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{{for|an overview of Gauss pistol-type weapons in the ''Fallout'' games|Gauss Pistol}}
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{{for|an overview of Gauss pistol-type weapons in the ''Fallout'' games|Gauss pistol}}
 
{{Infobox weapon
 
{{Infobox weapon
|game =FO2
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|games =FO2
|name =PPK12 Gauss pistol
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|icon =Grnd frame Fo1 pistol.png
|image =Fo2 Gauss Pistol.png
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|image =Fo2 Gauss Pistol.png
|damage =22 - 32
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|damage =22 - 32
|damagetype =Normal
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|damage type =Normal
|attmode1 =Single
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|attmode1 =Single
|attmode1ap =4
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|attmode1 ap =4
|attmode1range =50
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|attmode1 range =50
 
|ammo type =2mm EC (Fallout 2)
|burstrounds =empty
 
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|ammo capacity =12
|ammotype =2mm EC (Fallout 2)
 
|maxammo =12
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|burst rounds =
|minstrength =4
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|strength req =4
|hands =1
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|hands req =1
|weight =5 lbs.
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|weight =5 lbs.
|cost =$5250
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|value =5250
|proto =394
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|perk =[[Weapon Accurate]]
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|proto ={{proto|394}}
 
}}{{Games|FO2}}
 
}}{{Games|FO2}}
   
 
{{Quotation|Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.|Fallout 2 in-game description}}
 
{{Quotation|Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.|Fallout 2 in-game description}}
   
The '''PPK12 Gauss pistol''' is a small gun in ''[[Fallout 2]]''.
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The '''PPK12 Gauss pistol''' is a [[Small Guns|small gun]] in ''[[Fallout 2]]''.
   
 
==Characteristics==
 
==Characteristics==
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The most expensive non-energy handgun in the game, the PPK12 has an unrivalled range, accuracy and damage-per-action-point in its class. Its ammo capacity is also top-notch. The [[2mm EC (Fallout 2)|2mm]] cartridge used by the Gauss pistol has good armor penetration, enabling the weapon to be used to lethal effect against any kind of opposition.
This is one of the most useful pistols in the game. The ammo is armor piercing and does high damage. It also costs 1 fewer AP to fire than many other weapons, which means six shots every round with [[Fast Shot]], [[Bonus Rate of Fire]], ten action points and 2 [[Action Boy]] ranks. It's actually better than most burst-fire weapons since it is accurate. Unfortunately, its ammo capacity is rather low, and 2mm EC is somewhat uncommon. Being able to fire 6 shots per round could possibly mean killing 6 enemies (even Enclave soldiers with [[advanced power armor]]) in one round by having the [[Better Criticals]] and [[Sniper]] perk added to 10 [[Luck]].
 
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This pistol averages 40.27, 28.64, and 13.73 [[Hit Points]] against unarmored, [[Combat armor (Fallout)|medium-armored]], and [[Advanced power armor Mk II (Fallout 2)|maximally armored]] enemies, respectively. It is especially deadly with critical hits because when compounded with the armor-piercing critical effect, the 2mm round's armor-penetrating properties completely negate the [[Damage Resistance]] of any target.
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The PPK12's low [[Action Points|action point]] cost becomes particularly advantageous when coupled with [[Fast Shot]] and the [[Bonus Rate of Fire]] perk, which enable the weapon to deliver over 20 HP of damage per AP -- more than any other single-shot [[Small Guns|Small gun]].
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The PPK12 has no weaknesses strictly from a combat standpoint, however, the scarcity of its ammo type may necessitate the use of a sidearm for dealing with lesser threats, in order to save the 2mm EC for the most dangerous battles.
   
 
==Locations==
 
==Locations==
[[Melchior]] on the fourth level of the [[Military Base]] guards a locker containing this weapon. It can sometimes be bought in [[San Francisco]], and [[Enclave]] patrols may carry it.
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* [[Melchior]] on the fourth level of the [[Mariposa Military Base]] guards a locker containing this weapon. It can sometimes be bought in [[San Francisco]], and [[Enclave]] patrols may carry it.
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* [[Red 888 Guns]] in [[San Francisco]] will stock Gauss pistols on occasion (along with [[Gauss rifle (Fallout 2)|Gauss rifles]] and [[2mm EC (Fallout 2)|2mm EC]]).
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* Used by a member of [[Granite|Sergeant Granite]]'s [[Enclave Control Company|squad]].
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==Sounds==
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{|
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| [[File:SingleShotVB.png|95x95px]]
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| [[File:GaussPistol SingleShot 1.ogg|noicon]]<br />[[File:GaussPistol SingleShot 2.ogg|noicon]]
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| [[File:ReloadVB.png|75x75px]]
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| [[File:PPK12Gauss Reload.ogg|noicon]]
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|-
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| [[File:OutVB.png|80x80px]]
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| [[File:PPK12Gauss NoAmmo.ogg|noicon]]
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|}
   
 
{{Navbox weapons FO2}}
 
{{Navbox weapons FO2}}
   
 
[[Category:Fallout 2 Small Guns skill weapons]]
 
[[Category:Fallout 2 Small Guns skill weapons]]
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[[es:Pistola Gauss PPK12]]
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[[pl:Pistolet Gaussa PPK12]]
 
[[ru:Гауссов пистолет PPK12 (Fallout 2)]]
 
[[ru:Гауссов пистолет PPK12 (Fallout 2)]]

Revision as of 21:30, 4 June 2017

 
Gametitle-FO2
Gametitle-FO2
Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.— Fallout 2 in-game description

The PPK12 Gauss pistol is a small gun in Fallout 2.

Characteristics

The most expensive non-energy handgun in the game, the PPK12 has an unrivalled range, accuracy and damage-per-action-point in its class. Its ammo capacity is also top-notch. The 2mm cartridge used by the Gauss pistol has good armor penetration, enabling the weapon to be used to lethal effect against any kind of opposition.

This pistol averages 40.27, 28.64, and 13.73 Hit Points against unarmored, medium-armored, and maximally armored enemies, respectively. It is especially deadly with critical hits because when compounded with the armor-piercing critical effect, the 2mm round's armor-penetrating properties completely negate the Damage Resistance of any target.

The PPK12's low action point cost becomes particularly advantageous when coupled with Fast Shot and the Bonus Rate of Fire perk, which enable the weapon to deliver over 20 HP of damage per AP -- more than any other single-shot Small gun.

The PPK12 has no weaknesses strictly from a combat standpoint, however, the scarcity of its ammo type may necessitate the use of a sidearm for dealing with lesser threats, in order to save the 2mm EC for the most dangerous battles.

Locations

Sounds

SingleShotVB
ReloadVB
OutVB