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That's what I like. Initiative. But you should not have killed them without my orders. I don't like too much initiative.

Garl Death-Hand is the leader of the Khans in 2161.

BackgroundEdit

A powerful man in charge of the first generation of Khans, Garl is violent and bloodthirsty. In his own words, the raiders under him only accept the meanest and toughest characters around, who are distinctively bloodthirsty, violent and extreme.[2] One of the most notable facts about Garl's life is that he killed his own father to take control of the Khans. It seems that violence runs in the family, as Garl's father wasn't a particularly nice person and used violence on his son more than once.[3]

Garl's family originally came from Vault 15. When the shelter was opened, his father was part of the group that left and formed the Khans. Since then, the Khans regularly raid Shady Sands for supplies, operating out of a ranch house in essentially the middle of nowhere. Garl has a son named Darion.[1]

FateEdit

Garl was killed along with most of the Khans by the Vault Dweller, breaking the raiders for decades and allowing the NCR to rise.[4]

Interactions with the player characterEdit

Interactions overviewEdit

GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.

QuestsEdit

Effects of player's actionsEdit

Canonically, as established in Fallout 2, Garl is eventually killed by the Vault Dweller along with all other Khans in the Khan camp. A Khan (who does not appear in Fallout) named Darion continues the Khans legacy, carrying on in Fallout 2 as the New Khans.

Other interactionsEdit

A male Vault Dweller with a Luck above 8 has a 50% probability to be mistaken for Garl's father, the original Death-Hand and original leader of the Khans. Everyone in the camp gets freaked out by the "ghost of Death-Hand" returning since Garl killed him to gain control of the gang.

Tell me aboutEdit

InventoryEdit

Apparel Weapon Other items
Metal armor Desert Eagle .44 .44 Magnum JHP x80
Booze

Notable quotesEdit

  • "You think you can come here without challenge? This, the home of your deadliest enemies? We will see you dead. I will personally tear your heart out of your chest and eat it before my proud warriors!"
  • "That's what I like. Initiative. But you should not have killed them without my orders. I don't like too much initiative."
  • "Take your miserable hide and leave. If you ever return, I will not be so gentle."
  • "Yes, indeed you are. I don't tolerate frightened curs that have no backbone. And what we don't tolerate, we destroy. Kill him."
  • "Hmm, you fight better then I expected. I haven't had a good beating since my father slapped me around the room. You deserve the Shady Sands woman. Take her and leave. I wouldn't come back."

AppearancesEdit

Garl appears only in Fallout and is mentioned in Fallout 2 and in the Fallout Bible.

BugsEdit

If Ian kills Garl and not the Vault Dweller, they will receive the "bad" ending for the Khans where they continue to pillage the Northern Wastes, even if every Khan was killed.[verified]

ReferencesEdit

  1. 1.0 1.1 Fallout 2 Official Strategies & Secrets p.201-202: "10. Doc Jones. The good doctor here in the medical bay (see Figure 10.9) is a prisoner of the gang. From him, you can find out that this gang of Raiders is none other than the descendants of the Khans, the Raiders who kidnapped Tandi in Fallout 1. Darion, the leader of the reborn Khans, is the son of Garl and would like to destroy Tandi for the havoc she, and your ancestor the Vault Dweller, visited upon his father's band of Raiders. After you learn of that from the doc, he'll heal you if you need it, as long as you haven't hurt any of the squatters (#1)."
  2. The Vault Dweller: "{176}{}{I want to join.}"
    Garl Death-Hand: "{178}{}{You? Want to join us? Whatever for?}"
    The Vault Dweller: "{179}{}{To kick some serious ass.}"
    Garl Death-Hand: "{181}{}{The Raiders only accept the meanest and toughest SOBs around. You have to be bloodthirsty, violent, extreme. I don't think you can handle that. Can you?}"
    (GARL.MSG)
  3. Garl Death-Hand: "{130}{}{What do you want?}"
    The Vault Dweller: "{133}{}{I've come in peace to negotiate the release of Tandi.}"
    Garl Death-Hand: "{140}{}{Hmmm. Well, then. What do you offer for her release?}"
    The Vault Dweller: "{203}{}{I'll fight you one-on-one for Tandi.}"
    Garl Death-Hand: "{168}{}{Fine. We shall settle this with no weapons. Knock me out, and I'll let you take the woman and leave. I knock you out, you leave without her.}"
    The Vault Dweller: "{169}{}{Fine.}"
    Garl Death-Hand: "{172}{}{Hmm, you fight better then I expected. I haven't had a good beating since my father slapped me around the room. You deserve the Shady Sands woman. Take her and leave. I wouldn't come back.}"
    (GARL.MSG)
  4. The Chosen One: "{241}{}{I'd like to hear your story.}"
    Tandi: "{242}{tand29}{Figures. (sigh) Well, I was pretty young when we met. There was a gang of raiders - The Khans - Who'd gotten hold of me. Things were looking pretty bad when, all of a sudden, this stranger shows up and rescues me. Your Vaultdweller.}"
    (Shtandi.msg)
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