Frank Kowalkowski is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as the lead programmer.
Career[]
Work on the Fallout series[]
Kowalkowski's main responsibilities for Fallout: New Vegas included working with the programming team to design the technical implementation of the game, as well as communicating with the design team to ensure their requests were met.[1]
Other work[]
Kowalkowski left Obsidian in March 2012. He now works as a technical director at Blizzard Entertainment.
Employment history[]
From | To | Company | Role |
---|---|---|---|
January 2003 | October 2003 | Interplay Entertainment | Programmer |
October 2003 | March 2012 | Obsidian Entertainment | Lead Programmer |
April 2012 | Present | Blizzard Entertainment | Technical Director / Software Engineer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Lead Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2004 | Baldur's Gate: Dark Alliance II | Programmer |
2006 | Neverwinter Nights 2 | Lead Programmer |
2011 | Dungeon Siege III | Additional Programming |
2012 | World of Warcraft: Mists of Pandaria | Systems Technology Programmer |
2014 | World of Warcraft: Warlords of Draenor | Lead Engine Programmer |
2016 | World of Warcraft: Legion | Lead Engine Programmer |
2018 | World of Warcraft: Battle for Azeroth | Assistant Technical Director |