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{{Split|FO3 vs Creation Club}}
 
{{for|about=the location|the quest|Galaxy News Radio (quest)|the radio station|Galaxy News Radio (radio)}}
 
{{for|about=the location|the quest|Galaxy News Radio (quest)|the radio station|Galaxy News Radio (radio)}}
 
{{Infobox location
 
{{Infobox location
|games =FO3
+
|games =FO3, FO4CC
|type =building
+
|type =building
|image =GNR Building Plaza.png
+
|image =GNR Building Plaza.png
|map marker image =GNR Building Plaza loc.jpg
+
|map marker image =GNR Building Plaza loc.jpg
|part of =[[Chevy Chase]]
+
|part of =[[Chevy Chase]]
|map marker ='''GNR building plaza'''
+
|map marker ='''GNR Building Plaza'''
 
|local map =GNR building loc map.jpg
|factions =[[Galaxy_News_Radio_(radio)|Galaxy News Radio]]<br />[[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]]
 
  +
|local map desc =Map of GNR and Studios
|leaders =[[Three Dog]]
 
  +
|buildings =[[Early Dawn Elementary]]
|creatures =[[Vault 87 super mutant|Super mutants]]<br />[[Vault 87 super mutant#Super mutant behemoth|Super mutant behemoth]]
 
 
|factions =[[Brotherhood of Steel (Fallout 3)|Brotherhood of Steel]]
|quests ='''[[Following in His Footsteps]]'''<br />[[Galaxy News Radio (quest)|Galaxy News Radio]]
 
  +
|leaders =[[Three Dog]]<br />[[Wilks (Brotherhood of Steel)|Knight-Sergeant Wilks]]
|local map =GNR_building_loc_map.jpg
 
 
|creatures =[[Super mutant (Fallout 3)|Super mutants]]<br />[[Super mutant (Fallout 3)#Super mutant behemoth|Super mutant behemoth]]
|local map desc =Map of GNR and Studios
 
 
|quests ='''[[Following in His Footsteps]]'''<br />[[Galaxy News Radio (quest)|Galaxy News Radio]]<br />[[The Good Fight]] {{icon|FO4CC}}
|cell name =GNR01<br />GNR02 (studios)
 
  +
|terminal =[[Galaxy News Radio terminal entries]] {{icon|FO4CC}}
|refid ={{ID|01a26f}}<br />{{ID|01a279}} (studios)
 
 
|cell name =GNR01 (Galaxy News Radio)<br />GNR02 (studios)<br />ccBGSFO4117GNRPlaza (CC)
}}{{Games|FO3}}
 
 
|refid ={{ID|01a26f}} (Galaxy News Radio)<br />{{ID|01a279}} (studios)<br />{{CC ID|f99}} (Creation Club)
  +
}}
   
{{Quotation|Thrrreeee Dooooggg! That's me, kids. Comin' to you taped from my fortified bunker in the middle of the [[Washington, D.C.|D.C.]] [[Chevy Chase|hellhole]]. Ain't life grand?|[[Three Dog]]}}[[File:FO3 ThreeDog MyFortifiedBunker.ogg|noicon|135px|center]]
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{{Quotation|Thrrreeee Dooooggg! That's me, kids. Comin' to you taped from my fortified bunker in the middle of the [[Washington, D.C.|D.C.]] [[Chevy Chase|hellhole]]. Ain't life grand?|[[Three Dog]]|sound=FO3 ThreeDog MyFortifiedBunker.ogg}}
   
'''Galaxy News Radio''' is a building in [[Washington, D.C.]] It is home to the [[Fallout 3 radio stations|radio broadcast]] of the [[Galaxy News Radio (radio)|same name]], and also functions as a [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] base.
+
'''Galaxy News Radio''' is a building in [[Washington, D.C.]] in [[Timeline#2277|2277]]. It is home to the [[Fallout 3 radio stations|radio broadcast]] of the [[Galaxy News Radio (radio)|same name]], and also functions as a [[Brotherhood of Steel (Fallout 3)|Brotherhood of Steel]] base.
   
 
==Layout==
 
==Layout==
 
===Exterior===
 
===Exterior===
The Galaxy News Radio building and GNR Plaza are located in the [[Chevy Chase]] district. The first and easiest way there is to find [[Farragut West station]] and go through the utility tunnels. After a brief fight with some [[Feral ghoul (Fallout 3)|ghouls]], the [[Lone Wanderer]] should find themselves in the [[Tenleytown/Friendship station]] tunnels. Following the tracks to the Tenleytown half (go right) leads to two super mutants fighting [[Lyons' Pride]] in an alley.
+
The Galaxy News Radio building and GNR plaza are located in the [[Chevy Chase]] district. The first and easiest way there is to find [[Farragut West station]] and go through the utility tunnels. After a brief fight with some [[Feral ghoul (Fallout 3)|ghouls]], the [[Lone Wanderer]] should find themselves in the [[Tenleytown/Friendship station]] tunnels. Following the tracks to the Tenleytown half (following the graffiti markings to the south) leads to two super mutants fighting [[Lyons' Pride]] in an alley.
   
GNR Plaza is the focus point of a battle between [[Vault 87 super mutant|super mutants]] and the Brotherhood of Steel. The area consists of a sculptured fountain in the center and a caved-in metro entrance. The entrance to the station is fortified with sandbags. Several Brotherhood members stand guard at the steps and on balconies off to the side. During this quest, one of the five known [[Vault 87 super mutant#Super Mutant Behemoth|super mutant behemoths]] will spawn behind a wrecked bus that blocks the alley from which the behemoth spawns in. It will then proceed to destroy the bus, taking out [[Reddin]] as well, before attacking you and the surviving Brotherhood members.
+
GNR plaza is the focal point of a battle between [[Super mutant (Fallout 3)|super mutants]] and the Brotherhood of Steel. The area consists of a sculptured fountain in the center and a caved-in metro entrance. The entrance to the station is fortified with sandbags. Several Brotherhood members stand guard at the steps and on balconies off to the side. During this quest, one of the game's five [[Super mutant (Fallout 3)#Super mutant behemoth|super mutant behemoths]] will spawn behind a wrecked bus that blocks the alley from which the behemoth spawns in. It will then proceed to destroy the bus, taking out [[Reddin]] as well, before attacking the player and the surviving Brotherhood members.
   
 
===Interior===
 
===Interior===
The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with [[Flamer (Fallout 3)|flamers]], [[Missile launcher (Fallout 3)|missile launchers]] and [[Laser rifle (Fallout 3)|laser rifles]]. To the left and right are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammunition boxes scattered throughout the lobby.
+
The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with [[Flamer (Fallout 3)|flamers]], [[Missile launcher (Fallout 3)|missile launchers]] and [[Laser rifle (Fallout 3)|laser rifles]]. To the north and south are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammunition boxes scattered throughout the lobby.
   
 
Upstairs, there are some offices and the recording studio in which [[Three Dog]] resides. Another door leads to the back exit, which is inaccessible from the exterior.
 
Upstairs, there are some offices and the recording studio in which [[Three Dog]] resides. Another door leads to the back exit, which is inaccessible from the exterior.
   
 
==Notable loot==
 
==Notable loot==
  +
===Fallout 3===
* [[Big Book of Science (Fallout 3)|''Big Book of Science'']] located in the GNR Studios near a red chair. This book must be stolen.
+
* [[Big Book of Science (Fallout 3)|''Big Book of Science'']] located in the GNR studio near a red chair.
* There are five pieces of [[scrap metal]] in the GNR Studios area: One on some shelves directly across from the top of the stairs, three among the shelves to the right of the stairs, and one more on a fallen fridge by the west wall. <!--Repeatable quest item.-->
+
* There are five pieces of [[Scrap metal (Fallout 3)|scrap metal]] in the GNR studio area: One on some shelves directly across from the top of the stairs, three among the shelves to the right of the stairs and one more on a fallen fridge by the west wall. <!--Repeatable quest item.-->
* If [[Sarah Lyons]] is currently a companion, a dead Brotherhood of Steel Knight carrying a [[Fat Man (Fallout 3)|Fat Man]] and eight [[Mini nuke (Fallout 3)|mini nukes]] can be found outside GNR during or after the encounter with the [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]]. He will still be there even without [[Sarah Lyons]], but he will be carrying standard Brotherhood equipment.
+
* If [[Sarah Lyons]] is currently with the player character, a dead Brotherhood of Steel knight carrying a [[Fat Man (Fallout 3)|Fat Man]] and eight [[Mini nuke (Fallout 3)|mini nukes]] can be found outside GNR during or after the encounter with the [[Super mutant (Fallout 3)#Super mutant behemoth|super mutant behemoth]]. He will still be there even without Sarah Lyons, but he will be carrying standard Brotherhood equipment.
  +
* [[Three Dog's headwear]] (head wrap and glasses) worn by Three Dog.
  +
  +
===Creation Club===
  +
[[File:Fo4CC_Galaxy_News_Radio_local_map.png|thumb|The GNR local map from the "Capital Wasteland Mercenaries" content]]
  +
* [[Sparrow's logs]]
  +
* [[Note to Sparrow]]
  +
* [[Doc Amalee's logs]]
  +
* [[Mercy's logs]]
  +
* [[Scratch's logs]]
  +
* [[Note to Dave Perkins]]
   
 
==Related quests==
 
==Related quests==
 
* [[Following in His Footsteps]]
 
* [[Following in His Footsteps]]
 
* [[Galaxy News Radio (quest)|Galaxy News Radio]]
 
* [[Galaxy News Radio (quest)|Galaxy News Radio]]
  +
* {{icon|FO4CC}} [[The Good Fight]]
   
 
==Notes==
 
==Notes==
 
* It is possible to find a picture of the building under the notes section of the [[Pip-Boy 3000]].
 
* It is possible to find a picture of the building under the notes section of the [[Pip-Boy 3000]].
* Prior to fending off the super mutant horde, the main doors will be locked and inaccessible. Just 'buzz' the intercom after the super mutant behemoth is defeated and the door will be unlocked.
+
* Prior to fending off the super mutant horde, the main doors will be locked and inaccessible. Just use the intercom after the super mutant behemoth is defeated and the door will be unlocked.
* It is possible to skip the need to come to GNR Plaza during the main quest by talking to [[Madison Li|Dr. Li]] about where the Lone Wanderer's father went. If she's spoken with before [[Three Dog]], she will inform the player character about Jefferson Memorial, triggering the next phase of the main quest.
+
* It is possible to skip the need to come to GNR plaza during the main quest by talking to [[Madison Li|Dr. Li]] about where the Lone Wanderer's father went. If she's spoken with before Three Dog, she will inform the player about Jefferson Memorial, triggering the next phase of the main quest.
* If one talks to [[Madison Li|Dr. Li]] before coming to the Plaza, then Sentinel Lyons and the other Brotherhood troops that would normally be there won't be. However, the terminals at the [[Citadel]] still list initiate [[Reddin]] as KIA, even though the battle never occurred.
+
* If one talks to Dr. Li before coming to the plaza, Sentinel Lyons and the other Brotherhood troops who would normally be there will not be. However, the terminals at [[the Citadel]] still list Initiate Reddin as KIA.
* Walking into [[Chevy Chase]] can trigger the battle of the Galaxy News Radio's plaza.
+
* Walking into Chevy Chase can trigger the battle of the Galaxy News Radio's plaza.
* The other way in is the eastern side entrance of the building which requires some climbing, as there is no easy way to this side. Once on the side, there is a locked door (very hard) that will result in lost [[Karma (Fallout 3)|Karma]] if picked.
+
* The other way in is the eastern side entrance of the building which requires some climbing, as there is no easy way to this side. Once on the side, there is a locked door (Very Hard) that will result in lost [[Karma (Fallout 3)|Karma]] if picked.
 
* The area where the behemoth comes from winds around the GNR building and into a dead end, so it is unknown how the behemoth gets into the GNR plaza.
 
* The area where the behemoth comes from winds around the GNR building and into a dead end, so it is unknown how the behemoth gets into the GNR plaza.
  +
* The blocked metro entrance near GNR building leads to GNR Plaza station according to a nearby sign. This station is inaccessible and never visited in-game.
*In the GNR studio there is a room with a hole in the floor and the ceiling and a lot of debris laying about. Through the hole in the ceiling you can see the radio tower and another door. It's possible to stack the debris and jump up through the hole in the ceiling where you find the door is 100 skill locked. Behind the door is a third floor that is unfinished by the game authors so don't waste time trying to get to the door.
+
* In the GNR studio is a room with a hole in the floor and the ceiling and a lot of debris lying about. Through the hole in the ceiling, the radio tower and another door can be seen. It is possible to stack the debris and jump up through the hole in the ceiling there to find that the door is a Very Hard lock. Behind the door is a third floor that is unfinished by the game developers.
* On a real-world map, south-soutwest of the Tenleytown Metro Station is a building with broadcast towers called NBC4 (4001 Nebraska Ave NW, Washington D.C. 20016) that currently houses Channel 4 NBC Washington. This is most likely the real-world counterpart of the GNR Building Plaza.
 
  +
* The GNR plaza can also be found on the right side of the [[Fallout 3 intro|game intro movie]]; however, it does not correspond with its actual in-game location and is used only for aesthetics. A quick exploration of the intro movie's "in-game" location (teleported to by using the command {{console|coc intro01}}) shows that, like most of the set, it is simply a wall used as a building prop.
   
 
==Appearances==
 
==Appearances==
The GNR building plaza appears only in ''[[Fallout 3]]''.
+
The GNR building plaza appears {{In|FO3}} and {{In|FO4CC}} "Capital Wasteland Mercenaries."
  +
  +
==Behind the scenes==
 
* On a real-world map, south-southwest of the Tenleytown Metro Station is a building with broadcast towers called NBC4 (4001 Nebraska Ave NW, Washington, D.C. 20016) that currently houses Channel 4 NBC Washington.
  +
* Level designer [[Jesse Tucker]] worked on the creation of this location in ''Fallout 3''.<ref group="Non-game">[https://archive.is/7Hkma Jesse Tucker: "My Roles in Fallout 3" (archived)]</ref>
  +
* A tribute to [[Adam Adamowicz]] is found in the ''Fallout 4'' [[Creation Club]] content Capital Wasteland Mercenaries. In it, a room of the GNR building is decorated with various pieces of his ''Fallout 3'' concept art.
  +
* During ''Fallout 3''{{'}}s development, designer [[Fred Zeleny]] suggested a quest where an archive of old music tapes could be brought to [[Three Dog]] at the GNR building plaza. The music would be taken from a directory on the player's PC or console, so that the player could add their own songs to the rotation of Galaxy News Radio. Although it was within the team's scripting capabilities, the idea was nixed by [[Todd Howard]], who had concerns about music licensing, even on client-based files, as well as its implications for the game's tone.<ref group="Non-game">[https://web.archive.org/web/20230828190302/https://openworldadventurer.tumblr.com/post/655795819178524672/funny-story-but-when-working-on-fallout-3-i Fred Zeleny on Tumblr]</ref>
   
 
==Gallery==
 
==Gallery==
<gallery widths=240 captionalign=center>
+
<gallery widths=200 captionalign=center>
  +
BoS Knight GNR bp mini nuke.jpg|Eight [[Mini nuke (Fallout 3)|mini nukes]] on the BoS knight
 
GNR building entrance.png|Entrance area
 
GNR building entrance.png|Entrance area
  +
Fo4CC GNR building entrance.png|{{icon|FO4CC}} Entrance area in "Capital Wasteland Mercenaries"
GNR studios interior.png|The Studios
+
GNR studios interior.png|The studios
  +
Fo4CC GNR studios interior.png|{{icon|FO4CC}} The studios in "Capital Wasteland Mercenaries"
  +
BB of Science GNR building plaza.jpg|''[[Big Book of Science (Fallout 3)|Big Book of Science]]''
  +
Blocked entrance to GNR Plaza metro station.png|Blocked entrance to GNR Plaza metro station
  +
Fo4CC_GNR_building_plaza.jpg|''[[Fallout 4]]''{{'}}s [[Creation Club]], same view as the main infobox image
  +
Fo4CC_Galaxy_News_Radio_stairwell_map.png|{{icon|FO4CC}} The stairwell local map from the "Capital Wasteland Mercenaries" content
  +
FO4CC AdamA CA GNR building plaza.jpg|{{icon|FO4CC}} [[Adam Adamowicz]] concept art
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
  +
'''Non-game'''
  +
<references group="Non-game" />
   
 
{{Navbox locations FO3}}
 
{{Navbox locations FO3}}
   
[[Category:Brotherhood of Steel (Capital Wasteland) locations]]
 
 
[[Category:Fallout 3 locations]]
 
[[Category:Fallout 3 locations]]
[[Category:Galaxy News Radio]]
 
 
[[Category:Fallout 3 radio facilities]]
 
[[Category:Fallout 3 radio facilities]]
 
[[Category:Brotherhood of Steel locations‎ (Fallout 3)]]
 
[[Category:Galaxy News Radio]]
   
[[pl:Galaxy News Radio]]
 
[[ru:Здание «Новости Галактики»]]
 
[[zh:Galaxy News Radio(地点)]]
 
 
[[de:Plaza des GNR-Gebäudes]]
 
[[de:Plaza des GNR-Gebäudes]]
 
[[es:Plaza del edificio de RG]]
 
[[es:Plaza del edificio de RG]]
 
[[fi:Galaxy News Radio (paikka)]]
  +
[[fr:GNR Building Plaza]]
 
[[pl:Radio Galaxy News (miejsce)]]
 
[[ru:Здание «Новости Галактики»]]
  +
[[uk:Будівля «Новини Галактики»]]
  +
[[zh:銀河新聞台大廈廣場]]

Latest revision as of 18:21, 8 March 2024

Thrrreeee Dooooggg! That's me, kids. Comin' to you taped from my fortified bunker in the middle of the D.C. hellhole. Ain't life grand?Three Dog

Galaxy News Radio is a building in Washington, D.C. in 2277. It is home to the radio broadcast of the same name, and also functions as a Brotherhood of Steel base.

Layout

Exterior

The Galaxy News Radio building and GNR plaza are located in the Chevy Chase district. The first and easiest way there is to find Farragut West station and go through the utility tunnels. After a brief fight with some ghouls, the Lone Wanderer should find themselves in the Tenleytown/Friendship station tunnels. Following the tracks to the Tenleytown half (following the graffiti markings to the south) leads to two super mutants fighting Lyons' Pride in an alley.

GNR plaza is the focal point of a battle between super mutants and the Brotherhood of Steel. The area consists of a sculptured fountain in the center and a caved-in metro entrance. The entrance to the station is fortified with sandbags. Several Brotherhood members stand guard at the steps and on balconies off to the side. During this quest, one of the game's five super mutant behemoths will spawn behind a wrecked bus that blocks the alley from which the behemoth spawns in. It will then proceed to destroy the bus, taking out Reddin as well, before attacking the player and the surviving Brotherhood members.

Interior

The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with flamers, missile launchers and laser rifles. To the north and south are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammunition boxes scattered throughout the lobby.

Upstairs, there are some offices and the recording studio in which Three Dog resides. Another door leads to the back exit, which is inaccessible from the exterior.

Notable loot

Fallout 3

  • Big Book of Science located in the GNR studio near a red chair.
  • There are five pieces of scrap metal in the GNR studio area: One on some shelves directly across from the top of the stairs, three among the shelves to the right of the stairs and one more on a fallen fridge by the west wall.
  • If Sarah Lyons is currently with the player character, a dead Brotherhood of Steel knight carrying a Fat Man and eight mini nukes can be found outside GNR during or after the encounter with the super mutant behemoth. He will still be there even without Sarah Lyons, but he will be carrying standard Brotherhood equipment.
  • Three Dog's headwear (head wrap and glasses) worn by Three Dog.

Creation Club

Fo4CC Galaxy News Radio local map

The GNR local map from the "Capital Wasteland Mercenaries" content

Related quests

Notes

  • It is possible to find a picture of the building under the notes section of the Pip-Boy 3000.
  • Prior to fending off the super mutant horde, the main doors will be locked and inaccessible. Just use the intercom after the super mutant behemoth is defeated and the door will be unlocked.
  • It is possible to skip the need to come to GNR plaza during the main quest by talking to Dr. Li about where the Lone Wanderer's father went. If she's spoken with before Three Dog, she will inform the player about Jefferson Memorial, triggering the next phase of the main quest.
  • If one talks to Dr. Li before coming to the plaza, Sentinel Lyons and the other Brotherhood troops who would normally be there will not be. However, the terminals at the Citadel still list Initiate Reddin as KIA.
  • Walking into Chevy Chase can trigger the battle of the Galaxy News Radio's plaza.
  • The other way in is the eastern side entrance of the building which requires some climbing, as there is no easy way to this side. Once on the side, there is a locked door (Very Hard) that will result in lost Karma if picked.
  • The area where the behemoth comes from winds around the GNR building and into a dead end, so it is unknown how the behemoth gets into the GNR plaza.
  • The blocked metro entrance near GNR building leads to GNR Plaza station according to a nearby sign. This station is inaccessible and never visited in-game.
  • In the GNR studio is a room with a hole in the floor and the ceiling and a lot of debris lying about. Through the hole in the ceiling, the radio tower and another door can be seen. It is possible to stack the debris and jump up through the hole in the ceiling there to find that the door is a Very Hard lock. Behind the door is a third floor that is unfinished by the game developers.
  • The GNR plaza can also be found on the right side of the game intro movie; however, it does not correspond with its actual in-game location and is used only for aesthetics. A quick exploration of the intro movie's "in-game" location (teleported to by using the command coc intro01) shows that, like most of the set, it is simply a wall used as a building prop.

Appearances

The GNR building plaza appears in Fallout 3 and in the Fallout 4 Creation Club content "Capital Wasteland Mercenaries."

Behind the scenes

  • On a real-world map, south-southwest of the Tenleytown Metro Station is a building with broadcast towers called NBC4 (4001 Nebraska Ave NW, Washington, D.C. 20016) that currently houses Channel 4 NBC Washington.
  • Level designer Jesse Tucker worked on the creation of this location in Fallout 3.[Non-game 1]
  • A tribute to Adam Adamowicz is found in the Fallout 4 Creation Club content Capital Wasteland Mercenaries. In it, a room of the GNR building is decorated with various pieces of his Fallout 3 concept art.
  • During Fallout 3's development, designer Fred Zeleny suggested a quest where an archive of old music tapes could be brought to Three Dog at the GNR building plaza. The music would be taken from a directory on the player's PC or console, so that the player could add their own songs to the rotation of Galaxy News Radio. Although it was within the team's scripting capabilities, the idea was nixed by Todd Howard, who had concerns about music licensing, even on client-based files, as well as its implications for the game's tone.[Non-game 2]

Gallery

References

Non-game