|For the quest, see Galaxy News Radio (quest).|
For the location, see GNR building plaza.
Galaxy News Radio was a pre-War radio station based in Washington, D.C. and a subsidiary of Galaxy News Network. By 2277, Galaxy News Radio had been repurposed by Three Dog into a community radio station that reported on the happenings around the Capital Wasteland.
- 1 Background
- 2 Format
- 3 Related quests
- 4 Tracks
- 5 Introductions
- 6 News and drama
- 6.1 Generic reports
- 6.2 Broken Steel generic reports
- 6.3 Quest-specific
- 6.4 Public Service Announcement
- 6.5 Drama
- 6.6 Notes
- 6.7 Main quest news reports
- 7 Side quest news reports
- 8 Notes
- 9 Behind the scenes
- 10 Bugs
- 11 Gallery
- 12 References
Background[edit | edit source]
Galaxy News Radio is the remnant of the pre-War Galaxy News Network. An energetic man named Three Dog created the radio station in 2272 with the help of a technician named Margaret. By 2277 it is the most popular radio station in the Capital Wasteland. Three Dog also provides a commentary on the actions of the Lone Wanderer. The station plays music from a selection of twenty pre-War songs. These songs all focus around 1940s American hits. This radio station plays more or less late 40s blues, pop, and some early 50s proto-rockabilly, compared to the Enclave radio who play more traditional patriotic songs.
Format[edit | edit source]
Galaxy News Radio (GNR) splits its time between wasteland news, survival advice, and big band music. Three Dog operates the station as part of the "Good Fight," which he explains is his attempt to inform inhabitants of the Capital Wasteland how "things really are" and expose the Enclave's true intentions. He also explains that the reason he plays the same few songs over and over is that they are the only records that he's been able to locate in playable condition.
As the Lone Wanderer advances throughout the game, they will periodically hear Three Dog report on their exploits, each based on how they handled a given situation. For example, if the Lone Wanderer disarms the nuke as part of The Power of the Atom, Three Dog will mention this event specifically in a news broadcast.
Before each quest-related news broadcast, Three Dog will refer to the Lone Wanderer by their current Karma level. For example, if their current Karma ranking is "Paladin," Three Dog will introduce them by stating, "A Paladin walks among us children. And no, this ain't one of our buddies from the Brotherhood. I'm talking about the knight in shining Vault suit."
If Three Dog dies, he will be relieved on-air by Margaret, his technician. She is far less charismatic and active than Three Dog and will simply play record after record, occasionally breaking in to announce that she has taken over for the normal DJ because he is dead and all she has to play are the records. Margaret's broadcasts will continue for the duration of the game; she cannot be encountered in any sense.
Fallout 4[edit | edit source]
A Galaxy News Radio (also known as Silver Shroud Radio) appears in the Commonwealth, however, it is not the news, survival advice, and big band music broadcast by Three Dog. Instead, it is operated by Kent Connolly and plays episodes of The Silver Shroud radio play, as well as radio speeches by Connolly himself, with the Pre-War GNR radio intro in-between each episode. It has a limited range centered around Goodneighbor, extending as far west as Boston Common and as far north as Pickman Gallery.
|The following is based on Creation Club content and has not been confirmed by canon sources.|
Fallout 3's GNR Building Plaza reappears in the Creation Club content "Capital Wasteland Mercenaries" where it is being defended by a team of mercenaries called the Good Fighters against Talon Company.
|End of information based on Creation Club content.|
Related quests[edit | edit source]
- Galaxy News Radio: GNR's initial signal quality is poor; it can barely be heard in Megaton and fades out entirely as one gets further away. Patrons inside of Moriarty's Saloon comment on this being a recent development. Gob, in particular, responds by physically hitting the radio in annoyance, with Nova explaining that it's the signal and not the radio that's the problem. If the Lone Wanderer decides to meet Three Dog as part of the main questline, he explains that his relay dish on the Washington Monument was destroyed when a super mutant shot it to pieces, severely reducing his overall transmission range. The Lone Wanderer can obtain a replacement relay dish from the Virgo II lunar lander in the Museum of Technology and install it on the Washington Monument, which results in the station becoming one of three that can be picked up anywhere within the Capital Wasteland (the other two are Enclave Radio and Agatha's Station).
Tracks[edit | edit source]
The following twenty licensed tracks cycle on Galaxy News Radio, listed here by song title and performer in the order found in the Fallout 3 credits. Songs licensed from APM Music, Inc. do not credit performers; the composer is listed if available.
- A Wonderful Guy by Tex Beneke featuring Claire Chatwin (1949)
- Anything Goes by Cole Porter with Vince Giordano and the Nighthawks (1934)
- Boogie Man by Sid Phillips (late 1940s)
- Butcher Pete (Part 1) by Roy Brown (1950)
- Civilization, also called "Bongo Bongo Bongo", by Vic Schoen and his Orchestra, featuring Danny Kaye and The Andrews Sisters (1947)
- Crazy He Calls Me by Billie Holiday (1949)
- Easy Living by Teddy Wilson and His Orchestra, featuring Billie Holiday (1937)
- Fox Boogie(sports Boogie) by Gerhard Trede (1998)
- Happy Times by Bob Crosby (1949)
- I Don't Want to Set the World on Fire by The Ink Spots (1941)
- I'm Tickled Pink by Jack Shaindlin
- Into Each Life Some Rain Must Fall by Ella Fitzgerald and The Ink Spots (1944)
- Jazzy Interlude by Billy Munn (Early 1900's)
- Jolly Days by Gerhard Trede (1995)
- Let's Go Sunning by Jack Shaindlin (1954)
- Maybe by The Ink Spots (1940)
- Mighty, Mighty Man by Earl Barnes and his Orchestra, featuring Roy Brown (1948)
- Rhythm For You by Eddy Christiani and Frans Poptie (1948)
- Swing Doors by Allan Gray (1935)
- Way Back Home by Bob Crosby & The Bob Cats (1950)
Note that parts of the song "Jazzy Interlude" are played at the beginning and end of The Adventures of Herbert "Daring" Dashwood broadcasts.
Introductions[edit | edit source]
After a round of music, Three Dog states these introductions before beginning his report.
- "Hey everybody, this is Three Dog, your friendly neighborhood disc jockey. What's a "disc"? Hell if I know. But I'm gonna keep talkin' anyway."
- "People of the Capital Wasteland! It is I, Three Dog, your ruler! Hear me, and obey! Oh, sorry, that's that OTHER radio station."
- "Men and ladies, boys and girls, prepare to be astounded, bedazzled, and otherwise stupefied! I am Three Dog, your master of ceremonies!"
- "Hey nifty America. It's me, your president, John Hen... Ahhhh... Gotcha! Three Dog here! How's everyone doin'?"
- "Thrrreeee Dooooggg! That's me, kids. Comin' to you taped from my fortified bunker in the middle of the D.C. hellhole. Ain't life grand?"
- "Because one dog ain't enough, and two is too low, it's me, Three Dog! How you kids handlin' Post-Apocalyptia today?"
- "Hey kiddies, this is Three Dog your voice in the darkness. Or... at least, the radiation."
- "Hellooooo Capital Wasteland! This is Three Dog, coming to you loud and proud from Galaxy News Radio."
- "Wake up, Wasteland! It's me, Three Dog, bringing you all the music and news your little hearts can handle."
- "You're listening to Galaxy News Radio, and I'm your host, Three Dog, lord and master of all I survey!"
- "GNR. Three Dog. All you need to know."
- "What's up Wastelanders? This is Three Dog, and you're listening to GNR! That's Galaxy News Radio, in case you forgot..."
- "Got lots of stuff goin' down in Post Apocalyptia these days. Here some of the latest news."
- "And here's... me! With the news."
- "Ah yes, time for the news."
- "We interrupt our regularly scheduled program for some news."
- "News time, children."
- "Seems we've got a bit of news. Just listen to this."
Broken Steel introductions[edit | edit source]
- "What rhymes with "shoes" and often gives you the blues? That's right, it's time for the cashews! Okay, that doesn't really rhyme. How 'bout… news?"
- "Let me ask you something, children. You hungry for some 200-year old Salisbury steak, or you hungry for some news? I'm guessing news. Here ya go."
- "Here's the latest news. Unemployment is down, stocks are up, and the U.N. has just declared global peace forever! Now the real news. *Sigh*"
- "Everyone ready for the Capital Wasteland's latest news? Me neither, but it's that time again."
Outros[edit | edit source]
Three Dog says these before either going onto a song or a public service announcement.
- "Thanks for listening, children. This is Three Dog, and you're listening to Galaxy News Radio. We're Radio Free Wasteland, and we're here... for you."
- "Until next time, this is Three Dog, and you're listening to Galaxy News Radio, Bringing you the truth, no matter how bad it hurts."
Song announcements[edit | edit source]
Three Dog comments on the song he is about to play. After a short time of gameplay, he will stop announcing the song. He may also make conclusions, simply saying "That was" and the artist with the name of the song.
- "Now... some music."
- "And now... some music."
|The following is based on bugged content.|
- "It's Roy Brown, singin' about the one, the only, "Butcher Pete"!"
- "Up next is Roy Brown, tellin' us all about that, "Mighty Mighty Man.""
- "Here's Bob Crosby, singin' to us all about, "Happy Times.""
- "This is Bob Crosby, takin' us, "Way Back Home.""
- "It's the Ink Spots, and "Maybe.""
- "This is the Ink Spots, with their timeless classic, "I Don't Want to Set the World on Fire.""
- "It's Billie Holiday with... "Crazy He Calls Me.""
- "How about some "Easy Living," from everyone' favorite songstress, Billie Holiday?"
- "Here's Danny Kaye and Andrew Sisters, crooning about - what else? - "Civilization.""
- "It's the "First Lady of Song" herself, Miss Ella Fitzgerald, telling us that, "Into Each Life Some Rain Must Fall." Ain't that the truth, sister."
- "Here's Tex Beneke with... "A Wonderful Guy.""
- "It's Cole Porter and "Anything Goes.""
|End of information based on bugged content.|
If Three-Dog dies, Margaret will take his place on the radio as the acting DJ and announce the songs instead.
- "If Three Dog were here, he'd say something witty. But he's not. 'Cause somebody killed him. So you get me playing music. Yay."
- "Margaret here bringing you uhh... music. Why just music? Because I'm just a technician, and some asshole murdered our DJ. Hooray."
- "It's me again, Margaret the technician, talking into the microphone and hoping somebody gives a shit! Enjoy the music. "
- "This is Margaret and you're listening to... Oh, the hell with it. Listen to some music and pray we find someone to replace Three Dog!"
- "This is Margaret again, with another funtabulous round of ancient music. Three Dog's dead, and that's all I got! "
News and drama[edit | edit source]
Three Dog reports three types of news (generic, quest-specific, and public service announcement) and occasionally plays one drama.
Generic reports[edit | edit source]
Broken Steel generic reports[edit | edit source]
Quest-specific[edit | edit source]
Quest-specific news covers both main and side quests. There are three options pertaining to each of them: unresolved, path A and path B. Not all quests will have all paths.
Public Service Announcement[edit | edit source]
- "Time once again for an important GNR Public Service Announcement."
- "Now listen close for this important Public Service Announcement."
- "Up next we've got a Public Service Announcement. Listen up, children. This stuff's important."
- "And now, a super important Public Service Announcement."
- "Just a friendly reminder to all you would-be bigots out there Ghouls are people too. You see, children, Ghouls are simply humans who've been exposed to an ungodly amount of radiation and haven't had the good fortune to die. Sure, they may look like hideous zombies from an old monster flick, but their hearts, their souls, their tears are all very much human. So please, if you meet one of the Capital Wasteland's many Ghouls, leave your prejudice at the door an your pistol in its holster. Ah yes, one important caveat, kiddies. Those Feral Ghouls that prefer the dark, dank underground? They ARE basically mindless zombies. So kill as many as you damn well please."
- "Remember, children, when the Raiders come, there ain't no shame in locking your doors, barricading the windows, and cowering under the nearest bed. When these psychos come to play, they have one thing on their minds making your life as fucking miserable as humanly possible. Raiders can't be bargained or reasoned with, and there ain't no use surrenderin', cause they'll just shoot you anyway. So run, hide or fight if you've got the balls and the guns. But for God's sake, don't go wavin' the white flag. They'll just strangle you with it."
- "For all you guys and gals tempted by the thought of scavving in the downtown D.C. ruins, here's a tip... You see, children, the Frankensteins might violently and horrifically rip you to shreds but only if you're lucky. According to most of our reports on the Super Mutants, they actually prefer capturing their victims and hauling them off to God-knows-where. Consider yourself officially warned."
- "Listen kiddos, never forget the importance of periodic weapon maintenance. Rifle, pistol, police baton I don't care which. If your weapon is falling apart, the only Wasteland asshole it's gonna kill is you. So be smart. Salvage those parts and make repairs whenever you can."
- "Don't feed the Yao Guai! That is all."
- "We all know the dangers of radiation, but with the right precautions, you CAN prevent accidental death or even eewww ghoulification. Keep your eyes on those geiger counters, kids. Tick, tick, tickety means run your ass outta there, and then pop some RadAway for good measure. If you do need to head into the heat, be smart give yourself a nice boost of RadX first. Remember, only you can prevent human flesh fires."
Drama[edit | edit source]
The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle[edit | edit source]
The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle is a radio drama. Produced by Three Dog a few years prior to 2277, it was created in the style of the radio plays from before the Great War. Unlike the pre-War plays, these stories are all true, according to Dashwood and evidenced by the corpse of Argyle at Rockopolis. They are often played and became a favorite program across the Capital Wasteland. In game the four episodes below are played in a loop.
Escape from Paradise Falls![edit | edit source]
- Dashwood: You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle! Today's episode - escape from Paradise Falls!
- Argyle: So little faith, boss. I could disarm this Slaver junk with my eyes closed. One second... <click!> there! Now for yours... stand still! <click!>
- Dashwood: Argyle, you magnificent bastard! You did it!
- Argyle: Don't thank me yet, boss. We still need to get out of here. Let's go! While the guard's away from the front gate!
- Dashwood: Not so fast, my flesh-rotten friend! That girl we came in with. We're the only chance she's got. Come on!
- Argyle: Sigh. Always with the dames.
- <Sound of movement, huffing and puffing>
- Dashwood: All right. She's locked in there. They call it... "the box." First, we need to remove that guard...
- Argyle: Allow me. <walking> Hey fella, got a light?
- Slaver: Huh?
- Argyle: Lotus... kick! Yieee!! Ugh!
- Dashwood: Ha ha! Now, the door.
- Argyle: Child's play, boss. <click> <sound of opening door> Okay lady, you're rescued. Now let's get out of... What? Boss, it's empty!
- Slaver: Hands up, chumps. Nobody escapes from Paradise Falls. Now let's move back to the pen, nice and slow, before...
- Penelope: Drop the steel, you Slaver scumbag. <sound of a hit> You boys all right? I busted out of that box and was almost home free when I noticed your predicament.
- Argyle: Wait a minute! We do the rescuing around here, sister.
- Dashwood: Now, now, Argyle! No need to be hasty. We owe this young lady our thanks. Miss...
- Penelope: Penelope Chase, fortune hunter. You can buy me a beer later. Now let's cut this shindig short and get the bloody hell out of here! Come on!
- Dashwood: Argyle, old friend. I think I'm in love...
- <closing music>
- Dashwood: Be sure and tune in next time, for another exciting adventure of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle!
Super Mutant Mayhem![edit | edit source]
The three must survive and defeat a nasty horde of super mutants.
- Dashwood: You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle! Today's episode - Super Mutant Mayhem!
- <sounds of gunfire>
- Argyle: Ha! That'll teach those Slaver slimebags to follow us. Looks like that's the last of them, boss.
- <sound of walking over gravel>
- Dashwood: So, Ms. Chase... How did you come to be, ahh... "held up" in Paradise Falls?
- Penelope: My friends call me Penelope, and let's just say those Slavers don't take too kindly to people disrupting their caravans. And by "disrupt" I mean "blow up."
- Dashwood: Ha! Now that's what this Wasteland needs - more women with spunk and explosives! So tell me, Penelope, what's the next stop on...
- Super mutant: Stupid human! Shut up now! <sound of guns cocking> You come with us now!
- Argyle: Super Mutants!
- Penelope: Out of the frying pan...
- Dashwood: Now see here, you hulking horrors! This young lady has been through quite enough for one day! Holster your weapons or...
- Dashwood: It's not what he's taking out my dear, but rather what he's putting in. Duck and Covveerrr!
- <loud explosions>
- Argyle: Heh heh. The old "Shady Sands Shuffle." It sure brings me back. You two smoothskins okay?
- Penelope: My my, Argyle. You are rather resourceful for a Ghoul, aren't you?
- Dashwood: Are you kidding, my dear? Argyle has saved my skin more times than I care to remember. I hardly know how I got by before I met him.
- Argyle: With all due respect, boss - you didn't. If you remember, it was me who got you out of that little "situation" in...
- Dashwood: Ahh, now, Argyle old chum. Let's not, um, bore the beautiful Miss Chase with those ancient exploits.
- Penelope: Oh, I don't know, Daring. For example, that name of yours. I happen to like "Herbert." Why the...
- <sound of a child screaming>
- Argyle: Boss, that sounds like a kid screaming! And it's coming from those ruins!
- Dashwood: Quite right, old Chum. Save those questions, Miss Chase. If we survive what happens next, I may even answer them!
- Dashwood: Be sure and tune in next time, for another exciting adventure of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle!
In the Black Widow's Web![edit | edit source]
The three arrive in Rockopolis, and Penelope reveals a secret.
- Dashwood: You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle! Today's episode In the Black Widow's Web!
- Dashwood: Well, those Super Mutants are persistent if nothing else! A word of advice - keep running!
- Penelope: In those hills up there! Isn't that where the hidden village of Rockopolis is located? If only we knew where it was...
- Dashwood: Turns out you're in good company, Miss Chase. Argyle and I are old friends of Rockopolis. Know the secret knock and everything!
- Argyle: Boss! That's privileged information! You can't just...
- Dashwood: Now now, old chum! Miss Chase is hardly going to violate the secrets of Rockopolis. Isn't that right, Miss Chase? Besides, necessity calls!
- Penelope: So you do know where it is! Well come on then, those Super Mutants can't be far behind!
- Dashwood: Just over here! This large boulder! And now... the secret knock. And... voila!
- Penelope: Now that's what I call a getaway, Daring! So tell me, do you take all your girlfriends here?
- Dashwood: Oh, no, Miss Chase! I can assure you, this will be our special place.
- Argyle: Listen to yourself, boss! This is Rockopolis! One of the safest places in the Wasteland, and you just showed a stranger where it is!
- Dashwood: Ignore my manservant's mutterings, Penelope. He has a penchant for the dramatic you see. Why one time...
- Penelope: Oh, I don't know, Daring darling. I find the ghoul's instincts to be... frighteningly accurate.
- Dashwood: Here I thought we were friends. And now you have a gun in my face. Bad form, Miss Chase. Bad form.
- Penelope: Jabber all you want. In about 30 seconds, my associates from Paradise Falls will join us.
- Argyle: I knew it! I knew this dame was no good! But it's worse than I thought. She's the Black Widow! The leader of the Slavers!
- Penelope: Quite right. We've been trying to capture these Rockopolis rodents for years. Never could have done it without you, Daring.
- Dashwood: Looks like I've gotten us into one heck of a pickle, Argyle old chum. One heck of a pickle indeed...
- Dashwood: Be sure and tune in next time, for another exciting adventure of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle!
Between Rockopolis and a Hard Place![edit | edit source]
Daring and Argyle must defeat Mrs. Chase, the slavers, and King Crag to escape Rockopolis.
- Dashwood: You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart Ghoul manservant Argyle! Today's episode - Between Rockopolis and a Hard Place!
- Penelope: Just ease away, zombie. No funny business...
- Argyle: Funny business? Miss Chase, you hurt my feelings. I mean, there ain't nothin' funny about... the Eagle Clawwww!!!
- Penelope: Aggghhhh!
- Dashwood: Good God, Argyle! You... You ripped out her heart!
- Argyle: Ah, I always knew this broad was heartless. Get it, boss? Heartless?
- Dashwood: Your kung fu skills may be unparalleled, old chum, but your comic delivery leaves something to be desired...
- King Crag: What is the meaning of this?!
- Dashwood: Oh magnificent King Crag, fearless leader of Rockopolis! It's me, Daring! Daring Dashwood?
- King Crag: Herbert Dashwood? Ugh... I should have known. But who is this... this dead woman? And... is that her... heart?
- Argyle: She's the least of your worries, Craggy. In a few seconds, the Slavers are gonna be breaking down your rocky front door!
- King Crag: Slavers? You led the Slavers here? To Rockopolis? You idiots! Do you realize what you've done!
- Dashwood: Inspired you to tighten your defenses?
- King Crag: Dashwwwooooddd!
- Argyle: Warm welcome's over boss! Time to scram!
- King Crag: Citizens of Rockopolis! Destroy these interlopers!
- Dashwood: This way, Argyle! Into the caves! It's our only chance! (sound of running)
- Argyle: They're gaining on us boss! That cliff up ahead - you think you can jump it? You ain't as spry as you used to be...
- Dashwood: Child's play, you withering worry wort! Watch... tthhiiss. Woooaaaahhh!!
- Argyle: Boss! Don't worry, I'm coming!
- Dashwood: Best hurry, old chum... I can't hang on... much longer... I think this could be the end... of...
Notes[edit | edit source]
- Three Dog will continue to play "The Adventures of Herbert 'Daring' Dashwood" on GNR if Herbert Dashwood is killed.
Main quest news reports[edit | edit source]
- "Escape! "
- "Escape! "
- "Galaxy News Radio after Following in His Footsteps. "
- "Galaxy News Radio. "
- "Tranquility Lane but before The Waters of Life. "
- "The Waters of Life. "
- "Finding the Garden of Eden "
- "Finding the Garden of Eden. "
- "The American Dream with good Karma and without killing President Eden "
- "I'm coming to you live with a special report! Ding, dong, the sanctimonious, self-righteous, self-proclaimed Presidential asshole is dead! The Enclave's not-so-secret base way up in the northwest just went kablooey! And I have reports, damn good ones, that Eden didn't make it out alive! Sure enough, the Enclave radio station is officially offline. Hell, check for yourself if you don't' believe me! And if that weren't good enough news, word is our old friend from Vault 101 made it out of there in one piece. Keep fighting the good fight, kid! We're with you all the way! In other news, the Brotherhood of Steel has amassed a large assault force at the Citadel. Time for a showdown with the remaining Enclave forces at the Jefferson Memorial? You keep listening, children, and GNR will keep you posted!"The American Dream with good Karma and convince President Eden to self-destruct himself and the base.
- "The American Dream with evil Karma and without killing President Eden "
- "I'm coming to you live with a special report! Ding, dong, the sanctimonious, self-righteous, self-proclaimed Presidential asshole is dead! The Enclave's not-so-secret base way up in the northwest just went kablooey! And I have reports, damn good ones, that Eden didn't make it out alive! Sure enough, the Enclave radio station is officially offline. Hell, check for yourself if you don't' believe me! Now here's the bad news. Unfortunately, the little The American Dream with bad Karma and convince President Eden to self-destruct himself and the base. / from Vault 101 managed to crawl out before the place went kaboom. Can't have everything, I guess. In other news, the Brotherhood of Steel has amassed a large assault force at the Citadel. Time for a showdown with the remaining Enclave forces at the Jefferson Memorial? You keep listening, children, and GNR will keep you posted!"
Side quest news reports[edit | edit source]
Good Karma[edit | edit source]
- "Know what I've decided, children? I'm gonna start a bookclub. Right... NOW! Wanna join? Good, cause you got no choice! Our first masterpiece is called "The Wasteland Survival Guide," written by Megaton/Wasteland Survival Guide with maximum research 's own Moira Brown. Oh, and, get this - researched and co-authored by none other than - yep, you guessed it - that tenacious teenager from Vault 101. Now, let me tell ya. This thing's got all sorts of useful tips. Where to find food, how to deal with radiation, tons o' stuff. Survive, Thrive, and Revive, that's the name of the game. The book is the Wasteland Survival Guide! Pick up your copy today!"
- "Those scumbag Slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! But what's this? The bothersome bumblebee looked suspiciously like a certain kid, from a certain vault... You heard it here first, faithful listeners. The Wanderer showed up at slaver central and bad guys started dropping left and right. Did they sell him a bum slave and then refuse the refund, or was it some elaborate rescue operation? But more importantly - does it even matter worth a damn? Slavers are dead, slaves are free. That's a win-win if you ask me, children."Rescue from Paradise by killing all the slavers.
- "Those scumbag Slavers way over in Paradise Falls had one big ole bee on their bonnet, and this baby knew how to sting. Gasp! But what's this? The bothersome bumblebee looked suspiciously like a certain kid, from a certain vault... You heard it here first, faithful listeners. The Wanderer showed up at slaver central and bad guys started dropping left and right. Did they sell her a bum slave and then refuse the refund, or was it some elaborate rescue operation? But more importantly - does it even matter worth a damn? Slavers are dead, slaves are free. That's a win-win if you ask me, children." - Complete Rescue from Paradise by killing all the slavers.
- "Got some great news out of the town of Megaton. Turns out that live atomic bomb in the town's center has finally been deep-sixed for good. The town's sheriff, one Lucas Simms, commissioned the one, the only lone wanderer from Vault 101 to disarm the nasty nuke, and the kid delivered. Hey, nice work 101. Next time you're in the neighborhood, pop into the studio. Ole Three Dog's toaster's been on the fritz..."The Power of the Atom by disarming Megaton's atomic bomb
- "The Nuka-Cola Challenge "
- "Stealing Independence "
- "Reilly's Rangers successfully. "
- "Reilly's Rangers "
- "Now, the Lone Wanderer, aka "that kid from Vault 101," has done some pretty interesting things, but this one takes the cake. My contacts report that he recently went on a highly dangerous excursion to recover -drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Here's the best part. The violin was for an old woman named Agatha, who has taken to the airwaves herself to share some truly beautiful music. Agatha, we love ya. Keep playin', sister. And Vault kid? You've helped make the Capital Wasteland a better place. Hats off, my friend."Agatha's Song by returning the Stradivarius to Agatha
- "Now, I've got new reports from the settlement known as Bigtown that Little Big Trouble in Big Town by teaching the town's people to defend themselves / Vault / has helped them out with one hell of a mess. Somethin' about a rescue from Super Mutants, if you can believe that. Nice going, kid."
- "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous Giant Ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, thankfully, gets better. You see, not only did Those! by finding a place for Bryan Wilks to stay / Vault 101 stop the Ant problem, / also found little Bryan Wilks a new home. So if you see Bryan and his new parents, wish them all good luck. Oh, and 101? Nice work."
- "Looks like our friend from Vault 101 has turned amateur abolitionist, lending a hand to the folks at the Temple of the Union. Is the tide finally turning for those scumbag Slavers? Lordy knows it's been open season on defenseless settlers long enough. So if you're a slave on the run, the time for lying low is long gone. Head to the Temple of the Union and keep your head held high. Slavers of the Capital Wasteland, consider this the big "fuck you" you've had coming since starting this scurrilous skin trade. And special thanks to 101, for kicking the bad guys where it counts their wallets. If you happen to make it down to the Mall, you just may notice that a previously decapitated statue has had an unexpected reunion... with it's head. Thanks to the kid from Vault 101, for assisting with this little bit of civic restoration. Now if Head of State by helping the slaves / could just remove all those ugly pipes from the Jefferson Memorial..."
- "A big 'thank you' goes out to the mysterious traveler from Vault 101, for saving the little town of Canterbury Commons. From who, you ask? A couple of self-obsessed super psychos called... the AntAgonizer and the Mechanist! Hey, I couldn't make this shit up if I tried. In any event, the super silly situation's been dealt with, Canterbury Commons is safe, and 101 is the man of the hour." - Complete The Superhuman Gambit without siding with the AntAgonizer or the Mechanist
Neutral Karma[edit | edit source]
- "Those scumbag Slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! Gasp! But what's this? The bothersome bumblebee looks suspiciously like a certain kid, from a certain vault... Look, all I'm sayin' is the Wanderer showed up, and then some slaves mysteriously escaped. Coincidence? Oh, I think not..."Rescue from Paradise without turning Paradise Falls hostile.
- "Rescue From Paradise with Strictly Business enabled and at least one slave candidate enslaved or dead. "
- "Those scumbag slavers way over in Paradise Falls have one big ole bee on their bonnet. Buzz, buzz, buzz, buzz! But Three Dog, the selling of live human beings is completely fucked up! Yes, children. Yes it is. So what was the Vault kid doing out there? You do the math."Rescue From Paradise with Strictly Business enabled and at least one slave candidate enslaved or dead.
- "Tenpenny Tower by helping Roy Phillips " - Complete
- "Now, the Lone Wanderer, aka "that kid from Vault 101," has done some pretty interesting things, but this one takes the cake. My contacts report that he recently went on a highly dangerous excursion to recover -drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Now here's where the story gets sketchy, in true Capital Wasteland style. The kid THEN delivered the violin to some guy at Rivet City, NOT the old lady who had commissioned the retrieval job. Ohhh... Bad form, 101. Bad form, indeed..."Agatha's Song by selling the Soil Stradivarius
- "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous Giant Ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, unfortunately, gets even worse. You see, Those! without finding a place for Bryan Wilks to stay / Vault 101 may have stopped the Ant problem, but he couldn't / bothered to help poor little Bryan. Noooo. But, what did / do with the boy, Three Dog? Where's Bryan Wilks now? I'll tell you where Bryan Wilks is. That little boy is stuck in a fucking box, that's where! Good God, 101, have you no conscience? You left the kid to rot in that fallout shelter. I have witnesses! So for the love of God, if someone is in the vicinity of Grayditch, could you please give the kid a Nuka-Cola, a Salisbury steak, something?"
- "Trouble on the Homefront "
Bad Karma[edit | edit source]
- "Wasteland Survival Guide by lying in your research or with minimal research "
- "Strictly Business (Completing Rescue From Paradise triggers this) "
- "Tenpenny Tower by killing Roy Phillips "
- "You Gotta Shoot 'Em in the Head "
- "Children, I'm afraid I've got some terrible, terrible news. GNR sources have confirmed that the mushroom cloud seen in the vicinity of Megaton was in fact... Megaton. It's been no secret that the pre-war nuke in the center of town had a live atomic core, and under the wrong conditions, could still go kaboom. Well go kaboom it has. But it was all just a tragic accident, right? Don't you believe that for a second, folks. Word is that twisted old land grabber Allistair Penny, founder of the posh Tenpenny Tower, has been looking to secure that spot for years. I suspect foul play, folks. But just who did the dirty deed? Ask yourself this why has the kid from Vault 101 been sighted hanging around Tenpenny Tower? Why indeed..."The Power of the Atom by detonating Megaton's atomic bomb
- "Now, the Lone Wanderer, aka "that kid from Vault 101," has done some pretty interesting things, but this one takes the cake. My contacts report that Agatha's Song / recently went on a highly dangerous excursion to recover -drum roll please - a violin. Oh, but not just any ole violin, children... We're talking Stradivarius here. That's one top o' the line fiddle, you dig? Now here's where the story gets sketchy, in true Capital Wasteland style. The kid THEN delivered the violin to some old lady, who shortly thereafter was found stone cold dead AND violinless. Should we suspect foul play? Damn straight. And you're Suspect Numero Uno, vault asshole."
- "Trouble, oh we got trouble, right here in Rivet City! Looks like trusted resident and head of security Harkness has unexpectedly flown the coop. Could this have something to do with The Replicated Man by siding with Zimmer / Vault 101 playing junior gumshoe lately, interrogating everyone about a fugitive from the Commonwealth? Signs point to yes..."
- "Looks like Rivet City's latest visitor, a certain Zimmer from the scientifically superior Commonwealth, has finally packed his bags and headed home. Weird thing is, trusted Rivet City resident and head of security Harkness has abandoned his life here in the Capital Wasteland... and gone with him. A case of unrequited middle-aged romance, or some kind of spontaneously beneficial business arrangement? I'd ask the kid from 101, but I hear The Replicated Man by convincing Harkness to go with Zimmer / 's busy oogling some newly obtained piece of shiny Commonwealth technology. Quite a coinc of dink, that..."
- "We’ve been getting reports of a raging, sustained fire somewhere up north. Yeah, yeah. So what? Well here’s what. Point 1: The kid from Vault 101 was seen in that area just before the fire. Point 2: The smoke and smell from this thing don’t match your typical chemical burn. Reports are, this smells like burning... wood. You heard it here first, children. A forest fire in the Capital Wasteland, where all the trees were ALREADY burnt to a crisp 200 years ago. Only you, 101. Only you."Oasis by burning Harold
- "This, faithful listeners, is the story of a little boy. A little boy... named Bryan Wilks. You see, Bryan's from Grayditch, a small settlement that was recently overrun with overzealous Giant Ants. Bryan, sadly, was the sole survivor. That's where the kid from Vault 101 comes in, and where our story, unfortunately, gets even worse. You see, Those! by selling Bryan Wilks as a slave / Vault 101 may have stopped the Ant problem, but / couldn't be bothered to help poor little Bryan. Noooo. But, what did / do with the boy, Three Dog? Where's Bryan Wilks now? I'll tell you where Bryan Wilks is. He's at fucking Paradise Falls, that's where! Oh, you heard me right! 101, a little defenseless boy begged you for help, and what did you do? You SOLD HIM AS A FUCKING SLAVE! Shame, shame, shame on you..."
References to the player[edit | edit source]
Good Karma[edit | edit source]
- Vault Martyr Level 2: "And now the latest on that enigmatic Vault Martyr, who only recently stepped out of Vault 101 and into our hearts."
- Sentinel Level 3: "So what's everyone's favorite Sentinel been up to? Here's the latest on that sweet kid from Vault 101."
- Defender Level 4: "Now, let's check out the latest on everyone's darling Defender, giving evil the one-two punch out there in the wooly Wasteland."
- Dignitary Level 5: "Okay, children. I've got the skinny on the Capital Wasteland's newest, noblest Dignitary, that charming cat from Vault 101. Check this out."
- Peacekeeper Level 6: "It’s time for an update on that Vault 101 Peacekeeper, a / who proves that not everyone out there... is a complete asshole."
- Ranger of the Wastes Level 7: "Good news, kids! Our old friend from Vault 101 is - get this - still alive! Guess there is a God. Here's your update on the Ranger of the Wastes."
- Protector Level 8: "Now the latest on everyone's favorite runt from Vault 101. / 's out there serving as our Protector, so show the kid some respect. Listen to this."
- Urban Defender Level 9: "And now an update on our very own Urban Defender. Did / leave that vault just to help us? Who cares, man. We owe / either way. Check this out."
- Exemplar Level 10: "Hey, our friend from Vault 101 is at it again. A true Exemplar, showing us all the true meaning of love, compassion, and all that other crap."
- Capital Crusader Level 11: "It's that time again, kids! The adventures of... the Capital Crusader! Yeah! Hurray! Seriously, how can you not dig this / ? Am I right?"
- Paladin Level 12: "A Paladin walks among us, children. And no, this ain't one of our buddies from the Brotherhood. I'm talking about that knight in shining vault suit."
- Vault Legend Level 13: "And now an update on everyone's favorite hero from a hole, a / I feel really comfortable calling - drum roll please - the Vault Legend!"
- Ambassador of Peace Level 14: "Hate. Prejudice. Violence. Leave 'em all behind. The kid from Vault 101 did, so why can't you? The latest on our own Ambassador of Peace."
- Urban Legend Level 15: "Hallelujah! The Urban Legend is real, children! / 's real, and / 's out there, everyday, helping poor shlubs like you. The latest and greatest."
- Hero of the Wastes Level 16: "And now, for another exciting adventure of, "The Hero... of the Wasssssttteesss!""
- Paragon Level 17: "Lordy! I just love that vault / ! Hole-dweller one day, Paragon of all that is good and right in the world the next. And, / 's been busy..."
- Wasteland Savior Level 18: "Hey, out on that ridge! It's Buddha! It's Jesus! No, it's the... Wasteland Savior! Here's an update on Vault 101's homegrown messiah."
- Saint Level 19: "Question. Is there a God, and if so, does he give a shit about the rest of us? I was skeptical, but that was before a certain Saint from Vault 101..."
- Last, Best Hope of Humanity Level 20: "All right, children. It's time for Three Dog to be honest with ya. Here it is, plain as day - I used to think we were all well and truly fucked. The good ole U.S. of A... ahhh, she's a mess. I had pretty much written us all off. But that was before a certain kid from Vault 101... I've always given it to you straight, have I not? For good or ill, Galaxy News Radio has been the voice of truth on these airwaves. So believe me when I tell you that I was wrong. Dead wrong. That kid from Vault 101 is the Last, Best Hope of Humanity. We'll get through this, children. You just gotta believe. For now, listen close, as I share yet another of our friend's adventures."
- later he just says "This just in, my friends. Looks like we've got an update on the Last, Best Hope of humanity himself/herself, the kid from Vault 101."
- Broken Steel add-on
- Restorer of Faith Level 21: "What's the matter, kids? Feeling down? Low on vim, vigor, and the simple will to live? What you need is the latest news on the Restorer of Faith!"
- Model of Selflessness Level 22: "Just when you thought there was no charity, no good, no decency left in this world, everyone's favorite Model of Selflessness surprises ya."
- Shepherd Level 23: "Fear not, my poor lost flock! For the Shepherd of Vault 101 has come to guide you to the promised land! Maybe. Listen to this."
- Friend of the People Level 24: "In today's vicious Yao Guai eat Yao Guai world, the exploits of a certain Friend of the People are usually cause for rejoicing."
- Champion of Justice Level 25:"We may not have superheroes - those two wackos near Canterbury Commons don't count - but we do have our very own Champion of Justice. Listen up."
- Symbol of Order Level 26:"Our Wasteland might be a frigging' mess (hence the name), but there's one person we've come to know as a Symbol of Order, and / 's been busy."
- Herald of Tranquility Level 27:"Call / the Herald of Tranquility, that kid from Vault 101, usually righting any wrongs that cross / path. Here's a new update."
- Light Bringer Level 28:"Only one person can bring a hint of sunshine to this dim and dreary Wasteland. Children, I bring you an update on… the Lightbringer."
- Earthly Angel Level 29: "We may never get to Heaven, children, but at least we've got our own Earthly Angel walking among us. And I've got / latest exploits."
- Messiah Level 30: "Don't lose hope, children. Don't ever lose hope! The kid from Vault 101, the Wasteland's one true Messiah, still walks among us! Just listen to this."
Neutral Karma[edit | edit source]
- Renegade Level 2: "And now the latest on that enigmatic Vault Renegade, who only recently stepped out of Vault 101 and into our lives."
- Seeker Level 3: "So what's that brave little Seeker been up to? Here's the latest on the kid from Vault 101."
- Wanderer Level 4: "Now, let's check out the latest on the Vault 101 Wanderer, as / , well, wanders."
- Citizen Level 5: "Okay, children. I've got the skinny on the Capital Wasteland's newest Citizen. Curious? Of course you are. Check this out."
- Adventurer Level 6: "It seems the lost little / from Vault 101 has become quite the Adventurer these days..."
- Vagabond of the Wastes Level 7: "Got some news for you kiddies. Looks like that / from Vault 101 is still kicking. And now, a friendly update on the Vagabond of the Wastes."
- Wasteland Mercenary Level 8: "Hey! So whatever happened to that kid from Vault 101? Huh? Ooh! Ooh! I know! Man, that / has turned into one hard-edged Wasteland Mercenary."
- Urban Ranger Level 9: "Grow up in a hole, confined and bored? Hit the Wasteland! You, too, can be an Urban Ranger! And now, the latest on the kid from Vault 101."
- Observer Level 10: "Now more on the kid from Vault 101, keeping that moral compass firmly grounded in gray. Angel? Devil? More like neutral Observer at this point."
- Capital Councilor Level 11: "Neutrality, baby. That's today's lesson, taught by our own Capital Councilor. Maybe that vault door leads to Switzerland? Anyway, / 's at it again."
- The Keeper Level 12: "Now, an update on a certain crazy / from Vault 101. Let's call / the Keeper. The Keeper of promises, of secrets, of / own destiny."
- Vault Descendant Level 13: "And now, a little story. A story about a / who climbed out of a hole. I'm talkin' about that Vault Descendent, of course. Here's the latest."
- Pinnacle of Survival Level 14: "Never quit. Never stop believing. That's the story of the cat from Vault 101. Here's the latest on the very Pinnacle of Survival."
- Urban Myth Level 15: "Special report! Da da dum dum, da da da dum dum! This just in The kid from Vault 101 is not just an Urban Myth ! Oh, / 's real all right."
- Strider of the Wastes Level 16: "You've seen / out there, haven't you, wandering the D.C. ruins, looking for adventure? The latest on Vault 101's very own Strider of the Wastes."
- Beholder Level 17: "Ah, the kid from Vault 101. She hurts, she helps, she does whatever she damn well pleases. Sometimes just a watcher... a Beholder, if you will."
- Wasteland Watcher Level 18: " / came from Vault 101... Friend? Foe? Or simple Wasteland Watcher? Here's an update on that kid from the hole..."
- Superhuman Level 19: "I don't know how / 's even still alive, but I've got an update on the kid from Vault 101. I swear, / must be Super-Human or somethin'..."
- Paradigm Level 20: "Alive? Yes. Still wandering? Uh huh. One of the most powerful individuals in the Capital Wasteland? You bet your bobby socks, Susie. I'm talkin' about the kid from Vault 101. Just 19, and this / has been in some serious shit. And there ain't no sign o' stoppin'! Kid from the vault, if you're listening, I want you to know that you are, truly, a Paradigm of Humanity. Keep on fighting, / ! And now for you other faithful listeners, here's an update on our friend."
- later he just says "This just in, my friends. Looks like we've got an update on that Paradigm of humanity, the kid from Vault 101."
- Broken Steel add-on
- Soldier of Fortune Level 21: "So here's the question. How's that smooth-operating Soldier of Fortune from Vault 101 getting along these days? Business, it would seem, is booming…"
- Profiteer Level 22: "Sometimes, in this cold, crazy world, you just want to make a buck. Like that penny-pinching Profiteer from Vault 101. Here's the latest."
- Egocentric Level 23: "I've got new reports in on that wayward soul from Vault 101, the Capital Wasteland's infamous Egocentric. Check this out."
- Loner Level 24: "Now you'd think that Loner from Vault 101 would stay out of the spotlight, but I guess some people just can't help themselves."
- Hero for Hire Level 25: "It shouldn't surprise anyone that the Capital Wasteland's most notorious Hero for Hire is in the headlines once again."
- Model of Apathy Level 26: "If you're tired of nobody giving a crap, I'm afraid you've come to the wrong place. Remember ol' 101? The very Model of Apathy? / 's at it again."
- Person of Refinement Level 27: "Looks like ol' 101 has become quite the Person of Refinement, mostly by taking people's hard-earned caps in exchange for... anything. Take a listen."
- Moneygrubber Level 28: "By now everyone knows that the kid from Vault 101 is a no-good, selfish Moneygrubber, but who knew / was keeping so busy? Listen to this."
- Grey Stranger Level 29: "Neither light, nor dark, not good nor bad, there's one who truly walks down the middle of life's road. Here's an update on that Gray Stranger."
- True Mortal Level 30: "Ah, that kid from Vault 101. Only a true Mortal could get involved in so many adventures, make so many damn caps! Behold, the latest tribulation."
Evil Karma[edit | edit source]
- Vault Outlaw Level 2: "And now the latest on that enigmatic Vault Outlaw, who only recently stepped out of Vault 101 and into our nightmares."
- Opportunist Level 3: "So what's that creepy Opportunist been up to, huh? Here's the latest on the kid from Vault 101."
- Plunderer Level 4: "Want to know the latest on that heartless little Plunderer from Vault 101? Here's the deal."
- Fatcat Level 5: "All right, faithful listeners, I know what you really want to know. What's that nasty Fatcat up to? Sharpening / claws, I bet..."
- Marauder Level 6: "You know / , you hate / . (How could you not?) / 's the malignant Marauder who oozed out of Vault 101. You'll never guess what / 's up to now."
- Pirate of the Wastes Level 7: "News flash! Listen up, children. Lock your damn doors. The Pirate of the Wastes is out there, wreaking havoc, wrecking lives. Here's the latest."
- Reaver Level 8: "Question time, kids. You know what a Reaver is? It's a killer, a liar, a monster. In other words, it's that / from Vault 101. Check it out."
- Urban Invader Level 9: "Man, am I getting sick of this little punk. From innocent vault kid to sicko Urban Invader. Here's the latest..."
- Ne'er-Do-Well Level 10: "Okay, let's see. Anything new with that rancorous little Ne'er-do-well from Vault 101? Well, there's this..."
- Capitol Crimelord Level 11: "Now more on the kid from Vault 101, living a life of unrepentant vice and violence. Jesus, / 's like some kind of, of... Capital Crimelord."
- Defiler Level 12: "I know, I know, you want the skinny on / Vault 101. Well here's a news flash - that merciless fucking Defiler is still out there, all right?"
- Boogeyman Level 13: "Time again, my children, for chills and thrills, fears and scares. Do you know what that creepy Vault Boogeyman has been up to? Listen to this."
- Harbinger of War Level 14: "Want peace and quiet? Good luck with that, kids. The name of the game is chaos, thanks to Vault 101's own Harbinger of War. Listen and learn."
- Urban Superstition Level 15: "You don't want to believe it, I know. That kid from Vault 101, / can't be real. / 's just some creepy Urban Superstition, right? Wrong."
- Villain of the Wastes Level 16: "Yeah, you guessed it - time for another update on the Villain of the Wastes / , that evil little / from Vault 101."
- Harbinger of War Level 17: "You think all that shit between the Super Mutants and Brotherhood is bad? Here's the latest on the Harbinger of War / , that kid from Vault 101."
- Destroyer Level 18: "So. Just when you thought it was crazy enough out there... Here's an update on the kid from Vault 101 who fancies / the Wasteland Destroyer."
- Evil Incarnate Level 19: "I have a new theory. Vault 101 is actually Hell. Hear me out. I mean, that kid we all know and hate is Evil Incarnate, right? Here's the latest."
- Scourge of Humanity Level 20: "And lo, the / did step forth from / shadowy hole, and proclaim / Scourge of Humanity. If they rewrite the Bible, they really need to add that part. Why? Because that kid from Vault 101 is the worst thing to happen to our neighborhood since radiation sickness. Here's the latest news on Vault 101's evil progeny..."
- later he just says "This just in, my friends. Looks like we've got an update on that Scourge of humanity, the kid from Vault 101."Play sound[[File:Fo3 GNR Scourgeofhumanity2.ogg]|noicon|300px|center]]
[[:File:Fo3 GNR Scourgeofhumanity2.ogg]|Fo3 GNR Scourgeofhumanity2.ogg]]]
- Broken Steel add-on
- Architect of Doom Level 21: "So what's new with that master of disaster, that duke of destruction, that bad to the bone… Architect of Doom? Here's what."
- Bringer of Sorrow Level 22: "You think you're sad now, children? Just wait till you hear the latest on the Capital Wasteland's very own Bringer of Sorrow. Cue the crying."
- Deceiver Level 23: "If you've run into / , you know you just can't trust that despicable little Deceiver from Vault 101. And now, / 's at it again. Take a listen."
- Consort of Discord Level 24: "Now I know you're sick to death of hearing my horror stories, but what's a Three Dog to do when that Consort of Discord keeps causing so much mayhem?"
- Stuff of Nightmares Level 25: "If you have trouble sleeping, maybe it's because that kid from Vault 101 has become the Stuff of Nightmares, and is out there, walking among us."
- Agent of Chaos Level 26: "We all know the Capital Wasteland is an anarchist's wet dream, and a certain Agent of Chaos doesn't help matters much. Here's an update."
- Instrument of Ruin Level 27: "If you've been wondering if that Instrument of Ruin from Vault 101 has been wreaking any new havoc, let me give you the latest scoop."
- Soultaker Level 28: "Think you'll rest when you're dead, children? Not if that refugee from Vault 101 has anything to say about it. Here's the latest on the Soultaker."
- Demon's Spawn Level 29: "It's gotten to the point where that piece of shit from Vault 101 can't even be considered human. Am I right? Here's the latest on that Demon's Spawn."
- Devil Level 30: "The Devil walks among us, children. Oh, / may look like us, but / calls Hell home. / is legion, and / deeds are legend. Like this one."
Notes[edit | edit source]
- Prior to the Great War, the station was broadcast on 103.8 FM.
- One of its many programs was Mornings with Marie.
- Three Dog's announcements often reference real-world culture, examples of which can be found in the behind the scenes section below.
- Many of the songs' lyrics have something to do with the state of the Fallout universe. For example, in "Civilization," the atom bomb is mentioned. This often makes the songs rather ironic and at times dark. Most notably with "I Don't Want to Set the World on Fire" by the Ink Spots, as well as "Butcher Pete (Part 1)" by Roy Brown.
- When Three Dog asks you if you want Salisbury Steak or some news, when he says "I'm guessing news," a man can be heard shouting "Oh right!" in the background.
- Three Dog pre-records almost all of his broadcasts, and can never be seen actually operating the radio. He even references this in his show, stating that he is "Comin' to you taped from my fortified bunker in the middle of a D.C. hellhole." in one of his intros, and that "we are coming to you loud and proud, in a special live report!" once the satellite relay on the Washington Monument is repaired (this broadcast is also notable in that it is one of the few that doesn't repeat).
- After the Lone Wanderer first leaves Vault 101, if GNR is immediately turned on, one can hear, through the static, Three Dog reporting on his talk with James.
- After the Galaxy News Radio quest, Gob may still complain about the radio problems.
Behind the scenes[edit | edit source]
|The following is based on unverified behind the scenes information and has not been confirmed by canon sources.|
- The Galaxy News Network logo appears originally in the introductory movie for Fallout. The popularity of Fallout, along with the distinctive style of the logo, led to the logo's adaptation into the brand symbol for Interplay Entertainment, the original publisher of the game.
- The radio broadcast featuring the adventures of Herbert "Daring" Dashwood is a reference to the 1930s radio program The Green Hornet featuring masked vigilante Britt Reid fighting crime with the help of his faithful manservant Kato. The program has subsequently been converted to films and a television series the latter of which featured martial arts superstar Bruce Lee. Lee's performance in the series often overshadowed Reid's; a fact that is parodied in the GNR broadcast. Also, this is reinforced by the fact that, in the first chapter of the series, the Green Hornet and Kato break into a building called "Argyle Arms".
- Right after the Lone Wanderer fixes the antenna at the Washington Monument, Three Dog will announce, "You can't stop the signal", a line from Joss Whedon's Serenity.
- "Trouble, oh we got trouble, right here in Rivet City!" is a reference to the 1950s musical called The Music Man. In the play, the refrain to one of the songs is "Trouble, oh we got trouble, right here in River City!" - River City being where the play takes place.
- "Your friendly neighborhood disc jockey" is a reference to the 1960s cartoon Spider-Man, in the intro it says "Friendly neighborhood Spider-Man"
- "Ding, dong, the Presidential asshole is dead!" is a reference to The Wizard of Oz. The original phrase is "Ding, dong, the witch is dead!".
- "One small step backwards for man, one giant evolutionary rewind for mankind.." is a reference to U.S. astronaut Neil Armstrong's quote when taking his first step on the moon. The original quote is "One small step for (a) man, one giant leap for mankind."
- GNR may be a reference to Washington D.C.'s "WTOP" a radio station located near the center of the city. And it would be near the place that GNR is located.
- "Remember, only you can prevent human flesh fires" is a reference to the 1944 advertising icon Smokey Bear. The original phrase is "Only you can prevent forest fires."
|End of information based on unverified behind the scenes information.|
Bugs[edit | edit source]
- PC With the Broken Steel add-on downloaded/installed with the 1.5 Patch, there is a chance that the radio station may disappear from the station list in your Pip-Boy. The same will happen with the Enclave station, even after Raven Rock is destroyed. Radios in the Wasteland will also refuse to play any sort of music, with only the light on the panel denoting that they are even on at all. This can happen if the player teleported out the DLC zones instead of going backward. To fix the bug, the player needs to teleport in any DLC zone and leave the area normally. [verified]
- Playstation 3 Sometimes, after the installation of Broken Steel, no radio in the Capital Wasteland (including the Pip-Boy's radio) will play the Galaxy News radio station, not even static. It will be completely silent at any distance from GNR building plaza. This changes, however, after replacing the dish on top of the Washington Monument, upon which the radio will begin playing normally again. [verified]
- PC Playstation 3 Xbox 360 In the Spanish and Italian versions of the game "The Adventures of Herbert 'Daring' Dashwood" audio files are almost entirely in French. Some sentences will be in Spanish. [verified]
- PC Playstation 3 Xbox 360 When Three Dog starts broadcasting the beginning of the good/neutral Karma Paradise Falls reports, he will abruptly skip to say "But Three Dog, isn't the selling of live human beings completely fucked up?" from the bad Karma report. Some lines from other bad Karma parts of the report may also be included. [verified]
- PC Xbox 360 When GNR is removed from your Pip-Boy (i.e. traveling to a DLC location), upon reinstatement Three Dog may repeat his announcement about having fixed his broadcast relay. This is most likely just an oversight by the developers, who have it set to play whenever the entity for Wasteland-wide GNR is enabled. [verified]
- PC Xbox 360 Reaching level 20 in the base game may cause Three Dog to comment on the player one last time before stopping saying anything at all about him/her. He'll still make his generic announcements though. This can be temporarily fixed by changing karma in any way (increasing or decreasing). [verified]
- PC When GNR plays Boogie Man, it can randomly make the game stutter. You can fix this by turning the radio off. You cannot turn it back on directly after you turn it off, you simply must wait until the song ends.
FIX PC Playstation 3 Xbox 360 The only and best fix for these broadcast errors is is to finish Agatha's Song and have her station in your Pip-Boy. This also fixes lag in the GNR radio station and Enclave radio station because your Pip-Boy reads it as an error not having Agatha's station in Version 1.7 or Game of the Year Edition. [verified]
Skipping and Loop
- PC After Three Dog starts giving news updates involving the player's actions, he will stop announcing the songs he will be playing (third party fixes available). [verified]
- This problem may repair itself if ever the station is removed from the Pip-Boy's station list. For instance, visiting Point Lookout and returning to the Capital Wasteland can potentially cause Three Dog to begin announcing songs again.
- PC Three Dog may mention the player's title but fail to deliver any quest-related news, skipping straight to generic news - e.g., if the player's rank is "Ranger of the Wastes", Three Dog will mention the "ranger of the wastes", but instead of following this statement with a quest-related news segment, he'll instead skip to saying "This is Three Dog with a bit of news!" and deliver a generic news piece. [verified]
- This problem may repair itself after the player completes The Nuka-Cola Challenge.
- PC Playstation 3 Xbox 360 Occasionally, reaching a level beyond 2 with good or bad Karma without completing any quests will result in Three Dog getting stuck in a news announcement loop (announcing that he has news several times in a row without actually delivering any). [verified]
- PC Xbox 360 Sometimes right when Three Dog says And now some music, he will restart his broadcast instead of playing a song. [verified]
- PC Playstation 3 Xbox 360 Three Dog will say he's going to play music and then will go straight into talking about the player. [verified]
- Playstation 3 On the PS3 Three Dog might always call the Lone Wanderer "The last, best, hope for humanity" even if he/she is above level 20. [verified]
- Playstation 3 Xbox 360 Sometimes after 'The Superhuman Gambit', Three Dog will only deliver half of the news, ending at ...the AntAgonizer and the Mechanist! Hey, I couldn't make this shit up if I tried. [verified]
- PC Playstation 3 The 4th episode of Herbert "Daring" Dashwood will skip the fourth and third last line of the script and go straight to the second last line. [verified]
- PC Playstation 3 Xbox 360 After the Enclave arrives at the end of The Waters of Life, Three Dog will stop mentioning news stories about the player. He will continue to announce the arrival of the Enclave, give public service announcements, and give news updates on the status of The Wasteland. [verified]
- PC Playstation 3 Xbox 360 Prior to actually completing Take It Back!, Three Dog will give a long report on how Project Purity was founded by James, and then finally brought into operation by the Lone Wanderer. He will continue to talk about how the Brotherhood of Steel is working with Rivet City Security to push the water out through the caravans. This report was obviously meant to be announced once the player completed Take It Back!, but you might hear it shortly after your Pip-Boy found the GNR signal. This is apparently caused by installing the Broken Steel expansion (fix available). [verified]
Gallery[edit | edit source]
References[edit | edit source]
- The Lone Wanderer: "You mentioned something about GNR?"
Herbert Dashwood: "Haven’t you ever heard the radio play? The Adventures of Herbert "Daring" Dashwood? That guy at the radio station put it together a few years ago. He did it in the style of those shows they had before the war. Came out pretty well. And it’s all true! Rockopolis, Miss Chase... All of it. Of course, they do portray me as a bit of a chump. Argyle may have saved my hide more than once, but I had my moments. Ah, those were the days..."
(Herbert Dashwood's dialogue)
- Fallout 3 Official Game Guide Game of the Year Edition p.76: "Herbert "Daring" Dashwood
Herbert Dashwood (70) spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. But while he equals the other residents of Tenpenny Tower in wealth, Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. In other words, he's a normal guy—not a stuck-up pseudo-aristocrat like everyone else. Dashwood is also a great resource; because he's traveled everywhere, he possesses a wealth of information about the Capital Wasteland. If asked, he'll gladly talk about the things he's done, places he's been, and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His exploits are often played on Galaxy News Radio. "The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle" is a favorite program across the Capital Wasteland."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)