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A full metal jacket, or FMJ, is by far the most common bullet type. Common design has a copper jacket encasing a large lead core. This bullet type deforms depending on point of impact and obstructions, rather than expanding ("mushrooming").

This and its fair performance against both flesh and armor make it a popular choice with gunslingers. They never suffer penalties, but don't get the damage bonus of JHP ammo, or the armor-punching power of AP ammo.

Ammo types

Fallout

Ammo Shots/clip Weight AC Modifier DR Modifier Damage Multiplier Used in Value V:W Prototype ID
.223 FMJ 50 2 -20% -20% 1/1 Hunting rifle
.223 pistol
Sniper rifle
200 100:1 34
.44 Magnum FMJ 20 1 0% -20% 1/1 Desert Eagle .44 50 50:1 111

Fallout 2

Ammo Shots/clip Weight AC Modifier DR Modifier Damage Multiplier Used in Value V:W Prototype ID
.223 FMJ 50 2 -20% -20% 1/1 Hunting rifle
Scoped hunting rifle
.223 pistol
Sniper rifle
Light support weapon
Bozar
200 100:1 34
.44 Magnum FMJ 20 1 0% -20% 1/1 Desert Eagle .44
Desert Eagle (exp. mag.)
.44 Magnum revolver
.44 Magnum (speed load)
50 50:1 111

Fallout Tactics

There are no types of FMJ ammo in Fallout Tactics. The .44 Magnum variant has been replaced by .44 Magnum ball, and .223 weapons were changed to accept 7.62mm.

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