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Gametitle-FO76
Gametitle-FO76

The Gatling plasma is a weapon in Fallout 76.

CharacteristicsEdit

The Gatling plasma is a heavy energy weapon and is affected by perks in those two categories. It fires very rapidly with relatively poor accuracy. Rather than individual bullets or cells, it uses plasma cores, generally only found in higher level areas of the map. They can also be crafted. Reload is slow and the gun must "spin up" before it starts firing.

CraftingEdit

Materials:Requirements:Produces:
Copper (13)
Gear (9)
Rubber (15)
Steel (23)
Icon range
Icon level
Gatling plasma (Lv 30)
Materials:Requirements:Produces:
Copper (14)
Gear (11)
Rubber (18)
Steel (26)
Icon range
Icon level
Gatling plasma (Lv 40)
Materials:Requirements:Produces:
Copper (16)
Gear (13)
Rubber (21)
Steel (28)
Icon range
Icon level
Gatling plasma (Lv 50)

Weapon modificationsEdit

Receiver
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard receiverStandardAluminum x6
Circuitry x6
Copper x9
Gear x4
Nuclear material x5
Rubber x8
Steel x17
0001ec4e
Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Aluminum x6
Circuitry x6
Copper x9
Gear x4
Nuclear material x5
Rubber x8
Steel x17
0001ec60
Rifled barrelSuperior recoil, range and sighted accuracy. Poor hip-fire accuracy.Ported+5.4+81Aluminum x6
Circuitry x6
Copper x9
Gear x4
Nuclear material x5
Rubber x8
Steel x17
0001ec61
Magazine
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard magazineStandard.Aluminum x6
Circuitry x6
Copper x9
Gear x4
Nuclear material x5
Rubber x8
Steel x17
0001ec63
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard.None00485581
Reflex sightBetter focus and sighted accuracy.Tactical+12+1.8+50Aluminum x6
Circuitry x6
Copper x9
Gear x4
Nuclear material x5
Rubber x8
Steel x17
0001ec62
Nozzle
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard nozzleStandardAluminum x6
Circuitry x6
Copper x9
Gear x4
Nuclear material x5
Rubber x8
Steel x17
0001ec53
Beam splitterSplits beam into multiple projectiles covering a wider area. Poor accuracy and range.Scattered+1-9-24-16+2.7+20Aluminum x6
Circuitry x6
Copper x9
Gear x4
Nuclear material x5
Rubber x8
Steel x17
0001ec52
Beam focuserBetter range, accuracy, and recoil.Focused+24+7+3.6+41Aluminum x6
Circuitry x6
Copper x9
Gear x4
Nuclear material x5
Rubber x8
Steel x17
0001ec4f
‡ Acquired through scrapping the weapon

LocationsEdit

NotesEdit

  • Even though the in-game information indicates this weapon does physical damage, all damage is calculated using the ranged energy damage rules. Originally, neither the Anti-Armor legendary effect, nor the Stabilized perk provided any benefit over a base Gatling plasma; however, patch 13 introduced changes which apply anti-armor effects to energy resistance.
  • A glitch that caused it to be loaded with only a handful of shots when it was equipped was fixed in one of the March 2019 patches, it now is loaded with an appropriate number of shots.
  • While the reload animation looks like it ejects a core and inserts another, this does not occur. Reloading can be done without losing any cores as cores always stay in inventory. Reload adds the number of shots based on the core in inventory with the highest percentage. For instance, with one 90% core and two 50% cores in inventory, reload will show 250*90%=225 shots. When the weapon fires, it uses shots from one of the cores. When that core is used up, it will be deleted and subsequent shots are subtracted from another one. The reload sequence will generally, but not always, run when the shot counter reaches zero. When the Gatling is fired, one of the cores will be marked as used and will lower in percentage. After the first core is used up, the core count will reduce from three to two and subsequent firing will subtract percentage from another core.

BugsEdit

PCIcon pc Xbox OneIcon xboxone When hip-fired or at a close target, the projectile has a tendency to clip through the target. [verified]

GalleryEdit

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