For an overview of all mines, see land mine. |
The frag mine is a weapon in Fallout: New Vegas.
Characteristics[]
Standard military-issue anti-personnel proximity explosives, dealing explosive damage upon detonation. When approached by an enemy it emits a beep shortly before exploding. It can be disarmed while close to it by interacting with it. Like other land mines, it cannot be used in V.A.T.S.
Variants[]
- Demolition charge - a rare variant produced from Sierra Madre vending machines.
Locations[]
- Malcolm Holmes may have one in his inventory during the encounter with him (must be bought).
- Chet may occasionally have one in his inventory (must be bought).
- Unarmed
- Great Khan supply cave - Inside, two under an Easy locked gate in the north and three near Oscar Velasco's position in the east.
- Two mines in the Techatticup Mine, behind an Average locked gate in the south.
- Armed
- Between Camp Forlorn Hope and Nelson - Six frag mines can be found scattered throughout this no-man's-land, some near a dead NCR soldier.
- Northwest of El Rey Motel, five mines on the main road.
- H&H Tools factory - Five frag mines in a doorway to the east after entering the factory, four on the metal stairs in the factory, and two in the doorway leading to House's office.
- Horowitz farmstead - Two frag mines can be found in the area, one near a barn, the other near the silo.
- Four in the Solar collection tower - In a room with a turret terminal in the north. Outside, near the collection panels are two mines at a fenced terminal.
- In a ruined house east of the Mole rat ranch, near the entrance.
- Road south of Nelson - Near the Legion explorer greeter.
- Two on the stairs leading up to New Vegas Steel.
- Two frag mines are placed as traps in the Nipton Town Hall, one behind the reception desk, one on the stair under a dead wastelander. Another frag mine the town hall is placed as a trap in the assembly floor section.
- Nipton house - In the house with the bark scorpion are four mines.
- Viper Gang ambush, road east of Nipton - Two frag mines can be found hidden under traffic cones.
- 15 in Oliver's compound.
- Primm - Three frag mines can be found on the bridge between the NCR camp and the hotels.
- Three on the road east of the Samson rock crushing plant, three others between roadblocks.
- Ranger Station Charlie - Two frag mines are placed as traps after talking to Ranger Andy about the station, or beginning Return to Sender.
- Five found on the stretch of highway in between the Samson rock crushing plant, and The Basincreek Building.
- Train tunnel leading to Nellis Air Force Base - 20 frag mines can be found in the locked tunnel.
- Two Vault 3's recreation area, near the living quarters entrance in the southeast. Two more on the other side of the entrance, in the living quarters.
- Two in Vault 11's lower level diner, on in the doorway, the other behind the counter.
- Seven in Vault 19's living quarters. Four in the east in the hallway. Another three in the west, near the elevator.
- Nine in Zapp's Neon Signs - Most of them are on the stairs leading to the foreman's office.
- Z-9 Crotalus DNA preservation lab, on a pipe. One southeast of
- Five east of Z-9 Crotalus DNA preservation lab, on a pipe towards the Think Tank.
- Two east of Z-43 innovative toxins plant, on the pipes near the entrance.
- Five northeast of Z-43 innovative toxins plant, on two pipes.
- Two south of the Hazmat testing ground, on a pipe.
- Three at the fast travel position of X-66 Hexcrete archipelago, on the pipe.
- Two west of Ulysses' Point, on the pipe.
- Three on the pipe coming from the south toward X-12 research center.
- Four on the pipe coming from the west toward X-12 research center.
- Three to the northwest of the Think Tank, on a pipe under the train tracks.
- Three on the pipe leading to the X-2 transmitter antenna array.
- Two on the pipe coming from the southwest leading to the Securitron de-construction plant.
- Three on a pipe coming from the northeast leading to Higgs Village.
- Two on a pipe coming from the north leading to Higgs Village.
- South of the Magnetohydraulics complex, on two red pipes.
Notes[]
- Mines placed by the player character will not explode when approached by companions.
- Frag mines cannot be picked up while they are armed.
- The Courier can teach Decanus Severus how to disarm and rearm the NCR's mines.[1]
- When placing mines on the ground and either waiting or sleeping near the area where they are placed, they will disappear.
- If one places a demolition charge, disarms it, and picks it back up, they will receive a frag mine instead.
Sounds[]
Arming the mine |
Disarming the mine | ||
Ticking mine |
Gallery[]
References[]
- ↑ Courier: "I can show you how to disarm the NCR's mines."
Severus: "That would be worth knowing, especially if we can then rearm and reuse them."
Courier: "The trick is to rush the mine and press the blinking red light."
Severus: "The light is a button that can interrupt detonation? We were too busy throwing ourselves to the ground to figure that out. To rearm the mine, we'd just press the button again - simple. The Profligates will regret that we learned this."
(Severus' dialogue)