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{{for|the quest|Galaxy News Radio (quest)|the radio station|Galaxy News Radio (radio)}}
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{{for|about=the location|the quest|Galaxy News Radio (quest)|the radio station|Galaxy News Radio (radio)}}
{{Fallout 3 locations project}}
 
 
 
{{Infobox location
 
{{Infobox location
|game =FO3
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|games =FO3, FO4CC
|name =Galaxy News Radio
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|type =building
 
|image =GNR Building Plaza.png
|type =building
 
|image =GNR Building Plaza.jpg
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|map marker image =GNR Building Plaza loc.jpg
 
|part of =[[Chevy Chase]]
|loc =GNR Building Plaza loc.jpg
 
  +
|map marker ='''GNR building plaza'''
|inside =[[Chevy Chase]]
 
|marker =[[GNR Building Plaza]]
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|local map =GNR building loc map.jpg
 
|local map desc =Map of GNR and Studios
|factions =[[Brotherhood of Steel]]
 
  +
|local map2 =Fo4CC_Galaxy_News_Radio_local_map.png
|quests ='''[[Following in His Footsteps]]'''<br>[[Galaxy News Radio (quest)]]
 
  +
|local map2 desc ={{icon|FO4CC}} The GNR local map from the "Capital Wasteland Mercenaries" content
|map =Galaxy_News_Radio.svg
 
  +
|local map3 =[Fo4CC_Galaxy_News_Radio_stairwell_map.png
|mapdesc =Galaxy News Radio
 
  +
|local map3 desc ={{icon|FO4CC}} The stairwell local map from the "Capital Wasteland Mercenaries" content
|map2 =GNR_Studios.svg
 
  +
|buildings =[[Early Dawn Elementary]]
|map2desc =Map of GNR Studios
 
  +
|factions =[[Galaxy News Radio (radio)|Galaxy News Radio]]<br />[[Brotherhood of Steel (East Coast)|Brotherhood of Steel]]
|refid =0001A26F <br> 0001A279 (Studios)
 
  +
|leaders =[[Three Dog]]
|cell =GNR01 <br> GNR02 (Studios)
 
  +
|creatures =[[Vault 87 super mutant|Super mutants]]<br />[[Vault 87 super mutant#Super mutant behemoth|Super mutant behemoth]]
}}{{Games|FO3}}
 
 
|quests ='''[[Following in His Footsteps]]'''<br />[[Galaxy News Radio (quest)|Galaxy News Radio]]<br />[[The Good Fight]] {{icon|FO4CC}}
  +
|terminal =[[Galaxy News Radio terminal entries]] {{icon|FO4CC}}
 
|cell name =GNR01 (Galaxy News Radio)<br />GNR02 (studios)
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|refid ={{ID|01a26f}} (Galaxy News Radio)<br />{{ID|01a279}} (studios)
  +
|footer =[[File:Fo4CC_GNR_building_plaza.jpg|240px]]<br />''[[Fallout 4]]''{{'}}s [[Creation Club]], same view as the main infobox image
 
}}{{Games|FO3|FO4CC}}
   
  +
{{Quotation|Thrrreeee Dooooggg! That's me, kids. Comin' to you taped from my fortified bunker in the middle of the [[Washington, D.C.|D.C.]] [[Chevy Chase|hellhole]]. Ain't life grand?|[[Three Dog]]|sound=FO3 ThreeDog MyFortifiedBunker.ogg}}
'''Galaxy News Radio''' is a building in [[Washington, DC]], home to the [[Fallout 3 radio stations|radio broadcast]] of the [[Galaxy News Radio (radio)|same name]].
 
  +
 
'''Galaxy News Radio''' is a building in [[Washington, D.C.]] It is home to the [[Fallout 3 radio stations|radio broadcast]] of the [[Galaxy News Radio (radio)|same name]], and also functions as a [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] base.
   
 
==Layout==
 
==Layout==
 
===Exterior===
 
===Exterior===
Galaxy News Radio building and GNR Plaza are located in the [[Chevy Chase]] district. The first and easiest way is to make your way to [[Farragut West Station]] and go through the utility tunnels. After a brief fight with some [[ghoul]]s, the player should find themselves in the [[Tenleytown/Friendship Station]] tunnels. Following the tracks to the Tenleytown half (go right), the player will find two super mutants fighting [[Lyons' Pride]] in an alley.
+
The Galaxy News Radio building and GNR plaza are located in the [[Chevy Chase]] district. The first and easiest way there is to find [[Farragut West station]] and go through the utility tunnels. After a brief fight with some [[Feral ghoul (Fallout 3)|ghouls]], the [[Lone Wanderer]] should find themselves in the [[Tenleytown/Friendship station]] tunnels. Following the tracks to the Tenleytown half (go right) leads to two super mutants fighting [[Lyons' Pride]] in an alley.
   
GNR Plaza is the focus point of a battle between [[Vault 87 super mutant|super mutants]] and the [[Brotherhood of Steel]]. The area consists of a sculptured fountain in the center and a caved-in metro entrance. The entrance to the station itself is fortified with sandbags and several Brotherhood members stand post at the steps and at balconies off to the side. Later this is where a [[Super mutant behemoth]] will spawn.
+
GNR plaza is the focal point of a battle between [[Vault 87 super mutant|super mutants]] and the Brotherhood of Steel. The area consists of a sculptured fountain in the center and a caved-in metro entrance. The entrance to the station is fortified with sandbags. Several Brotherhood members stand guard at the steps and on balconies off to the side. During this quest, one of the five known [[Vault 87 super mutant#Super Mutant Behemoth|super mutant behemoths]] will spawn behind a wrecked bus that blocks the alley from which the behemoth spawns in. It will then proceed to destroy the bus, taking out [[Reddin]] as well, before attacking you and the surviving Brotherhood members; for many players, this will be their first encounter of such an enemy.
   
 
===Interior===
 
===Interior===
The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with [[Flamer (Fallout 3)|flamers]] and [[Laser Rifle (Fallout 3)|laser rifles]]. To the left and right are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammo crates scattered throughout the lobby.
+
The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with [[Flamer (Fallout 3)|flamers]], [[Missile launcher (Fallout 3)|missile launchers]] and [[Laser rifle (Fallout 3)|laser rifles]]. To the left and right are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammunition boxes scattered throughout the lobby.
   
Upstairs in what appears to be offices and the recording studio, is where [[Three Dog]] resides. Another door leads to the back exit, which is only a one-way door.
+
Upstairs, there are some offices and the recording studio in which [[Three Dog]] resides. Another door leads to the back exit, which is inaccessible from the exterior.
   
 
==Notable loot==
 
==Notable loot==
* [[Big Book of Science (Fallout 3)|Big Book of Science]] located in the GNR Studios near a red chair. This book must be stolen.
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* [[Big Book of Science (Fallout 3)|''Big Book of Science'']] located in the GNR studio near a red chair.
  +
* There are five pieces of [[scrap metal]] in the GNR studio area: One on some shelves directly across from the top of the stairs, three among the shelves to the right of the stairs, and one more on a fallen fridge by the west wall. <!--Repeatable quest item.-->
* A dead Brotherhood of Steel Paladin with a [[Fat Man (Fallout 3)|Fat Man]] and 8 [[Mini nuke (Fallout 3)|Mini Nuke]]s is found outside GNR during the encounter with the [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]], if Sarah Lyons is with you; he will not be there otherwise.
+
* If [[Sarah Lyons]] is currently a companion, a dead Brotherhood of Steel knight carrying a [[Fat Man (Fallout 3)|Fat Man]] and eight [[Mini nuke (Fallout 3)|mini nukes]] can be found outside GNR during or after the encounter with the [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]]. He will still be there even without Sarah Lyons, but he will be carrying standard Brotherhood equipment.
  +
* [[Three Dog's headwear]] (head wrap and glasses) worn by Three Dog.
   
 
==Related quests==
 
==Related quests==
 
* [[Following in His Footsteps]]
 
* [[Following in His Footsteps]]
 
* [[Galaxy News Radio (quest)|Galaxy News Radio]]
 
* [[Galaxy News Radio (quest)|Galaxy News Radio]]
  +
* {{icon|FO4CC}} [[The Good Fight]]
   
 
==Notes==
 
==Notes==
* Using the [[Pip-Boy 3000]], you can find a picture of the building under notes. This may have been a possible reward in [[Megaton]].
+
* It is possible to find a picture of the building under the notes section of the [[Pip-Boy 3000]].
* Prior to fending off the Super mutant horde, the main, front doors will be locked and inaccessible by the player. Just 'Buzz' the intercom after the Super mutant behemoth is defeated, the door will be unlocked.
+
* Prior to fending off the super mutant horde, the main doors will be locked and inaccessible. Just buzz the intercom after the super mutant behemoth is defeated and the door will be unlocked.
* You can skip coming to the GNR Plaza if you have talked to [[Pinkerton]] about where your father went, he will inform you about Vault 112.
+
* It is possible to skip the need to come to GNR plaza during the main quest by talking to [[Madison Li|Dr. Li]] about where the Lone Wanderer's father went. If she's spoken with before [[Three Dog]], she will inform the player character about Jefferson Memorial, triggering the next phase of the main quest.
* If you skipped coming to the Plaza by talking to Pinkerton, then Sentinel Lyons and all the other BOS that would normally be there, won't be then, but the Super Mutants will still be there as if you hadn't skipped the Plaza.
+
* If one talks to Dr. Li before coming to the plaza, then Sentinel Lyons and the other Brotherhood troops that would normally be there won't be. However, the terminals at the [[Citadel]] still list Initiate Reddin as KIA, even though the battle never occurred.
  +
* Walking into [[Chevy Chase]] can trigger the battle of the Galaxy News Radio's plaza.
 
* The other way in is the eastern side entrance of the building which requires some climbing, as there is no easy way to this side. Once on the side, there is a locked door (very hard) that will result in lost [[Karma (Fallout 3)|Karma]] if picked.
  +
* The area where the behemoth comes from winds around the GNR building and into a dead end, so it is unknown how the behemoth gets into the GNR plaza.
  +
* The blocked metro entrance near GNR building leads to GNR Plaza station according to nearby sign. This station is inaccessible and never visited in game.
  +
* In the GNR studio is a room with a hole in the floor and the ceiling and a lot of debris laying about. Through the hole in the ceiling, you can see the radio tower and another door. It's possible to stack the debris and jump up through the hole in the ceiling where you find the door is 100-skill locked. Behind the door is a third floor that is unfinished by the game developers.
  +
* The GNR plaza can also be found on the right side of the [[Fallout 3 intro|game intro movie]]; however, it does not correspond with its actual in-game location and is used only for aesthetics. A quick exploration of the intro movie's "in-game" location (teleported to by using the command {{console|coc intro01}}) shows that, like most of the set, it is simply a wall used as a building prop.
  +
  +
==Appearances==
  +
The GNR building plaza appears in ''[[Fallout 3]]'' and in ''[[Fallout 4]]''{{'}}s [[Creation Club]] content "Capital Wasteland Mercenaries".
   
  +
==Behind the scenes==
==Bugs==
 
  +
On a real-world map, south-southwest of the Tenleytown Metro Station is a building with broadcast towers called NBC4 (4001 Nebraska Ave NW, Washington, D.C. 20016) that currently houses Channel 4 NBC Washington. This is most likely the real-world counterpart of the GNR building plaza.
* The main, front doors may become locked and inaccessible by the player, and the player may get locked in, the only way out is by reloading a save. There is an alternative exit to the building on the side that may be open.
 
* The other way in is the eastern side entrance of the building which requires some climbing, as there is no "easy way" to this side. Once on the side, there is a "Very Hard" pick able lock. You will lose [[karma]], but are able to get inside.
 
   
  +
==Gallery==
  +
<gallery widths=200 captionalign=center>
  +
GNR building entrance.png|Entrance area
  +
Fo4CC_GNR_building_entrance.png|{{icon|FO4CC}} Entrance area in "Capital Wasteland Mercenaries"
  +
GNR studios interior.png|The studios
  +
Fo4CC_GNR_studios_interior.png|The studios in "Capital Wasteland Mercenaries"
  +
BB of Science GNR building plaza.jpg|''[[Big Book of Science (Fallout 3)|Big Book of Science]]''
  +
Blocked entrance to GNR Plaza metro station.png|Blocked entrance to GNR Plaza metro station
  +
</gallery>
   
 
{{Navbox locations FO3}}
 
{{Navbox locations FO3}}
   
 
[[Category:Fallout 3 locations]]
 
[[Category:Fallout 3 locations]]
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[[Category:Fallout 3 radio facilities]]
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[[Category:Brotherhood of Steel (East Coast) locations]]
 
[[Category:Galaxy News Radio]]
 
[[Category:Galaxy News Radio]]
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[[Category:Creation Club locations]]
   
[[pl:Galaxy News Radio]]
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[[de:Plaza des GNR-Gebäudes]]
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[[es:Plaza del edificio de RG]]
[[ru:Здание Новости Галактики]]
 
[[zh:Galaxy News Radio(地点)]]
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[[fi:Galaxy News Radio (paikka)]]
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[[fr:GNR Building Plaza]]
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[[pl:Radio Galaxy News (miejsce)]]
 
[[ru:Здание «Новости Галактики»]]
  +
[[uk:Будівля «Новини Галактики»]]
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[[zh:銀河新聞台大廈廣場]]

Revision as of 18:40, 23 November 2019

 
Gametitle-FO3Gametitle-FO4 CC
Gametitle-FO3Gametitle-FO4 CC
Thrrreeee Dooooggg! That's me, kids. Comin' to you taped from my fortified bunker in the middle of the D.C. hellhole. Ain't life grand?Three Dog

Galaxy News Radio is a building in Washington, D.C. It is home to the radio broadcast of the same name, and also functions as a Brotherhood of Steel base.

Layout

Exterior

The Galaxy News Radio building and GNR plaza are located in the Chevy Chase district. The first and easiest way there is to find Farragut West station and go through the utility tunnels. After a brief fight with some ghouls, the Lone Wanderer should find themselves in the Tenleytown/Friendship station tunnels. Following the tracks to the Tenleytown half (go right) leads to two super mutants fighting Lyons' Pride in an alley.

GNR plaza is the focal point of a battle between super mutants and the Brotherhood of Steel. The area consists of a sculptured fountain in the center and a caved-in metro entrance. The entrance to the station is fortified with sandbags. Several Brotherhood members stand guard at the steps and on balconies off to the side. During this quest, one of the five known super mutant behemoths will spawn behind a wrecked bus that blocks the alley from which the behemoth spawns in. It will then proceed to destroy the bus, taking out Reddin as well, before attacking you and the surviving Brotherhood members; for many players, this will be their first encounter of such an enemy.

Interior

The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with flamers, missile launchers and laser rifles. To the left and right are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammunition boxes scattered throughout the lobby.

Upstairs, there are some offices and the recording studio in which Three Dog resides. Another door leads to the back exit, which is inaccessible from the exterior.

Notable loot

  • Big Book of Science located in the GNR studio near a red chair.
  • There are five pieces of scrap metal in the GNR studio area: One on some shelves directly across from the top of the stairs, three among the shelves to the right of the stairs, and one more on a fallen fridge by the west wall.
  • If Sarah Lyons is currently a companion, a dead Brotherhood of Steel knight carrying a Fat Man and eight mini nukes can be found outside GNR during or after the encounter with the super mutant behemoth. He will still be there even without Sarah Lyons, but he will be carrying standard Brotherhood equipment.
  • Three Dog's headwear (head wrap and glasses) worn by Three Dog.

Related quests

Notes

  • It is possible to find a picture of the building under the notes section of the Pip-Boy 3000.
  • Prior to fending off the super mutant horde, the main doors will be locked and inaccessible. Just buzz the intercom after the super mutant behemoth is defeated and the door will be unlocked.
  • It is possible to skip the need to come to GNR plaza during the main quest by talking to Dr. Li about where the Lone Wanderer's father went. If she's spoken with before Three Dog, she will inform the player character about Jefferson Memorial, triggering the next phase of the main quest.
  • If one talks to Dr. Li before coming to the plaza, then Sentinel Lyons and the other Brotherhood troops that would normally be there won't be. However, the terminals at the Citadel still list Initiate Reddin as KIA, even though the battle never occurred.
  • Walking into Chevy Chase can trigger the battle of the Galaxy News Radio's plaza.
  • The other way in is the eastern side entrance of the building which requires some climbing, as there is no easy way to this side. Once on the side, there is a locked door (very hard) that will result in lost Karma if picked.
  • The area where the behemoth comes from winds around the GNR building and into a dead end, so it is unknown how the behemoth gets into the GNR plaza.
  • The blocked metro entrance near GNR building leads to GNR Plaza station according to nearby sign. This station is inaccessible and never visited in game.
  • In the GNR studio is a room with a hole in the floor and the ceiling and a lot of debris laying about. Through the hole in the ceiling, you can see the radio tower and another door. It's possible to stack the debris and jump up through the hole in the ceiling where you find the door is 100-skill locked. Behind the door is a third floor that is unfinished by the game developers.
  • The GNR plaza can also be found on the right side of the game intro movie; however, it does not correspond with its actual in-game location and is used only for aesthetics. A quick exploration of the intro movie's "in-game" location (teleported to by using the command coc intro01) shows that, like most of the set, it is simply a wall used as a building prop.

Appearances

The GNR building plaza appears in Fallout 3 and in Fallout 4's Creation Club content "Capital Wasteland Mercenaries".

Behind the scenes

On a real-world map, south-southwest of the Tenleytown Metro Station is a building with broadcast towers called NBC4 (4001 Nebraska Ave NW, Washington, D.C. 20016) that currently houses Channel 4 NBC Washington. This is most likely the real-world counterpart of the GNR building plaza.

Gallery