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So tell me, is the Institute so desperate for resources that it's stealing plunder from honest, hard-working Commonwealth gangs? Judging by your gear, I'm gonna guess you two are agents of the Institute.

Gabriel (designation B5-92) is a synth that escaped from the Institute in the Commonwealth around 2287 with the help of the Railroad, eventually taking over the raider gang operating at Libertalia under his new name. He appears in Fallout 4.

Background[]

Like all other Gen 3 synths, B5-92 was a creation of the Institute, assembled from biological parts in their Robotics division. At some point in or around 2287, he was extracted from their subterranean facility by agents of the Railroad and underwent a memory-wipe to forge a new identity.[1]

His history after that is unclear, but at a later point, the synthetic man, now calling himself "Gabriel" came to take over the gang of raiders occupying the floating fortress at Libertalia, replacing its former leadership under James Wire, to which he gained a reputation for brutality leading his gang to murder many innocent wastelanders.[2][Non-game 1] Sometime before the Sole Survivor infiltrated the Institute in 2287, a courser designated X6-88 was dispatched to infiltrate Libertalia and retrieve the synth using his recall code.[3]

Interactions with the player character[]

Interactions overview[]

Interactions
25 Strictly Business
This character is a temporary companion.
FO76 ui icon quest
This character is involved in quests.

Other interactions[]

  • During the initial conversation upon meeting Gabriel, the Sole Survivor may utilize the recall code provided by X6-88 to disable the synth before he can fight back.
  • One can kill Gabriel before X6-88 utilizes the recall code. Successfully killing Gabriel will trigger new dialogue from many Institute scientists, X6-88, and Father.

Inventory[]

Apparel Weapon Other items On death
Leather armor or
metal armor or
combat armor
Random levelled weapon

Notes[]

  • Gabriel is shown to be terminal-illiterate. A log on the terminal in the captain's cabin, made after he assumed control of Libertalia, shows his eventual frustration trying to clear James Wire's old files from the machine.
  • Despite multiple characters saying he is a synth as well as the recall code provided by X6-88 working to render him unconscious if used, Gabriel does not drop a synth component if killed.
  • Depending on whether the player character visited Libertalia and killed James Wire's raiders prior to starting Synth Retention, the implication is that Gabriel either killed Wire himself to usurp him or took the vacant position as boss of Libertalia with his own raider gang after Wire's gang was wiped out.

Appearances[]

Gabriel appears in Fallout 4 and in Fallout Shelter Online.

References[]

  1. The Sole Survivor: "Who erased his memories? And why?"
    Shaun: "Those idealistic radicals who call themselves the Railroad are behind it. We'll deal with them in time, but right now the priority is to reclaim that synth before more harm is done."
    (Shaun's dialogue)
  2. Shaun: "A rogue synth has taken over the raider gang at Libertalia. His memories have been erased and his identity altered. He believes he's a man named Gabriel. Under his leadership, the raiders have taken many innocent lives. I've dispatched a Courser to Libertalia. I'd like you to join him and reclaim that synth."
    (Shaun's dialogue)
  3. Events of Synth Retention in Fallout 4

Non-game

  1. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p. 336-337: [4.17] Libertalia
    "Some enterprising nutcases have gathered a variety of rusting ships, docks, and debris and fashioned a ship's graveyard into a stronghold. And a settler graveyard. The depravity on show here is frightful.

    Approach from the north or south peninsula, and watch your footing. Assuming a north to south advance, check the first two shanty boats for a safe (Advanced) and a cage door (Expert) that leads to a storage area with ammo, chems, and another safe. There’s another safe on the white boat in the middle of the cluster of hulks. One red and white boat has a locked door (Advanced) leading to a small stash of items. There’s yet another safe (Advanced) on the top part of the tugboat and another safe (Advanced) in the green tower with the terminal (which unlocks this safe and controls the turrets and spotlight).

    The captain’s cabin (atop the stern of a sunken tanker) can be accessed via swimming or calling the shack platform from the trash boat. Locate a safe (Advanced) on the level just before accessing the captain’s cabin. Inside the cabin is a Mini Nuke, a unique weapon, and Wire’s terminal (Novice). Atop the cabin is a Raider leader (Wire, or Gabriel if the quest is active), guarding a terminal (Master) with a safe. There’s a trunk in these parts, too."