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Gametitle-FNV
Gametitle-FNV
If they're comin' over here now, it's got to be for a reason. I didn't want to believe the rumors that they're looking to take over Vegas, but now...The King

G.I. Blues is a side quest and an achievement/trophy in Fallout: New Vegas.

Quick walkthroughEdit

Side Quest: G.I. Blues
Talk to The King.
Purchase the services of Orris the bodyguard.
Follow him till a suspicious ambush.
Expose Orris as a fraud.
Kill Orris.
Report the result back to The King.
Talk to the victims of the attack.
Bring your findings to the King.
(Optional) Talk to Julie Farkas and receive information about an NCR benefactor.
Speak with the NCR missionaries.
Bring your findings to the King.
Resolve the firefight between Pacer and the NCR.
Reward: 500-1500 XP
Freeside fame
One favor of the Courier's choice
If the firefight is resolved with hostilities: NCR infamy

Detailed walkthroughEdit

Orris the bodyguardEdit

The first request from The King is to hire the bodyguard named Orris, and see why he's so popular with the local tourists.

Hiring him the first timeEdit

The King will supply the Courier with the necessary 200 caps in order to hire Orris. Orris can be found among the other bodyguards in Freeside, near the north entrance. The competing guards offer protection services to incoming tourists of the town. The King instructs the Courier to pose as a tourist, hire Orris, and investigate his suspicions.

Once hired, Orris will boast about his reputation as a bodyguard and will give a quick tour while progressing through Freeside. He tells the player character to follow him closely without sidetracking, giving quick rundowns of the town's notable locations. He will first explain the Old Mormon Fort, the first destination encountered. Continuing through the gate, Orris will guide the Courier past King's School of Impersonation, the Atomic Wrangler casino, and the Silver Rush. Finally, the the Strip North Gate will come into view, the desired destination of the tour.

Right before the tour concludes, Orris will insist on taking a detour, sensing some "thugs" ahead. Following the detour, Orris will suddenly run ahead and shoot his gun at four thugs waiting to ambush the party. He will then reassure the Courier that there's "nothing to worry about," and will continue towards the conclusion of the tour. The option to further examine the sudden turn of events is provided by doing one of the following:

  • With an Intelligence of 6, the Courier can question why Orris fired three shots from his gun while there were four thugs present. If successful, Orris will claim that his precision allowed him to shoot two thugs with one bullet. If the Courier claims that he is lying, he will suggest that they keep the theory to themselves.
    • Orris's illegitimacy can be threatened following a Barter check of 50. If successful, he will pay 348 caps. If it fails, he will reticently reject the threat and will suggest finishing up the tour.
  • With a Medicine skill of 30, the Courier can examine the bodies of the thugs. If successful, the player character will determine they are merely pretending to be dead. Attacking the thugs while they feign death will cause both Orris and the thugs to become hostile.

Once the Courier has acquired proof that Orris is a fraud, they can report their findings back to The King. He will tell them that Orris will be pulled out of the streets "when no one's looking." Now that the Courier has proven to be reliable, The King will task them with another job that is a "little bit more important."

Hiring him the second timeEdit

There are two possible ways in which Orris must be hired a second time:

  • Not investigating Orris' con further by either neglecting to examine the bodies or failing the required Intelligence and Medicine checks.
  • Encountering Freeside thugs along the way. Once they are killed, Orris will tell the player character to be more careful and will return to his original spot.

If no evidence is found regarding Orris' business practices, reporting Orris' legitimacy back to The King will not satisfy him. The King will instruct the Courier to hire Orris again to investigate further, but this time he will not provide the required 200 cap payment. Once rehired, Orris will lead the player character directly to the final destination of the tour. He will claim that his men, the four thugs from earlier, saw the Courier "being friendly" with The King and he will turn hostile, forcing a fight with him and the thugs. Attacking and killing Orris instead of hiring him carries no penalty and still allows the quest to be completed. After they have been dealt with, report back to The King. Shrugging off the error with Orris, The King will task the Courier with another job.

Investigate the NCR attacksEdit

The King will claim that the town's locals have resented the sheer number of newcomers since the Strip was built. The newcomers, which are mostly made up of NCR citizens, in turn, grew tired of being resented. And so, instances of violence between the locals and the NCR citizens have occurred. Some of The King's friends have fallen victim to this conflict and he asks the Courier to investigate who caused the attacks. The King's friends are located in the Old Mormon Fort, currently recovering from the attack.

The King's FriendsEdit

The victims will be found in the tent to the right of the fort's entrance. once you enter the fort. Speak to Roy, who wishes to be left alone with his friend and fellow victim. Mentioning The King will change his attitude, and he will then want to reveal everything he can to find their attackers. He will say that they were attacked at night after they had spent their caps at the Atomic Wrangler. They ended up in the squatter side of town, where they engaged in an argument against two "big guys" after asking them if they were locals. He managed to only get a quick glance, as he found himself face down in the dirt for the duration of the fight. He will prompt the Courier to talk to his friend Wayne, the other victim, who saw more action than he did. As Wayne suffered more from the fight, he has trouble remembering what he saw. At first, he will claim that the men were "better dressed" than most Freesiders. Upon further thought, he recalls that one of the guys uttered the name "Lou Tenant." Roy will correct him, saying he likely heard "Lieutenant."

If the player character questions Wayne's story by asking, "You're not hiding something from me, are you?", fame will be lost in Freeside. However, if the Courier tells him that "Every bit helps. Thanks" the player character will gain fame.

Return to The King and inform him that his friends were attacked by soldiers. He will ask the Courier to look around the squatter areas where the "NCR folk hang" so that he can clear up the rumor that the NCR is taking over much of New Vegas. He will also ask the Courier to talk to Julie Farkas, who might have some information about the presence of the NCR in Freeside.

The NCREdit

The Courier is tasked with finding out why increasing numbers of NCR citizens are entering the town. Travel to the squatter areas, where NCR missionaries can be found.

Talking to the missionaries, they will ask the player character if they are a citizen of the NCR. By claiming NCR citizenship, they will administer a quick test to "verify citizenship status." The three questions are as follows:

  • Question 1 - Who is the most popular NCR President of all time?
  • Question 2 - What was the original capital of the NCR?
  • Question 3 - What animal is on the NCR Flag?

Correct answers to the questions:

  • Question 1 - President Tandi.
  • Question 2 - Shady Sands.
  • Question 3 - Two-Headed Bear.

If the test is failed the first time, it can be retaken, though the missionary will have doubts. Alternatively, the Courier can discover the location by passing a Speech check of 50 or to bribe the missionary with 100 caps by passing a Barter check of 70, depending on which missionary is being spoken to. Note the caps will not be taken from the inventory, as merely the offer of the bribe is enough to convince the missionary to give the password. Once successful, the missionary will share the location of the soup kitchen and password ("Hope") to enter it. Alternatively, the password can be pickpocketed off of the missionaries, without a loss to Karma. Rotface, a street ghoul knowledgeable about Freeside, can also be bribed for both information on the soldiers and the password. He will sell the information to the Courier for 150 caps or for 50 caps, after passing a 25 Barter check. The 70 Barter check with the missionary will provide XP at the expense of caps. Conversely, if the 25 Barter check with Rotface is successful, the Courier can still elect not to pay, garnering XP without spending additional caps.

The NCR soup kitchen is located at the train station area in the northwest corner of Freeside. The path toward the soup kitchen will be difficult to follow, as it will be somewhat hidden by rubble. The entrance will be guarded by two NCR troopers in casual attire who will ask for the password in order to enter the soup kitchen. The Courier can ask the trooper on the left for permission to speak to the Major with a Speech check of 30.[verified]

Once inside, talk to Major Elizabeth Kieran, the administrator of the relief effort. She will be at the front counter and will give free food upon conversating with her. If the Courier asks her why she only serves food to NCR citizens, she will say that it isn't a "pleasant topic of conservation." If Julie Farkas was spoken to earlier, mentioning her name will result in Kieran revealing more information.

Conflict with the KingsEdit

The additional information will shed light on an earlier conflict with the Kings. Kieran will claim that she sent an envoy to The King before, offering to coordinate the relief effort. However, the envoy returned brutally beaten. Due to this, Kieran was ordered by her superiors to scrap the project. She continued the effort anyway, but with fewer supplies to distribute and therefore, can only distribute food to NCR citizens and not the rest of Freeside.

Upon returning to The King with this new information, Pacer, The King's righthand man, will interfere and speak to the Courier before they can approach The King. Pacer will claim that Kieran's side of the story is a lie, and it is nothing to bother The King with. He claims the envoy they sent was more of a "spy" that "wasn't tough enough to last in Freeside." From here, the player character can respond in one of several ways:

  • Demand caps from him for your silence and Pacer will pay 200 caps. With a Barter skill of 50, he will give an additional 100 caps.
  • Ignore him and tell The King anyway.
  • Shake him down for 200 caps, and tell The King anyway. There is no Karma or Reputation loss for this, and Pacer will not turn hostile.

Any of these options will lead to Pacer leaving the premises, saying that he has "business" to take care of. The King can then be informed that the NCR is distributing food to NCR citizens only. This will lead The King to conclude about the "goons" attacking locals. He will be surprised if you mention the envoy who was sent to talk to him, apparent that he had no knowledge of such an occurrence. Just as The King is piecing together the evidence, a Kings gang member will interrupt the conversation. He will say that a shootout between Pacer and the NCR has erupted in the train station. The King will ask you to defuse the situation right away.

Additional notesEdit

  • During the NCR citizenship test, the missionary does not comment on whether the answers are correct or not until the entire test is completed, which can lead to misunderstanding which one of the question or questions were answered incorrectly. This is not a bug but an intended feature.
  • Finding the soup kitchen may prove difficult if relying on the compass marker. Approaching it from town guided by just the compass will display the reticle at the correct location without actually being there. To reach the location:
    • Begin at the doors to the Silver Rush, cross the street and enter the small destroyed building in which Bill Ronte would be found.
    • Take the door located on the ground floor. On the other side, head north, and then turn left under the motorway bridge pillars.
    • Next to the train tracks, there is a destroyed car. Turn left and follow the road heading southwest, parallel to the motorway bridge pillars. The building will be on the left-hand side.
  • If the failed envoy is not mentioned to The King, the situation between the NCR and Pacer cannot be defused and it will end violently. This could be a result of choosing not to inform The King when speaking to him before the Pacer incident, or the Courier may not have any knowledge of the envoy if Julie Farkas is not mentioned when speaking with Major Kieran.

ConclusionEdit

Proceeding to the train station, nearby the NCR soup kitchen, deceased King's gang members are scattered on the ground. Pacer hiding behind a bus stop shelter, receiving heavy fire from NCR troopers. If The King was informed of the envoy sent by Major Kieran, the Courier can holster their weapons or drop their fists and approach the soldiers. Major Kieran will be standing behind the NCR troopers. Tell her that The King is willing to cooperate. Kieran will be apprehensive at first, once again reiterating the conflict with the envoy. The Courier can inform her that The King was not responsible for the violence against the envoy and Kieran will agree to work with the Kings. She tells her troopers to stand down, and the conflict ends peacefully. Upon returning to The King with news of the resolution, he will say that "it's time for a little more talkin' and a little less fightin'."

On the other hand, if the Courier does not, or cannot, inform The King of the envoy, the same interruption will take place during the conversation with him, and The King will instruct the Courier to "head to the supply drop building and see if Pacer needs help". Pacer can then be found at the bus stop near the ruined store where the handouts were taking place. Upon arrival, Pacer can be approached and shaken down for his remaining 150 caps with a 50 Barter check. Pacer will run away and the player character will have to fight the troops. NCR infamy and negative Karma will be gained for killing them. Returning to The King with news that the situation ended this way results in The King's relief that it has been resolved, gaining Freeside fame.

The King's favorEdit

Upon completing all of The King's requests, he will offer a one-time favor from him. The options for the favor are:

  • Free entrance to the Strip. With The King's word, Ralph of Mick & Ralph's will forge a fake passport for free.
  • Permission to join the Kings, giving a Kings outfit and free haircuts from Sergio, the Kings' hairstylist.
  • 1000 bottle caps.
  • Using the favor later on to clear a matter regarding the Kings' continued violence against the NCR.

You will also be awarded with 1500 Experience Points.

Quest stagesEdit

StageStatusDescription
10 Hire a guard named Orris near the northern gate of Freeside.
20 Follow Orris to the south gate and watch for any suspicious behavior.
25 Return to the King and report that you've learned nothing about Orris.
26 Hire Orris again and report what you've learned about Orris.
30 Return to the King and report what you've learned about Orris.
31 Return to the King and report that Orris is dead.
32 Return to the King and report that Orris is gone.
60 Go to the Old Mormon Fort and question some injured locals about their assailants.
65 Return to the King with your findings.
70 Head to one of the Squatter camps in Freeside and learn why NCR soldiers have been entering the area.
71 (Optional) Talk to Julie Farkas and see if the Followers know anything about the situation.
72 (Optional) Talk to Major Elizabeth Kieran and mention Julie Farkas if she's reluctant to help.
73 (Optional) Inform the King that the NCR previously sent an envoy to discuss distributing supplies to Freeside.
75 Ask around the Squatter camp to find a lead regarding why NCR soldiers are in Freeside.
80 Investigate rumors of free food and water being handed out nightly in the northwest part of Freeside.
90 Return to the King and inform him of the NCR supply drops.
95 Head to the supply drop building and see if Pacer needs any help.
96 Kill all of the NCR troops holed up by the train station in northwest Freeside
98 Head to the train station in northwest Freeside and try to negotiate with the NCR.
100Icon checkReturn to the King and let him know the situation with the NCR has been taken care of.
101Icon checkReturn to the King and let him know the situation with the NCR has been defused.

NotesEdit

  • If one of the thugs pretending to be dead is attacked, one of them will say "Okay. Orris isn't paying us enough to put up with this crap. Let's just kill this one and get it over with." All four will turn hostile afterward. If this happens when Orris's escorting has been done and he's returned to his original position, he won't know who killed them and every King will turn hostile toward Orris. If he survives and is hired a second time, he will lead to the final ambush, though this time the four dead thugs won't be there to help him.
  • Using Turbo as Orris runs ahead results in watching the thugs 'die'. One of them falls before Orris starts shooting.
  • The NCR missionary might be killed by Freeside thugs before the player character can arrive at his location. If this happens, the Courier erroneously gains infamy with the NCR, as if the missionary was killed by the player character. This will not fail the quest, however.
  • After dealing with Orris, but before being confronted by Pacer, The King will be found on the third floor of the building instead of the first floor.
  • While the NCR troopers are shooting at Pacer, they will not be present in the ruined store, nor will any of the squatters from the NCR. After the shootout, the NCR will return to the building.
  • After resolving the fight peacefully, attempting to have a conversation with the NCR troopers while they are walking away will result in the same dialogue as if they are in their original locations.
  • Killing Pacer during the mission will result in failing the quest.
  • With Cass as a companion, when following Orris through the gate to Freeside, she may pick a fight with the Silver Rush crier just inside the gate. If the crier dies, no Karma will be lost but will cause Simon to turn hostile as well as the rest of the Van Graff family.

Behind the scenesEdit

  • G.I. Blues is the name of a movie starring Elvis Presley. It is also the name of the soundtrack to the movie, recorded by Elvis.
  • The victims at the Old Mormon Fort are Roy, Wayne, and Farris. Roy Wayne Farris is better known as former WWF/WWE professional wrestler "The Honky Tonk Man" who based his looks and character off of Elvis Presley.
  • The King's line of dialogue "Maybe it's time for a little more talkin' and a little less fightin'" is a reference to the song "A Little Less Conversation" which was written for and recorded by Elvis Presley.

BugsEdit

  • PCIcon pc Xbox 360Icon xbox360 After hiring Orris, you can encounter a bug where he just stands there pointing his gun instead of shooting the thugs. You can fix this two ways. First, you can kill the thugs yourself which will advance the quest. However, after Orris runs off, he can sometimes die mysteriously before making it back to Freeside's north gate. Second, you can run around the block - from Orris's position, head past the thugs and back on to the main road. Turn right and proceed down the road Orris initially detoured on, then right again, and you'll find yourself at Orris, having circled the building. Run up to Orris and talk to him, using whatever speech options you like, and when you close the dialogue, he will activate again and continue with you to the gate as normal. This bug may be caused by pickpocketing Orris's ammunition, even though he will still have some in his gun. Reloading another save will also fix this bug. [verified]
  • Xbox 360Icon xbox360 When asked to investigate the presence of NCR soldiers in Freeside, if the player doesn't ask Julie Farkas about the NCR before talking to Elizabeth Kieran, you may encounter a bug when asked to back up Pacer in the shootout with the NCR, where Pacer simply runs continuously into a wall with no dialogue options available. [verified]
  • PCIcon pc If you convince Orris you know the men laying down are alive, saving and loading the save will have them now standing. Attempting communication will have the same result as if they were still laying down. Orris will be waiting for you to catch up to him as if you did not figure out the scam. [verified]
  • Xbox 360Icon xbox360 Sometimes if you look close enough, a Kings member will be standing with the "men who don't look good up ahead". If you attack Orris and the thugs, the member will assist you. After the fight, the member will become stuck in place with an aggressive expression stuck on his face with his gun still drawn. No interactions are possible with the King member at this point. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Sometimes after returning to Orris, The King might disappear, making the quest impossible to finish. If this happens, he may be upstairs in his room. In order to get there from the entrance, you must go around the counter, left followed by a right, right at the end of the corridor and up the stairs. Then immediately turn left twice and then right once, right at the Kings gang member after the door and up the stairs. Immediately turn right then left. The second door on the left will be The King's room.[verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 When the Kings gang member interrupts The King's conversation, the player might get stuck in the cutscene. The Kings gang member will get stuck, trying to run through Rex. After some time, the gang member will reach the intended spot. [verified]
  • PCIcon pc Playstation 3Icon ps3 When speaking to the mercenaries at the soup kitchen to verify you are an NCR citizen, the last question about what is on the NCR flag (the answer being, of course, a two-headed bear) can yield no correct answers, even if you repeatedly pick the correct one, and thus being unable to verify to them you are an NCR citizen. Also, previous selections in the second question about where the New California Republic was born are not faded.[verified]
  • PCIcon pc If the player skips right to The Strip and works for Ambassador Crocker, he will ask you to either assassinate Pacer or convince The King to stop the violence to NCR citizens. If the player chooses to assassinate Pacer, after receiving G.I. Blues (having not hired Orris yet), the quest will be failed. The player can still hire Orris but The King will refuse to talk to you, making all further dialogue with him impossible. This means Rex will not be able to become a companion.[verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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