Fallout Wiki
Fallout Wiki
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===Interior===
 
===Interior===
The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with [[Flamer (Fallout 3)|flamer]]s, [[Missle Launcher (Fallout 3)|missle launcher]]s, and [[Laser rifle (Fallout 3)|laser rifle]]s. To the left and right are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammunition boxes scattered throughout the lobby.
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The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with [[Flamer (Fallout 3)|flamer]]s, [[Missile Launcher (Fallout 3)|missile launcher]]s, and [[Laser rifle (Fallout 3)|laser rifle]]s. To the left and right are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammunition boxes scattered throughout the lobby.
   
 
Upstairs in what appears to be offices and the recording studio, and is where [[Three Dog]] resides. Another door leads to the back exit, which is a one-way door.
 
Upstairs in what appears to be offices and the recording studio, and is where [[Three Dog]] resides. Another door leads to the back exit, which is a one-way door.

Revision as of 02:13, 16 August 2011

 
Gametitle-FO3
Gametitle-FO3

Galaxy News Radio is a building in Washington, DC, home to the radio broadcast of the same name.

Layout

Exterior

The galaxy News Radio building and GNR Plaza are located in the Chevy Chase district. The first and easiest way is to make your way to Farragut West Station and go through the utility tunnels. After a brief fight with some ghouls, the player should find themselves in the Tenleytown/Friendship Station tunnels. Following the tracks to the Tenleytown half (go right), the player will find two super mutants fighting Lyons' Pride in an alley.

GNR Plaza is the focus point of a battle between super mutants and the Brotherhood of Steel. The area consists of a sculptured fountain in the center and a caved-in metro entrance. The entrance to the station itself is fortified with sandbags and several Brotherhood members stand post at the steps and at balconies off to the side. Later this is where a super mutant behemoth will spawn.

Interior

The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with flamers, missile launchers, and laser rifles. To the left and right are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammunition boxes scattered throughout the lobby.

Upstairs in what appears to be offices and the recording studio, and is where Three Dog resides. Another door leads to the back exit, which is a one-way door.

Notable loot

  • Big Book of Science located in the GNR Studios near a red chair. This book must be stolen.
  • A dead Brotherhood of Steel Paladin with a Fat Man and 8 mini nukes is found outside GNR during the encounter with the super mutant behemoth, if Sarah Lyons is with you; he will not be there otherwise.
  • Random pieces of crafting equipment can be found on the first level, behind the sand bags.

Related quests

Notes

  • Using the Pip-Boy 3000, you can find a picture of the building under notes. There may have been a possible reward in Megaton.
  • Prior to fending off the super mutant horde, the main, front doors will be locked and inaccessible by the player. Just 'Buzz' the intercom after the super mutant behemoth is defeated, the door will be unlocked.
  • You can skip coming to the GNR Plaza if you have talked to Dr Li about where your father went, she will inform you about Vault 112.
  • If you skipped coming to the Plaza by talking to Pinkerton, then Sentinel Lyons and all the other BOS that would normally be there, won't be, and if you check the terminals at the citadel it still lists initiate Reddin as KIA even though the battle never occurred, also the super mutants will still be there as if you hadn't skipped the Plaza.
  • It possible that you will still encounter enemies if you return using fast travel.

Appearances

GNR Building Plaza appears only in Fallout 3.

Bugs

  • The building's front doors may appear to be locked making the GNR station interior inaccessible to the player - don't panic - all you need to do is activate the intercom found to the right of the doors. This will cause an interior non-player character to unlock the front doors for you. (There are several locations where intercoms solve the problem of inaccessible doors...)
  • The other way in is the eastern side entrance of the building which requires some climbing, as there is no "easy way" to this side. Once on the side, there is a (very hard) locked door that will result in lost Karma if picked.