | – | – | +32 | – | +2.3 | +72 | Gun Nut 4 Science! 1 |
Adhesive x4 Glass x4 Screw x4 Steel x5 |
001C34BE | |
Short night vision scope | Night vision. Improved magnification. Superior sighted accuracy. | Night-vision | – | – | – | +12 | – | +1.4 | +94 | Gun Nut 4 Science! 2 |
Adhesive x4 Aluminum x5 Circuitry x1 Fiber optics x1 Glass x2 Nuclear material x3 Screw x2 Silver x2 |
001C34C2 | |
Medium night vision scope | Night vision. Better magnification. Superior sighted accuracy. | Night-vision | – | – | – | +19 | – | +1.8 | +109 | Gun Nut 4 Science! 2 |
Adhesive x4 Aluminum x6 Circuitry x2 Fiber optics x2 Glass x4 Nuclear material x4 Screw x2 Silver x2 |
001C34C1 | |
Long night vision scope | Night vision. Superior magnification and sighted accuracy. | Night-vision | – | – | – | +32 | – | +2.3 | +124 | Gun Nut 4 Science! 2 |
Adhesive x5 Aluminum x7 Circuitry x3 Fiber optics x2 Glass x5 Nuclear material x6 Screw x4 |
001C34BF | |
Short recon scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Recon | – | – | – | +12 | – | +2.6 | +147 | Gun Nut 4 Science! 1 |
Adhesive x6 Aluminum x8 Circuitry x4 Crystal x6 Fiber optics x4 Nuclear material x7 Screw x5 |
002492D9 | |
Long recon scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Recon | – | – | – | +32 | – | +2.6 | +147 | Gun Nut 4 Science! 1 |
Adhesive x6 Aluminum x8 Circuitry x4 Crystal x6 Fiber optics x4 Nuclear material x7 Screw x5 |
001C34C4 | |
Muzzle | No muzzle | – | – | – | – | – | – | – | – | – | – | – | – |
Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | Compensated | – | – | -12 | +10 | – | +1.6 | +75 | Gun Nut 3 Science! |
Adhesive x6 Aluminum x7 Screw x4 |
001C34BD | |
Suppressor | Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. | Suppressed | – | – | -30 | +11 | – | +2 | +150 | Gun Nut 4 Science! 2 |
Adhesive x8 Aluminum x9 Fiberglass x5 Screw x6 |
001889F9 |
Variants
- The Last Minute is a variant of the Gauss rifle sold by Ronnie Shaw after the quest Old Guns.
Locations
- 0, 2, 3, or 5 Gauss rifles can be found at Skylanes Flight 1981 and Skylanes Flight 1665. You need master lockpick to get them from a hidden compartment of the far most trunk under the cockpit. Note that this cache contains leveled loot (causing different versions of the corresponding manifest to spawn). Players below level 30 are unlikely to encounter Gauss rifles at this location.
- A Gauss rifle is found on the Brotherhood of Steel's ship The Prydwen. It may be stolen as soon as the player character gets into the ship from the ship's armory.
- Carried very often by level 35+ railroad heavies and rarely by Brotherhood power armor troops during Institute faction missions.
- The Gauss rifle can be purchased from Weapons vendors after reaching Level 25.
- A large quantity of Gauss rifles can be found during The Battle of Bunker Hill, as the constantly spawning Railroad and Brotherhood troops will carry them. One must however be quick in picking them up because NPCs will pick them up at the first chance.
Notes
- The Gauss rifle, as the name implies, benefits from the Rifleman perk and not from Heavy Gunner, despite its heavy image.
- Shots fired under the V.A.T.S seems to skip the precharging phase of the rifle, instantaneously dealing fully charged damage. The rifle also has the advantage of low AP cost as an energy weapon. Hence, firing the Gauss rifle under the V.A.T.S while having some AP restoration perks or armors allows the player character to continuously deal a large amount of damage.
- Despite Gauss rifle variants in some previous games being classed as energy weapons, the Fallout 4 Gauss rifle exclusively inflicts "normal"/ballistic damage, barring legendary effects which can add additional damage types. This can be considered lore-consistent, since Gauss or coil guns fire a physical projectile that acts as a ballistic body, rather than the directed energy of laser weapons, or blasts of ionized matter fired by plasma weapons.
- With 5 Points in the Rifleman perk, the Gauss rifle becomes capable of destroying almost any power armor pieces except torso pieces with one shot. It is also able to destroy a fusion core in one shot, but its extremely high damage may instantly kill the enemy, preventing them from exiting their power armor.
- Its raw damage output per shot is outclassed only by the 6-crank laser musket and the Fat Man and its variants during general combat. However when stealth combat is involved, and a silencer is equipped; with the Mister Sandman perk 50% more sneak critical damage is dealt. A fully upgraded Gauss Rifle along with a fully upgraded Ninja perk will boost the sneak critical to 5.25x the base damage (6.3x with Deacon's Cloak and Dagger perk), you combine that with Rifleman 5 and you can do approximately 2000+ ballistic damage. One of the highest amounts of single shot damage if not the highest. During a field test with the 6-crank laser musket at its highest, the laser musket does not do as much damage as a fully upgraded and perk supported Gauss Rifle.
- Legendary versions can be acquired at level 36.
- AP cost/shot in V.A.T.S ranges from 36 to 57, depending on sights and capacitors. [Base 42.0 AP, half-capacitors -1.5, gauss reflex sight -4.5, short/medium/long scope +9/+12/+15]
- The projectile fired is wider than other ballistic bullets, and will not be able to pass through some railings and other small spaces.
Bugs
- [verification overdue] when drawing the Gauss rifle, if holding 'attack', the weapon will charge a shot, but upon releasing, no shot will be fired, or ammunition consumed
- [verification overdue] 'aborting' a reload of a Gauss rifle (by either bringing up the pip-boy or using a weapon-bash) will make the next charge-up a dud that will not expend ammunition or fire as expected
- charging the Gauss rifle, then switching to another weapon, will keep the charging sound looping until the Gauss rifle is switched to again.
Sounds
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