For a cross-game overview, see Gauss pistol. |
The Gauss pistol is a ranged weapon in Fallout 76, introduced in the Wastelanders update.
Background[]
The German-designed PPK12 Gauss pistol is a handheld alternative to the Gauss rifle. When fully charged, 2mm EC rounds are accelerated along the electromagnetic rail with enough force to maintain staggering stopping power against long distance targets. In the hands of a competent shooter, it is capable of piercing all but the most resilient armors.[1]
Characteristics[]
The Gauss pistol is a powerful sidearm with superior range and ammo capacity to other weapons of its class. Like the larger Gauss rifle, the Gauss pistol can be charged to fire a more powerful round. When crafted, Gauss pistols use legendary modules, becoming legendary weapons with randomly determined effects.
As with other weapons only available after the main questline of Wastelanders, Gauss pistols cannot be traded, dropped, or sold to vendors.
Crafting[]
Gauss pistols can have their level chosen as of patch 1.7.14.15, and similarly, the Gauss pistol is no longer initially crafted as a legendary.
Weapon modifications[]
Weapon mods can only be crafted if the corresponding plan is known. Mod plans for the Gauss pistol are bought from Regs for gold bullion and cannot be learned from scrapping Gauss pistols.
Receiver[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened | – | – | +25% | – | +1.2 | +80% | Read plan to learn – | Adhesive x3 Aluminum x2 Gear x3 Oil x5 Screw x7 Steel x21 | 005A2439 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prime | – | +65% Damage to Scorched Note: Uses Ultracite ammo | +25% | – | – | +100% | Read plan to learn Gunsmith 5 to craft | Adhesive x4 Aluminum x2 Gear x6 Oil x5 Pure crimson flux x2 Pure violet flux x2 Screw x6 Steel x17 Ultracite x5 | 005A2438 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refined | +3% Aim Speed +25% Hip-Fire Accuracy +10% Sighted Accuracy | – | +12.5% | +2 | +1.8 | +60% | Read plan to learn – | Adhesive x4 Aluminum x4 Gear x6 Oil x5 Screw x7 Steel x17 | 005A243A | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard | – | – | – | – | – | – | Known by default – | Adhesive x1 Screw x2 Steel x3 | 0058BCFC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious | +50% Critical Damage +18% Hip-Fire Accuracy | – | – | +1 | +0.6 | +70% | Read plan to learn – | Adhesive x4 Aluminum x2 Gear x2 Oil x2 Screw x6 Steel x14 | 005A243B |
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aligned short | +1% Aim Speed +25% Hip-Fire Accuracy +25% Sighted Accuracy -22% Recoil | – | +1 | -22% | -5% | +0.4 | +50% | Read plan to learn Science 1 to craft | Adhesive x2 Aluminum x6 Screw x4 | 0054A179 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy barrel (Used by the Scorched exterminator only) | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | +84 | – | +50% | – | – | +50% | No learn method Science 1 to craft | Adhesive x1 Crystal x2 Fiber optics x8 Plastic x12 Screw x4 Silver x1 | 0054A176 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard short | +20% Sighted Accuracy -10% Recoil | – | – | -10% | – | – | +10% | Known by default – | Adhesive x1 Circuitry x1 Fiber optics x1 Glass x1 Screw x1 Steel x4 | 0054A173 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Suppressed (Suppressed) | +20% Sighted Accuracy -22% Recoil +50% Per-Shot Recoil | -18 | +1 | -22% | – | +0.5 | +90% | Read plan to learn Science 1 to craft | Adhesive x4 Aluminum x5 Fiberglass x3 Screw x4 | 0054A170 |
Magazine[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Drum (Maximum Capacity) | -3% Aim Speed -20% Reload Speed +50% Ammo Capacity | +9 | +10% | +0.6 | +40% | Read plan to learn Science 1 to craft | Adhesive x6 Aluminum x1 Circuitry x2 Nuclear material x2 Screw x3 Silver x1 Spring x2 | 0054A178 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grenade | – | – | – | – | – | No learn method – | – | 0054A17A | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard | – | – | – | – | – | Known by default – | Adhesive x1 Aluminum x1 Oil x1 Screw x1 Spring x3 | 0054A17B |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sights (Tactical) | +10% Aim Speed +15% Sighted Accuracy | +2 | -15% | +0.2 | +25% | Read plan to learn Science 1 to craft | Adhesive x1 Glass x1 Screw x1 Steel x4 | 0054A174 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard glow sights (Glow-Sighted) | +5% Aim Speed +10% Sighted Accuracy | – | -7.5% | +0.1 | +10% | Read plan to learn Science 1 to craft | Adhesive x1 Aluminum x1 Nuclear material x4 Steel x4 | 0054A172 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | – | – | – | – | – | Known by default Science 1 to craft | Adhesive x1 Aluminum x1 Steel x4 | 0054A175 |
Paint[show IDs][show resources] | |||||
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Appearance | Name | Description | Requirements | Resources | Form ID |
Clandestine Paint | Keep your pistol out of sight for those covert missions. | Unlocked via Atomic Shop | Oil x1 | 005A33C6 | |
Default Appearance | – | Known by default | None | 0037D0C1 | |
Special Issue Paint | Only a select few are worthy of the Special Issue Gauss Pistol Paint. | Rank 94 reward in Armor Ace season | Oil x1 | 005C28B7 |
Locations[]
- The Gauss pistol can be crafted at a weapons workbench if the corresponding plan is known. The plan can either be bought from Regs for 250 gold bullion after the completion of the main questline for the settlers or raiders or can be bought from Minerva for the same price prior to finishing the Wastelanders main questline.
- Once the plan is known, Gauss pistols may be found as legendary weapons, earned either as quest rewards or obtained via crafting.
Notes[]
- The Gauss pistol is counted as both a ballistic and energy weapon, so it is affected by small guns bobblehead and energy weapons bobblehead, as well as corresponding magazines.
- The Gauss pistol is affected by the Grounded mutation.
- Gauss pistols cannot be traded nor sold.
- Like the other charging Gauss weapons, the player can choose to rapid fire or fully charge the weapon. The listed sheet damage is for the weapon at full charge. Firing the weapon before it's fully charged will reduce the damage by up to 50% at 0 charge.
- As of patch 1.7.14.15, the explosive legendary effect can be added to all Gauss weapons, stacking with the inherent effect for a total of 35% weapon damage as explosive.
Behind the scenes[]
- Joon Choi concepted the weapon and its modifications,[Non-game 1] recreating the Gauss pistol from Fallout 2.[Non-game 2] Its modifications included an accelerator barrel, super charger barrel, and a shielded barrel.[Non-game 3] Its drum magazine was also designed to spin when ejecting 2mm electromagnetic cartridge rounds, with a red dot indicating when it was full and when it needed reloading.[Non-game 4]
- The Gauss minigun, pistol, and shotgun were designed as weapons made by a single manufacturer.[Non-game 5]
Bugs[]
- The explosions created by the Gauss pistol will deal 15% (35%) of the full damage regardless of charge.[verified]
- stimpak, or reloading. Weapon swapping, weapon bashing, holstering and re-equipping the weapon, or firing another shot can fix this state. Rapid fire tap attacks can result in the Gauss pistol entering into a lockout state where it appears to be charging but it isn't. This state prevents using certain animated actions such as sprinting, using a
- The explosion from Gauss weapons will actually slow the rate of fire down depending on how soon the explosive effect occurs in first person. The effect seems reduced or non-existent in third person.
- The rate of fire of most Gauss weapons, like the shotgun, is currently bugged and it is firing way slower than its listed value of 67. Tap firing results in a rate of around 28 at best.
Gallery[]
References[]
- ↑ "Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor."
(Fallout 2 item description)
Non-game