The Gatling plasma is a heavy gun in Fallout 76.
Characteristics[]
The Gatling plasma is a heavy weapon and fires very rapidly with relatively poor accuracy. Rather than individual bullets or cells, it uses plasma cores, generally found in higher level areas of the map. They can also be crafted. Reloading is slow and the gun must "spin up" before it starts firing.
Crafting[]
Weapon modifications[]
| Receiver[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Mod | Effects | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Prime | +65% Damage to Scorched Note: Uses Ultracite ammo | +25% | +100% | Read plan to learn – | Aluminum x9 Circuitry x9 Copper x9 Gear x7 Nuclear material x5 Pure crimson flux x2 Pure violet flux x2 Rubber x10 Steel x17 Ultracite x5 | 00470A16 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Calibrated Capacitor | +100% Critical Damage +20% AP Cost | – | – | Read plan to learn – | – | 007B23D5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gamma Wave Emitter | – | – | – | Read plan to learn – | – | 007B23D6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Standard | – | – | – | Known by default – | Aluminum x6 Circuitry x6 Copper x9 Gear x4 Nuclear material x5 Rubber x8 Steel x17 | 0001EC4E | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rifled (Ported) | -6% Aim Speed +15% Sighted Accuracy +25% Recoil | +25% | +5.4 | +60% | Scrap to learn (25% chance) – | Aluminum x6 Circuitry x6 Copper x9 Gear x4 Nuclear material x5 Rubber x8 Steel x17 | 0001EC61 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Standard | -6% Aim Speed +15% Sighted Accuracy +50% Recoil | +50% | – | +20% | Known by default – | Aluminum x6 Circuitry x6 Copper x9 Gear x4 Nuclear material x5 Rubber x8 Steel x17 | 0001EC60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Magazine[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Swift | +30% Reload Speed | -5% | Read plan to learn – | – | 007B23D2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stinging | +20% Armor Penetration | +10% | Read plan to learn – | – | 007B23D3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Large | +50% Ammo Capacity | +10% | Read plan to learn – | – | 007B23D4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Standard | -1% Aim Speed +5% Reload Speed | +5% | Known by default – | Aluminum x6 Circuitry x6 Copper x9 Gear x4 Nuclear material x5 Rubber x8 Steel x17 | 0001EC63 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Reflex sight (circle) (Tactical) | +10% Aim Speed +15% Sighted Accuracy | +12 | -15% | +1.8 | +25% | Scrap to learn (25% chance) – | Aluminum x6 Circuitry x6 Copper x9 Gear x4 Nuclear material x5 Rubber x8 Steel x17 | 0001EC62 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Standard sight | – | – | – | – | – | Known by default – | – | 00485581 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Nozzle[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Beam focuser (Focused) | +20% Hip-Fire Accuracy -15% Recoil | – | – | +24 | +7 | -15% | +3.6 | +20% | Scrap to learn (20% chance) – | Aluminum x6 Circuitry x6 Copper x9 Gear x4 Nuclear material x5 Rubber x8 Steel x17 | 0001EC4F | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Beam splitter (Scattered) | +4 Projectiles -20% Weapon Speed | Splits beam into multiple projectiles covering a wider area | +20% | -24 | -16 | – | +2.7 | +10% | Scrap to learn (20% chance) – | Aluminum x6 Circuitry x6 Copper x9 Gear x4 Nuclear material x5 Rubber x8 Steel x17 | 0001EC52 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Flamer nozzle | -10% Weapon Speed -20% AP Cost | Splits beam into multiple projectiles covering a wider area | +10% | – | – | – | +15% | +10% | Scrap to learn (20% chance) – | – | 007B23D7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Accelerated nozzle | +25% Weapon Speed | – | – | – | – | – | +2.5% | +2.5% | – – | – | 007B23D1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Standard nozzle | – | – | – | – | – | – | – | – | Known by default – | Aluminum x6 Circuitry x6 Copper x9 Gear x4 Nuclear material x5 Rubber x8 Steel x17 | 0001EC53 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Paint[show IDs][show resources] | |||||
|---|---|---|---|---|---|
| Appearance | Name | Description | Requirements | Resources | Form ID |
| Armor Ace Paint | The Yukon Five will not be prepared when the Power Patrol brings this level of firepower. | Rank 86 reward in Cold Steel season | Oil x1 | 00602209 |
| Battle Scar Paint | Now it's your time to give out some Battle Scars with the Battle Scar Paint (Gatling Plasma). | Unlocked via Atomic Shop | Oil x1 | 006C4EC2 |
| Copperhead Paint | Be ready to repeatedly strike with this Copperhead paint for your Gatling Plasma. | Unlocked via Atomic Shop | Oil x1 | 005F6D09 |
| Default Appearance | – | Known by default | None | 0037D0C1 |
| Light 'em up paint | Unlocked via Atomic Shop | ???????? | |||
| Patriotic Paint | Display a taste of Americana with the Patriotic Paint for the Gatling Plasma. | Unlocked via Atomic Shop | Oil x1 | 0067B2F7 |
| Poker Paint | Show that you know how to use the hand you've been dealt with this Poker Paint for the Gatling Plasma! | Rank 63 reward in The Big Score season | Oil x1 | 006F651F |
| Sigma Squad paint | Show the wasteland what it means to be an elite Enclave soldier! | Rank 40 reward in Gleaming Depths: The Scientific Forge season | 0060F377 | ||
| Valorous Alistair Paint | Take up arms as a knight of Avalon with the Valorous Alistair Paint for the Gatling Plasma. | Rank 66 reward in Escape from the 42nd Century season | Oil x1 | 0060F377 |
Locations[]
- Purchased from the MODUS armory terminal in the Whitespring bunker armory.
- Can be found in government aid drops at higher levels.
- Can be found in Picklock 2 safes in the Mire.
Notes[]
- This weapon was the only plasma weapon in the game that did purely energy damage instead of split physical and energy damage. This was addressed in update 56. Originally, neither the Anti-Armor legendary effect, nor the Stabilized perk provided any benefit to a base Gatling plasma due to a bug in how energy damage was calculated; however, patch 13 introduced changes which apply anti-armor effects to energy resistance.
- A glitch that caused it to be loaded with only a handful of shots when it was equipped was fixed in one of the March 2019 patches, it now is loaded with an appropriate number of shots.
- While the reload animation looks like it ejects a core and inserts another, this does not occur. Reloading can be done without losing any plasma cores as partly spent cores always stay in the user's inventory. Reloading adds the number of shots based on the core in inventory with the highest percentage. For instance, with one 90% core and two 50% cores in inventory, reload will show 250*90%=225 shots. When the weapon fires, it consumes shots from one of the cores. When that core is used up, it will be deleted and subsequent shots are subtracted from another one. The reload sequence will generally, but not always, run when the shot counter reaches zero. When the Gatling plasma is fired, one of the cores will be marked as used and will lower in percentage. After the first core is used up, the core count will reduce from three to two and subsequent firing will subtract the percentage from another core.
- The reload animation for the Gatling plasma differs between gameplay perspectives; first-person view shows the gun's core port automatically rotating for the player to access the core, third-person view shows the user grabbing the plasma core port area and manually rotating it to replace the chambered core.
- The weapon is affected by the Grounded mutation.
- Gatling plasmas could not spawn as both Quad and explosive, as the explosive effect was made legacy on energy weapons before the quad affix could exist on them. As of update 54, the updated legendary crafting system now allows for both effects to be modded onto the weapon.
- Despite having a unique spin-up sound, it can only be heard in first-person view and will instead play the minigun and Pepper Shaker's barrel spinning sound while in third-person.
- The "beam splitter" modification was highly misleading when it came to the Gatling plasma. On a plasma gun or an Enclave plasma gun, the beam splitter splits a projectile into 8 separate ones, with the overall damage being equally divided among the projectiles. The flamer barrel, a separate mod, changes the projectile into a unique "flamethrower" variant. The Gatling plasma's beam splitter used to combine these effects, creating 5 separate projectile streams. As of update 56, the beam splitter modification works more similarly to the plasma gun's, and a new flamer modification was added to provide the plasma flamethrower functionality without splitting the projectile.
- Originally, when the Gatling plasma was equipped with the explosive legendary effect, it would fire explosive bullet projectiles, up to 5 if the "beam splitter" modification was attached. As of update 36, the explosive legendary modifier on gatling plasmas became removed content, preventing this behavior from being witnessed in game. Later, in update 54, explosive and almost every other Legendary mod were fixed and made available to all items; for flamer/stream weapons including the "beam splitter flamethrower" variant of the Gatling plasma, the explosive mod is simply disabled from activating.
- The Gatling plasma stinging core drops from air drops, which are obtained from the MODUS armory terminal.
Bugs[]
When hip-fired or at a close target, the projectile has a tendency to clip through the target. [verified]









