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Free the Blackfoots from the Daughter of Hecate was going to be a quest in Van Buren, the canceled Fallout 3 by Black Isle Studios. It was located in the Blackfoot Village.[1]


Most of the Blackfoot fear the power of Hecate and her Daughters, but unlike Caesar, they see being under the influence of Hecate as a necessary evil, since she's "proven" time and again that she controls the tribe's fertility.

Character type completion breakdown

  1. DiploBoy - Can convince Merrin that she'd be more comfortable elsewhere. This is a temporary solution, since another Daughter would be sent to replace her, but it will give time for the Blackfoots to do things without Hecate's eye on them.
  2. Science Boy - Can concoct something to increase the Daughter's sensitivity to dog hair, forcing her to flee. This might convince the Blackfoots that the canine gods have denounced Hecate.
  3. Combat Boy - Can lead the tribe's warriors against the Vipers/Daughters. Ouch!

Journal Entries

Normal Journal

1 The Blackfoots fear Merrin as an agent of the Daughters of Hecate, but claim they need her because of superstitious mumbo-jumbo. Maybe they'd be better off without her.
2Quest finishedI convinced Merrin to go back to her people, but the Daughters of Hecate will just send another witch. I need to use this time to show the Blackfoots they don't need the Daughters interfering with their lives.
3Quest finishedAfter a little chemistry on my part, Merrin's dog allergies went haywire and she had to leave the Blackfoot village. Hopefully the Blackfoots will take this as a sign that the Daughters don't belong here.
4Quest finishedI convinced the Blackfoots to attack the Vipers and their Daughters of Hecate masters.

Dumb Journal

1 Merrin scares the Blackfoots. Maybe I get her to leave?
2Quest finishedI talk Merrin into leaving. Ha! No more Merrin!
3Quest finishedI make Merrin get big sneezes from dogs. She went away.
4Quest finishedI lead Blackfoots to fight the Vipers and Daughter! Fight, fight!