|For an overview of machine gun models, see Machine gun.|
|The following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.|
Characteristics[edit | edit source]
The specifics of the GP machine gun are unknown. The weapon was at least planned at some point during development, but never made it into the final release of the game. The only remaining resource tied to the weapon is a single, unused, and empty Form List, RepairNVGPMachineGun.
Locations[edit | edit source]
The GP machine gun was not included in the final release of Fallout: New Vegas.
Behind the scenes[edit | edit source]
- The "GP" in the weapon's name likely stands for "general purpose," referring to the general-purpose machine gun weapon classification used by many military services.
- According to Joshua Sawyer, the GP machine gun was initially going to be based upon the M60 and chambered in .308, however, it was deemed unnecessary and functionally merged with the light machine gun. 
References[edit | edit source]
- Joshua Sawyer on Tumblr: "Big Guns was never going to be part of F:NV, but the GP Machine Gun was going to be a .308 MG that I later decided was unnecessary in the base game. I think my initial idea was to base it on the M60. In the end, the LMG is an aesthetic blend of the M60 and M249 SAW.
We added the .308-chambered Automatic Rifle (BAR) in Dead Money, and I think the limited mag size, high damage, and relatively low RoF set it apart from the LMG."