Fallout Wiki
Advertisement
Fallout Wiki

The Gauss pistol is a ranged weapon in Fallout 76, introduced in the Wastelanders update.

Background

The German-designed PPK12 Gauss pistol is a handheld alternative to the Gauss rifle. When fully charged, 2mm EC rounds are accelerated along the electromagnetic rail with enough force to maintain staggering stopping power against long distance targets. In the hands of a competent shooter, it is capable of piercing all but the most resilient armors.[1][Non-canon 1]

Characteristics

The Gauss pistol is a powerful sidearm with superior range and ammo capacity to other weapons of its class. Like the larger Gauss rifle, the Gauss pistol can be charged to fire a more powerful round. When crafted, Gauss pistols use legendary modules, becoming legendary weapons with randomly determined effects.

As with other weapons only available after the main questline of Wastelanders, Gauss pistols cannot be traded, dropped, or sold to vendors.

Crafting

Gauss pistols are always crafted at the maximum level available to the player character. The weapon will be a one-star, two-star, or three-star legendary weapon with randomly determined effects.

Materials:Requirements:Produces:
Screw (11)
Silver (2)
Spring (2)
Steel (10)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Gauss pistol
Perks:
Gauss pistol (1)

Weapon modifications

Weapon mods can only be crafted if the corresponding plan is known. Mod plans for the Gauss pistol are bought from Regs for gold bullion and cannot be learned from scrapping Gauss pistols.

Receiver
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard receiver?
Refined receiver+?Plan: Gauss pistol refined receiver?
Hardened receiver+?Plan: Gauss pistol hardened receiver?
Prime receiver+?Uses ultracite ammoGunsmith 5
Plan: Prime Gauss pistol receiver
?
Vicious receiver+Crit DMG+?
+Hip-fire
Plan: Gauss pistol vicious receiver?
Barrel
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard short barrel?
Aligned short barrel+Hip-fire
+Recoil
-5%Science 1
Plan: Gauss pistol aligned short barrel
?
Energy barrel Fallout 76 unused content++?+?
+Recoil
-Hip-fire
Science 1Can't be crafted
Suppressed barrel-?+?
++Recoil
Science 1
Plan: Gauss pistol suppressed barrel
?
Magazine
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard magazine?
Drum magazine+9+10%Science 1
Plan: Gauss pistol drum magazine
?
Grenade magazine Fallout 76 unused content
Sights
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
Standard sights?
Standard glow sights+?-7.5%Science 1
Plan: Gauss pistol glow sights
?
Reflex sights+?-15%Science 1
Plan: Gauss pistol reflex sight
Paintjob
ModEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changePlanPerkComponents
No paint
Clandestine paint Atom
Special issue paintArmor Ace

Locations

  • The Gauss pistol can be crafted at a weapons workbench if the corresponding plan is known. The plan can either be bought from Regs for 250 gold bullion after the completion of the main questline for the settlers or raiders or can be bought from Minerva for the same price prior to finishing the Wastelanders main questline.
  • Once the plan is known, Gauss pistols may be found as legendary weapons, earned either as quest rewards or obtained via crafting.

Notes

  • The Gauss pistol takes its damage perks from the Gunslinger set, but its ammunition counts as an energy weapon and uses Batteries Included for weight reduction.
  • The Gauss pistol is counted as both a ballistic and energy weapon, so it is affected by small guns bobblehead and energy weapons bobblehead, as well as corresponding magazines.
  • The Gauss pistol is affected by the Grounded mutation.
  • Gauss pistols cannot be traded nor sold.
  • Crafting a Gauss pistol will consume legendary modules and as such will always produce a legendary variant.

Behind the scenes

Joon Choi concepted the weapon and its modifications,[Non-canon 2] recreating the Gauss pistol from Fallout 2.[Non-canon 3] Its modifications included an accelerator barrel, super charger barrel, and a shielded barrel.[Non-canon 4] Its drum magazine was also designed to spin when ejecting 2mm electromagnetic cartridge rounds, with a red dot indicating when it was full and when it needed reloading.[Non-canon 5]

Gallery

References

  1. "Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor."
    (Fallout 2 item description)

Non-canon

  1. "Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic rail to propel 2mm steel rounds at tremendous speed and punch through almost any armour."
    (Fallout Tactics item description)
  2. Joon Choi Fallout 76 concepts
  3. Joon Choi Gauss pistol recreation
  4. Joon Choi Gauss pistol barrel modifications
  5. Joon Choi Gauss pistol drum magazine concept
Advertisement