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This page lists all console commands recognized by Fallout 3 and Fallout: New Vegas. Many of these commands remain from an old game - possibly Oblivion - and do not work properly.

This list was created using the console commands scof and help.

Commands[]

command short description example
Show TST Show global scripts and variables.
ShowVars SV Show variables on object. player->sv
ShowQuestVars SQV Show quest variables. sqv QuestID
ShowQuests SQ List quests.
ToggleCombatStats
ToggleSafeZone TSZ Display the television 85%% safe zone.
ToggleAI TAI
ToggleCollisionGeometry TCG Show collision geometry.
ToggleMaterialGeometry TMG Show material geometry.
ToggleBorders TB Show border lines for each cell.
ToggleSky TS
ToggleLeaves TL
ToggleWireframe TWF Show the world as wireframe.
ToggleCollision TCL Toggles collision for the selected object, when there is no object the player's collision is toggled instead
ToggleDebugText TDT Show debug numbers on the screen.
ToggleMenus TM Hide all the menus. Used for taking screen shots.
TogglePrimitives
ShowScenegraph SSG Create a window with the full game scene graph or the scene graph of the selected reference.
ShowScenegraph SFSG Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).
ToggleMagicStats
ShowAnim SA Show Animation and Actor status.
Show1stPerson S1ST Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
Help Show this help.
ToggleNavMesh TNM Toggle blocked display.
TogglePathLine TPL Toggle path display.
PickRefByID PRID Select a reference by id for the console.
SetLightingPasses SLP spec ex: 1010
ToggleLODLand
SetLODObjectDistance
SetTerminalMenuPos
MovePipboyKnob MPK move pipboy knob
HighlightBodyPart HBP highlight body part
HighlightAdditionalReference HAR highlight a reference
DeactivateAllHighlights DAH remove all VATS highlights
ToggleGrassUpdate
CenterOnCell COC Teleport player to a certain cell CenterOnCell RivetCityExterior01
SetGameSetting SetGS Example to increase character & NPC run speed: setgs fmoverunmult 7 where the default is 4
Set Player Speed Example: PLAYER.SETAV SPEEDMULT X, 100 is default.
SetINISetting SetINI "setting:category" value
GetINISetting GetINI "setting:category"
CenterOnExterior
CalcPathToPoint
CalcLowPathToPoint LP2P ignore locks, allow disabled doors, ignore min use
SetFog 2 floats, start and end depths
SetClipDist float, new clip distance
ToggleShadowVolumes
SetImageSpaceGlow
ToggleDetection tdetect Toggles AI detection of player (notarget)
ToggleHighProcess
ToggleLowProcess
ToggleMiddleLowProcess
ToggleMiddleHighProcess
ToggleAiSchedules
SpeakSound
BetaComment BC Add comment to General
ToggleCellNode TCN Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
ToggleTrees TT Turn trees on/off
SetCameraFOV FOV Change the camera's field of view (in deg): default 75
Verbose VERBOSE Toggle verbose combat/AI messages
ToggleGodMode TGM Toggle God mode
RefreshShaders RS Reload HLSL shaders from disk
ToggleScripts TSCR Turn Script processing on/off
ToggleConversations TCONV Toggle conversation stats
ToggleFullHelp TFH Toggle Full Help
ShowQuestLog SQL Show Quest Log
ShowFullQuestLog SFQL Show all log entries for a single quest
DumpTexturePalette DTP Dump texture palette contents to file ; param is sort type f-filename, s-size, c-count)
DumpModelMap DMM Dump model map contents to file
CenterOnWorld COW COW worldname -10 5
ToggleGrass TG Toggle grass display.
AddFaceAnimNote
RefreshINI REFINI Refresh INI settings from file.
ToggleEmotions temo Toggle NPC facial emotions.
AddDecal
TestCode
PlayerSpellBook psb Add all spells to player.
PrintAiList pai Printed Ai Lists.
ShowQuestTargets SQT Show current quest targets
HairTint 3 ints, RGB
SaveGame save SaveGame <filename>
LoadGame load LoadGame <filename>
TestAllCells TAC Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
RenderTestCell rtc runs Render Test on player's current parent cell
RenderTestHere rth runs Render Test on player's current position
SaveWorld Save hkWorld <filename>
ReloadCurrentClimate rcc Reloads values from the current climate
ReloadCurrentWeather rcw Reloads values from the current weather
TestSeenData tsd Visually displays the current seen data
TestLocalMap tlm Simulates the local map. (1 or 0 for FOW on or off)
MoveTo moveto Move the selected object to the target reference ID. E.G. Player.moveto [ref ID] will move the player to the ref ID.
MoveToQuestTarget movetoqt Move player to current quest target (optional param: target number).
PrintNPCDialog pdialog Prints NPC dialog
ShowSubtitle show all dialog subtitles (1 shows always, 0 hides always)
ShowRenderPasses srp display render passes for the next frame
FreezeRenderAccumulation fra only re-render geometry visible during this frame
ToggleOcclusion tocc toggle occlusion query for geometry
OutputMemContexts omc Output Mem Context info to a file
OutputMemStats oms Output Mem Stats info to a file
ToggleDetectionStats tds Show the detection stats of the current seletected Ref.
SetTargetRefraction str Sets the refractive value of the target
SetTargetRefractionFire strf Sets the refractive fire value of the target
ToggleRefractionDebug trd Toggles refraction debug render texture
ToggleCharControllerShape TCCS Toggle char controller shape type.
ShowHeadTrackTarget SHeadT Show the head track target if set from look function
SetSkyParam SSP Sets various values for the sky
SetHDRParam SHP Sets various values for the HDR shader
ShowPivot SP Puts a temporary yellow plus at the pivot point of the selected reference.
PrintHDRParam PHP Prints current HDR settings.
ToggleHDRDebug THD Toggles HDR debug textures.
RevertWorld rw Revert the world
OutputArchiveProfile oap Output Archive profile info to a file
QuitGame qqq Exit game without going through menus.
SaveIniFiles saveini Writes all the .ini files.
SetDebugText sdt Sets which debug text is shown.
ToggleLiteBrite tlb Toggles lite brite render mode.
RunMemoryPass rmp Runs a cleanup memory pass
ResetMemContexts rmc Reset Max Mem Contexts
ToggleWaterSystem TWS Toggles the water system
ToggleWaterRadius
ShowWhoDetectsPlayer SWDP Show who detects the player
ToggleCombatAI tcai Toggles ALL Combat AI
ToggleFlyCam tfc Toggles the Free Fly camera (UFO cam).
ModWaterShader mws Modifies water shader settings
WaterShallowColor shallow Modifies water shallow color
WaterDeepColor deep Modifies water deep color
WaterReflectionColor refl Modifies water reflection color
BeginTrace bt Creates a trace file (Xenon only)
RunCellTest rct Runs a cell test
StartAllQuests saq Starts all quests
CompleteAllQuestStages caqs Sets all quest stages
FlushNonPersistActors Flush Deletes all the actors in High who are not persistant
ToggleFogOfWar TFOW Turns fog of war on or off.
OutputLocalMapPictures OLMP Writes out the current local map.
SetGamma sg Sets new gamma ramp.
WasteMemory wm Allocates some memory (in MB).
ClearAdaptedLight cal Clears the HDR adapted light texture
ToggleCastShadows
SetHudGlowConstants shgc Set parameters for HUD glow.
CloseFile
SetTreeMipmapBias stmb Set mipmap LOD bias values for tree billboards.
SendSherlockDebugText
DumpMenuPackingInfo dpmi Dump menu packing information
DamageWeapon
GetWeaponHealth
OutputMemStats omsfw Output Mem Stats info to a file
PlayExplosion Plays explosion seq in selected obj
SetMaxAniso Sets Depth of Field focal distance
SetDepthOfFieldRange sdofr Sets Depth of Field range
SetTargetDOF stdof Sets the depth of field based on the target
ToggleFullScreenMotionBlur tfsmb Toggles Full screen motion blur
SetMotionBlur smb Set the motion blur params
ToggleFootIK tfik Toggles Foot IK system
SetVel Sets Velocity on a reference
DebugCombatPlan dcp Debugs the combat plan on an actor
SetCombatActionCost scc Sets the cost on a combat action
ToggleCombatDebug tcd Toggles combat debug info
ForceGroupStrategy fgs Forces a combat group strategy
TogglePathingInfoFunction TPI Toggle pathing information.
ShowInventory inv Shows reference inventory
ResetPerformanceTimers rpt Resets the performance timers
ToggleDebugDecal TDD Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform
ToggleDecalRendering TDR Toggle decal rendering
SetImageSpaceModifiersEnable sisme Set imagespace modifiers enable: 0-Off, 1-On
SetUFOCamSpeedMult sucsm Set speed mult for UFO cam.
DeleteReference zap Deletes the specified object ref
ToggleTestLight TTL Toggle test light (radius, magnitude).
PlaceLocationMarker plm PlaceLocationMarker x y z (optional name) (optional color )
ClearLocationMarkers
ToggleMultiboundCheck mbc Toggle all Multibound check functionality
ToggleGrabIK tgik Toggles Grab IK system
ToggleLookIK tlik Toggles Look IK system
ToggleRagdollAnim tra Toggles Ragdoll Anim system
AddOcclusionPlane AOP Add Occlusion plane (x size, y size).
SetGlobalRadialBlur sgrb Set parameters for the global radial blur
OutputTextureUseMap OTUM Writes out texture use map data to file.
ToggleVATSLight TVL Toggle VATS Light
ClearScreenBlood csb Clear screen blood
ScreenBloodTest tsbTEST Toggle screen blood debugging
ResetDialogueFlags rdf Debug resets SayOnce, TalkedToPc, etc.
ResetAllTerminals rat Debug resets all hacked/locked terminals.
GetActorValueInfo GetAVInfo Get detailed actor value info. player.getav luck
CloseAllMenus cam Closes all open menus
ToggleBoundVisGeom tbvg Toggles bound visualization for a ref
DebugMilesPS3 dm3 Enumerates Miles samples and streams
SetConsoleOuputFile scof Sets the given file as target for console output.

TestRaceSexTerminal

trst Test race/sex menu rendered terminal
IgnoreRenderPass irp Ignore the given renderpass
PlayVATSCameras pvc Play this set of VATS cameras for the next VATS playback.
SetTargetFalloff stfo Sets the falloff of the target
ToggleActorMover tam Toggles actor movement through pathing system
CopySaves CopySaves Copy save games from the host machine or a memory stick (ms).
DrawSkeleton das Enables skeleton drawing
ToggleEOFImageSpace teofis Toggles end of frame imagespace effects
ForceFileCache ffc Enumerates Miles samples and streams
DumpNiUpdates dnu Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)
TestDegrade degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)
ToggleDepthBias tdb toggles depth bias for decals on or off
ToggleSPURenderBatch tSPURB toggles the SPU render batch on or off
ToggleSPUTransformUpdate tSPUTU toggles the SPU transform update on or off
ModifyFaceGen mfg Modify FaceGen Functionality
ForceRSXCrash fRSX Forces an RSX crash
SetEmitterParticleMax Sets the maximum number of particles emitted by a non-master particle system emitter
SetMPSParticleMax Sets the maximum number of particles emitted by master particle system emitter set
SetTaskThreadSleep Sets the task thread sleep value (-1 to disable).
SetHardcore Sets hardcore mode. 1 to turn on, 0 to turn off. player.SetHardcore 1
SetTaskThreadUpdateSleep Sets the task thread update sleep value (-1 to disable).
EvalActorTextures

SCRIPT FUNCTIONS

command short description example
UnusedFunction0
GetDistance
AddItem
SetEssential
Rotate
GetLocked
GetPos
SetPos
GetAngle
SetAngle
GetStartingPos
GetStartingAngle
GetSecondsPassed
Activate
GetActorValue GetAV Get an actor value. player.getav luck
SetActorValue SetAV Set an actor value. player.setav luck, 75
ModActorValue ModAV Modify an actor value. player.modav luck, -10
SetAtStart
GetCurrentTime
PlayGroup IE: PlayGroup SEQNAME 1
LoopGroup
SkipAnim
StartCombat
StopCombat
GetScale
IsMoving Is the actor moving?
IsTurning Is the actor turning?
GetLineOfSight
AddSpell
RemoveSpell
Cast
GetButtonPressed
GetInSameCell
Enable
Disable Removes/Deletes selected object/NPC
GetDisabled
MenuMode
PlaceAtMe Drop selected item near player. player.placeatme 00004327 (Combat Shotgun)
PlaySound Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
GetDisease
GetVampire
GetClothingValue
SameFaction
SameRace
SameSex
GetDetected
GetDead
GetItemCount
GetGold
GetSleeping
GetTalkedToPC
Say
SayTo
GetScriptVariable
StartQuest
StopQuest
GetQuestRunning
SetStage
GetStage
GetStageDone
GetFactionRankDifference
GetAlarmed
IsRaining
GetAttacked
GetIsCreature
GetLockLevel
GetShouldAttack
GetInCell
GetIsClass
GetIsRace
GetIsSex
GetInFaction Used to check if the actor is in the specified faction. Returns 1 for true, 0 for false. player.GetInFaction 00101f42 (Powder Gangers)
GetIsID
GetFactionRank
GetGlobalValue
IsSnowing
GetDisposition
GetRandomPercent
StreamMusic
GetQuestVariable
GetLevel
GetArmorRating
RemoveItem Used to remove an item from an actor's inventory RemoveItem 434F
ModDisposition
GetDeadCount used to display the number of dead copies of an NPC's base id getdeadcount <base id>
ShowMap
StartConversation Start a conversation Bob.StartConversation Joe, SecretTopic
Drop
AddTopic
ShowMessage
SetAlert Put the NPC on alert, drawing any weapons they might have. setalert 0 or setalert 1 (with the NPC selected)
GetIsAlerted displays 0 if NPC is not alert and 1 if NPC is alert getisalert (with NPC selected)
Look
StopLook
EvaluatePackage
SendAssaultAlarm
EnablePlayerControls pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
DisablePlayerControls pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
GetPlayerControlsDisabled pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
GetHeadingAngle
PickIdle
IsWeaponOut
IsTorchOut
IsShieldOut
CreateDetectionEvent
IsActionRef
IsFacingUp
GetKnockedState
GetWeaponAnimType
IsWeaponSkillType
GetCurrentAIPackage
IsWaiting
IsIdlePlaying
CompleteQuest Complete the quest completequest Quest_ID
Lock
UnLock Unlocks the selected door or terminal
GetMinorCrimeCount
GetMajorCrimeCount
GetActorAggroRadiusViolated
GetCrimeKnown
SetEnemy
SetAlly
GetCrime
IsGreetingPlayer
StartMisterSandMan
IsGuard
StartCannibal
HasBeenEaten
GetFatiguePercentage
GetPCIsClass
GetPCIsRace
GetPCIsSex
GetPCInFaction
SameFactionAsPC
SameRaceAsPC
SameSexAsPC
GetIsReference
SetFactionRank
ModFactionRank
KillActor
ResurrectActor
IsTalking
GetWalkSpeed
GetCurrentAIProcedure
GetTrespassWarningLevel
IsTrespassing
IsInMyOwnedCell
GetWindSpeed
GetCurrentWeatherPercent
GetIsCurrentWeather
IsContinuingPackagePCNear
AddScriptPackage
RemoveScriptPackage
CanHaveFlames
HasFlames
AddFlames
RemoveFlames
GetOpenState
MoveToMarker
GetSitting
GetFurnitureMarkerID
GetIsCurrentPackage
IsCurrentFurnitureRef
IsCurrentFurnitureObj
SetSize CSize Shrink/Grow an actor. player.shrink 0.0 or radius
RemoveMe
DropMe
GetFactionReaction
SetFactionReaction
ModFactionReaction
GetDayOfWeek
IgnoreCrime
GetTalkedToPCParam
RemoveAllItems
WakeUpPC
IsPCSleeping
IsPCAMurderer
SetCombatStyle
PlaySound3D
SelectPlayerSpell
GetDetectionLevel
IsActorDetected
GetEquipped
Wait
StopWaiting
IsSwimming
ScriptEffectElapsedSeconds
SetCellPublicFlag setpublic Set public flag on cell. setpublic MyCell 1
GetPCSleepHours
SetPCSleepHours
GetAmountSoldStolen
ModAmountSoldStolen
GetIgnoreCrime
GetPCExpelled
SetPCExpelled
GetPCFactionMurder
SetPCFactionMurder
GetPCEnemyofFaction
SetPCEnemyofFaction
GetPCFactionAttack
SetPCFactionAttack
UnusedFunction21
UnusedFunction22
GetDestroyed
SetDestroyed
GetActionRef
GetSelf
GetContainer
GetForceRun
SetForceRun
GetForceSneak
SetForceSneak
AdvancePCSkill
AdvancePCLevel
HasMagicEffect
GetDefaultOpen Returns 1 if this object is open by default.
SetDefaultOpen A value of 1 will make the object open by default.
ShowClassMenu
ShowRaceMenu Brings up the Sex/Race/Appearance menu
GetAnimAction Return the actors current anim action.
ShowNameMenu
SetOpenState A value of 1 will make the object open.
UnusedFunction26
IsSpellTarget
GetVATSMode
GetPersuasionNumber
GetSandman
GetCannibal
GetIsClassDefault
GetClassDefaultMatch
GetInCellParam
SetInChargen A value of 1 will be in chargen.
GetCombatTarget
GetPackageTarget
ShowSpellMaking
GetVatsTargetHeight
SetGhost A value of 1 will make the NPC act as a 'ghost'.
GetIsGhost Returns 1 if the actor is acting as a 'ghost'.
EquipItem
UnequipItem
SetClass
SetUnconscious A value of 1 will be unconscious.
GetUnconscious Returns 1 if is unconscious.
SetRestrained A value of 1 will be restrained.
GetRestrained Returns 1 if is restrained.
ForceFlee Flee Forces a actor to flee if destination or cell is passed in uses them
GetIsUsedItem
GetIsUsedItemType
UnusedFunction9
UnusedFunction10
UnusedFunction11
UnusedFunction12
UnusedFunction13
UnusedFunction14
GetIsPlayableRace
GetOffersServicesNow
GetGameSetting
StopCombatAlarmOnActor
GetUsedItemLevel
GetUsedItemActivate
SetWeather sw Sets the active weather to the specified type
ForceTakeCover TakeCover Forces a actor to move away from the target actor for a period of time
ModBarterGold
SetBarterGold
GetBarterGold
IsTimePassing
IsPleasant
IsCloudy
TrapUpdate
SetQuestObject
ForceActorValue ForceAV Does modav XXX (value - getav XXX). player.forceav luck 25
ModPCSkill ModPCS Modify the Players Skill. modpcs Blunt, 10
ModPCAttribute ModPCA Modify an actor value. modpca luck, 10
EnableFastTravel
GetArmorRatingUpperBody
GetParentRef
PlayBink
GetBaseActorValue GetBaseAV Get a base actor value. player.getbaseav luck
IsOwner get the ownership of the ref
SetOwnership
IsCellOwner get the ownership of the ref
SetCellOwnership
IsHorseStolen
SetCellFullName
SetActorFullName
IsLeftUp
IsSneaking
IsRunning
GetFriendHit
IsInCombat
SetPackDuration
PlayMagicShaderVisuals
PlayMagicEffectVisuals
StopMagicShaderVisuals
StopMagicEffectVisuals
ResetInterior
IsAnimPlaying
SetActorAlpha
EnableLinkedPathPoints
DisableLinkedPathPoints
IsInInterior
ForceWeather fw Forces the active weather to the specified type, without transition.
ToggleActorsAI
IsActorsAIOff
IsWaterObject Water condition used for drinking animation.
UnusedFunction15
IsActorUsingATorch
SetLevel
ResetFallDamageTimer
IsXBox
GetInWorldspace
ModPCMiscStat edit GENERAL STATISTIC ModPCMiscStat "speech successes" 50 or -50 (name in quotes exactly as pipboy), for edit "bobbleheads found" also need: set"38959".bobbles to 9999
GetPCMiscStat show GENERAL STATISTIC GetPCMiscStat "bobbleheads found"
IsActorEvil
IsActorAVictim
GetTotalPersuasionNumber
SetScale Set the scale of an object
ModScale Modify the scale of an object
GetIdleDoneOnce
KillAllActors
GetNoRumors
SetNoRumors
Dispel Can be used to remove equipment (armor, clothing) effects left over from improper removal of equipment player.dispel 0003D330
WhichServiceMenu
TriggerHitShader
FunctionUnused16
Reset3DState
IsRidingHorse
DispelAllSpells
UnusedFunction17
AddAchievement
DuplicateAllItems
IsInDangerousWater
EssentialDeathReload
SetShowQuestItems
DuplicateNPCStats
ResetHealth
SetIgnoreFriendlyHits sifh Set whether an actor should ignore friendly hits (0-no, 1-yes)
GetIgnoreFriendlyHits gifh See if an actor is ignoring friendly hits
IsPlayersLastRiddenHorse
SetActorRefraction
SetItemValue
SetRigidBodyMass
ShowViewerStrings
ReleaseWeatherOverride
SetAllReachable
SetAllVisible
SetNoAvoidance
SendTrespassAlarm
SetSceneIsComplex
Autosave
StartMasterFileSeekData
DumpMasterFileSeekData
IsActor
IsEssential
PreloadMagicEffect
ShowDialogSubtitles
UnusedFunction27
IsPlayerMovingIntoNewSpace
UnusedFunction28
UnusedFunction29
GetTimeDead
GetPlayerHasLastRiddenHorse
GetLinkedRef
DamageObject
IsChild
UnusedFunction1
GetLastPlayerAction
IsPlayerActionActive
SetTalkingActivatorActor
IsTalkingActivatorActor
ShowBarterMenu
IsInList
UnusedFunction18
AddPerk
RewardXP
ShowHackingMiniGame
ShowSurgeryMenu
ShowRepairMenu srm Opens repair menu. player.srm allows free repair of items up to the player's skill level, if enough money is present to enact the repair.
FunctionUnused19
AddNote
RemoveNote
GetHasNote
AddToFaction
RemoveFromFaction
DamageActorValue DamageAV Damage an actor value.
RestoreActorValue RestoreAV Restore an actor value.
TriggerHUDShudder hudsh Trigger shudder effect on HUD. Params=Intensity/Duration.
SetDisposition SetDisp Sets the dispostion with modifiers
ShowComputersInterface
SetGlobalTimeMultiplier
GetHitLocation What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...
IsPC1stPerson pc1st Is the player playing in 1st person mode?
PurgeCellBuffers pcb Forcibly unloads all unattached cells in cell buffers.
PushActorAway
SetActorsAI
ClearOwnership
GetCauseofDeath What killed the actor
IsLimbGone Is BGSBodyPart::LIMB_ENUM been dismembered
IsWeaponInList Is the current weapon in the form list
PlayIdle Play this idle on the current actor.
ApplyImageSpaceModifier imod Adds an imagespace modifier to the active list
RemoveImageSpaceModifier rimod Removes an imagespace modifier from the active list
HasFriendDisposition
FunctionUnused20
FriendDispositionBoost
SetCellImageSpace
ShowChargenMenu
GetVATSValue
IsKiller
IsKillerObject
GetFactionCombatReaction
UseWeapon
EvaluateSpellConditions
ToggleMotionBlur tmb Toggle Motion Blur for the selected reference
Exists
GetGroupMemberCount
GetGroupTargetCount
SetObjectiveCompleted Set objective completion status: 0-Off, 1-On
SetObjectiveDisplayed Set objective displayed status: 0-Off, 1-On
GetObjectiveCompleted Get objective completion status: 0-Off, 1-On
GetObjectiveDisplayed Get objective displayed status: 0-Off, 1-On
SetImageSpace
PipboyRadio prad Control the Pipboy radio. Enable, Disable, Tune
RemovePerk
DisableAllActors
GetIsFormType
GetIsVoiceType
GetPlantedExplosive
CompleteAllObjectives Complete all of a quest's objectives completeallobjectives Quest_ID
IsActorTalkingThroughActivator
GetHealthPercentage
SetAudioMultithreading
GetIsObjectType
ShowChargenMenuParams
GetDialogueEmotion
GetDialogueEmotionValue
ExitGame
GetIsCreatureType
SetMerchantContainer
RemoveMerchantContainer
ShowWarning
EnterTrigger
MarkForDelete
AddItemHealthPercent
PlaceAtMeHealthPercent
GetInZone
DisableNavMesh Disable navmesh by FormID
EnableNavMesh Enable navmesh by FormID
HasPerk
GetFactionRelation
IsLastIdlePlayed
SetNPCRadio snr Enable/Disable NPC radio playback: 0-Off, 1-On
SetPlayerTeammate
GetPlayerTeammate
GetPlayerTeammateCount
OpenTeammateContainer Allows you to access the targeted NPC's inventory
ClearFactionPlayerEnemyFlag
ClearActorsFactionsPlayerEnemyFlag
GetActorCrimePlayerEnemy
GetActorFactionPlayerEnemy
SetPlayerTagSkill
IsPlayerTagSkill
GetPlayerGrabbedRef
IsPlayerGrabbedRef
PlaceLeveledActorAtMe
UnusedFunction
ShowLockpickMenu
GetBroadcastState
SetBroadcastState
StartRadioConversation
GetDestructionStage
ClearDestruction
CastImmediateOnSelf CIOS
GetIsAlignment
ResetQuest
SetQuestDelay
ForceActiveQuest
GetThreatRatio
MatchFaceGeometry
GetIsUsedItemEquipType
GetPlayerName
FireWeapon
ShowTutorialMenu
AgeRace
MatchRace
SetPCYoung
SexChange
ShowSPECIALBookMenu
GetConcussed
SetZoneRespawns
SetVATSTarget
GetMapMarkerVisible
ResetInventory
ShowSPECIALBookMenuParams
GetPermanentActorValue GetPermAV Get an actor value ignoring temporary modifiers. player.getav luck
GetKillingBlowLimb Which BGSBodyPart::LIMB_ENUM received the killing blow
ShowBarberMenu Opens a menu that enables you to only change your hair style.
ShowPlasticSurgeonMenu
TriggerLODApocalypse
GetWeaponHealthPerc
SetWeaponHealthPerc
ModWeaponHealthPerc
GetRadiationLevel
ShowAllMapMarkers tmm Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
ShowChargenMenuModValues
ResetAI
SetRumble Creates rumble in the controller (left motor) (right motor) (duration)
SetNoActivationSound Set the sound to play when activation fails (Sound)
ClearNoActivationSound Clear the activation failure sound
GetLastHitCritical
PlayMusic
SetLocationSpecificLoadScreensOnly
ResetPipboyManager
SetPCToddler
IsCombatTarget
RewardKarma Used to add or subtract Karma RewardKarma 100
TriggerScreenBlood tsb Trigger screen blood
GetVATSRightAreaFree
GetVATSLeftAreaFree
GetVATSBackAreaFree
GetVATSFrontAreaFree
GetIsLockBroken
IsPS3
IsWin32
GetVATSRightTargetVisible
GetVATSLeftTargetVisible
GetVATSBackTargetVisible
GetVATSFrontTargetVisible
AttachAshPile
SetCriticalStage
IsInCriticalStage
RemoveFromAllFactions
GetXPForNextLevel
ShowLockpickMenuDebug
ForceSave
SetSPECIALPoints
AddSPECIALPoints
SetTagSkills
AddTagSkills
Sin
Cos
Tan
Sqrt
Log
Abs
GetQuestCompleted
ForceTerminalBack
PipBoyRadioOff
AutoDisplayObjectives
IsGoreDisabled
FadeSFX
SetMinimalUse
SetPCCanUsePowerArmor Sets whether or not you can wear power armor. Use 1 to enable it or 0 to disable it. SetPCCanUsePowerArmor 1
ShowQuestStages Show all the stages of the quest ShowQuestStages Quest_ID
GetSpellUsageNum
ForceRadioStationUpdate
GetActorsInHigh
HasLoaded3D
DisableAllMines
SetLastExtDoorActivated
KillQuestUpdates
IsImageSpaceActive
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