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For a list of all Commonwealths, see Location.
Fo Four States Commonwealth
Fo Four States Commonwealth
The Four States Commonwealth
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Gametitle-FNVGametitle-FNV DMGametitle-FNV HHGametitle-FNV LRGametitle-FO76 WLGametitle-FOT
Gametitle-FNVGametitle-FNV DMGametitle-FNV HHGametitle-FNV LRGametitle-FO76 WLGametitle-FOTGametitle-VBGametitle-JESGametitle-D20Gametitle-FO76 One Wasteland

The Four States Commonwealth was one of the thirteen commonwealths of the pre-War United States of America.

BackgroundEdit

Created in 1969, it was comprised of the former states of Utah, Colorado, Arizona, and New Mexico.[1] The commonwealth bordered the Southwest Commonwealth, the Northwest Commonwealth, the Northern Commonwealth, the Plains Commonwealth, the Texas Commonwealth, and the country of Mexico. Running through the region are the Rocky Mountains.

In 2247, the former state of Arizona served as the birthplace of Caesar's Legion, a ruthless organization that quickly rose to dominate the majority of the Four States region.

Former UtahEdit

Gametitle-VB In 2062, many Mormon congregations came together to purchase places in Vault 70, a Vault-Tec vault in Salt Lake City. Vault 70 opened in 2190 and its residents used their three G.E.C.K.s to found the city of New Jerusalem in the ruins of Salt Lake City.

Most of the cities in Utah were destroyed in the Great War in 2077 and most of the state's current inhabitants are tribals, including the powerful Hecate of Ouroboros. Burnham Springs, with its horrible mutants, is also located within the former borders of Utah.

New Jerusalem's prophet and apostles repeatedly voted to remain isolated from outsiders, failed communities, refugees, and tribals. In 2233, a number of angry tribals, raiders, and disassociated attackers ganged up on New Jerusalem, sacking it and killing most of the inhabitants in the process.

The new living prophet, Judah Black, led most of the remnants of the Mormon community north to Ogden, Utah, where they established the settlement of New Canaan.

Gametitle-FNV Caesar controls most of "the Utah," with both Dead Sea and Vulpes Inculta mention being from there. However many tribes throughout the region, such as the White Legs and the Dead Horses, still exist, albeit in the shadow cast by the Legion or are otherwise in contact with them.[2]

Gametitle-FNV HH As told by Randall Clark, at the start of the war Salt Lake City suffered thirteen direct nuclear strikes.[3] Clark survived by taking refuge in Zion National Park. He eventually returned to find the city "mostly craters and warped steel girders where the buildings were."

Over time, the settlement of New Canaan grew to prominence, gaining a reputation as an honest place to trade, with multiple caravan companies based out of New California eager to secure trading routes with them. The Mormons of New Canaan built extensive relations with the neighboring tribes, though these relations didn't always end favorably. Missionary work was still done, with missionaries sent across the southwest; one such missionary, Joshua Graham, would go on to become the right-hand-man of Caesar himself.

However, blame for the Legion's loss at the First Battle of Hoover Dam was placed solely on the Malpais Legate, Joshua Graham, and so he was set on fire, and thrown into the Grand Canyon. Despite this, Graham survived, becoming the mythic figure known as the Burned Man.

Graham returned to New Canaan and was surprised to find his former home forgave him for all he had done under the Legion. Caesar, however, grew paranoid of Joshua Graham, and so used the White Legs tribe to sack New Canaan, scattering the Mormons to the winds in pursuit of him.

At some point before Fallout: New Vegas, the Courier visited Utah, as is mentioned in comments regarding the current situation of the area with Jed Masterson at the beginning of Honest Hearts. According to Jed Masterson, Utah is mostly inhabited by raiders, degenerate tribes, and regional warlords, while the northern reaches are controlled by fierce raiders like the 80s that straddle the line between tribe and gang.[4]

Zion CanyonEdit

Gametitle-FNV HH As of 2281, Zion Canyon was caught in a proxy war between the tribal agents of the Legion, and the scattered forces of New Canaan. Here the White Legs on the side of the Legion, and the Sorrows and Dead Horses clashed for control of Zion.

The Grand Staircase, another pre-War national park, also remains free, and is considered by Daniel as a possible evacuation site for the Sorrows, should Zion fall to the White Legs. Dead Horse Point also remains independent, thanks to the intervention of Joshua Graham by leading the Dead Horses away from the Legion.

Former ArizonaEdit

Gametitle-VB In 2057, the Grand Canyon lost it's national park status and was closed to the public. Following the discovery of uranium, the Canyon was given to private companies for mining, owing to the growing global energy crisis. The resulting exploitation created an environmental disaster, and following the war is seen as completely inhospitable, home to dangerous cannibalistic mutants.

Gametitle-FNV After the war, Arizona was largely fragmented, each town fighting others just to survive. Raul Tejada recalls that it was so bad, you couldn't trade with a town two miles down the road without getting attacked.[5]

This changed with the arrival of Caesar's Legion, formed near the Grand Canyon by two Followers of the Apocalypse and a Mormon missionary. Edward Sallow, one of the Followers, used his knowledge tactics, warfare, and history to lead the Blackfoot tribe to victory over their enemies. Between 2246 and 2271, the Legion grew rapidly, conquering nearly all of Arizona and establishing their capital in the ruins of Flagstaff. One settlement, the former city of Tucson, was rechristened Two Sun in the post-apocalypse and was conquered by Caesar's Legion.

The NCR holds very little territory in Arizona in 2281, limited to Bullhead City and the surrounding area. Mr. House controls a pre-War securitron vault under the weather monitoring station on Fortification Hill.

The Desert Rangers used to operate in Arizona but were pushed out of the former state by Caesar's Legion, and into Nevada. There they would agree to be incorporated into the NCR with the signing of the Ranger Unification Treaty in 2271.

Gametitle-FNV LR A prominent tribe in Arizona was the Twisted Hairs. In the early days of the Legion's formation, they were an ally, and many of its members were used as scouts. However, the Legion would eventually turn on them, conquering their territory and forcefully assimilating them.

The Sierra MadreEdit

Gametitle-FNV DM The Sierra Madre is a casino and resort built by businessman Frederick Sinclair somewhere close to the Grand Canyon. Secretly, the Sierra Madre was created as a form of open fallout shelter that Sinclair had built for Vera Keyes, the woman whom he loved. Sinclair built the casino in the event that if nuclear war broke out, the casino would act as both a shelter and fortress, as it was isolated, completely self-reliant, and built with the most advanced technologies due to Sinclair's connections to the Big MT research facility. However, Big MT used the Sierra Madre as a testing ground for their darker experiments, including the Cloud - a toxic atmospheric agent that would spread through the ventilation of the resort, blanketing the region.

A short time after the bombs came, the area was engulfed by the Cloud, rendering the Sierra Madre a ghost city, inhabited only by holograms, and the ghost people, mutated human workers trapped in hazmat gear. The Sierra Madre would remain a popular myth amongst prospectors looking for fortune - with tales told of a perfectly intact city with stores of gold waiting to be uncovered.

Sometime around 2281, disgraced Brotherhood Elder Elijah found the Sierra Madre, believing it's advanced technologies to be the secret to winning the ongoing NCR-Brotherhood War. To this end, he abducted a number of wastelanders, strapping them with bomb collars to force their cooperation. The Sierra Madre would ultimately prove to be his undoing, and the Sierra Madre would fade back into legend.

Former New MexicoEdit

Gametitle-VB The extremist ghoul settlement known as the Reservation, built on the former site of the Los Alamos National Laboratory, is located in New Mexico. Though surrounded by radiation from the war, the settlement is open for trade. Secretly the Reservation bides its time to strike at the wastes in the name of Ghoul Supremacy, efforts toward this goal include the restoration of a nuclear artillery cannon and research into the creation of 'Born Ghouls'.

Gametitle-FNV Caesar claims that all of New Mexico belongs to him and this is supported by several of the slaves, such as Siri, who tells the Courier that the Legion overran her town in 2278.[6] Since falling under the auspices of Caesar, merchants prefer to stick to the trade routes between New Mexico and Arizona as the trade routes are much safer and raider free because of Legion presence.[7]

Former ColoradoEdit

Gametitle-FOT In 2197 the supercomputer known as the Calculator was located in Vault 0, based out of Cheyenne Mountain. It would go on to create an army of robots, waging war against the Midwestern Brotherhood, one it would eventually lose.

Gametitle-VB Before the war Denver was a major industrial center, supporting the nearby major scientific center in Boulder. However, it suffered from a poison gas cloud over the city originating from the nearby Rocky Mountain Arsenal. When the Sino-American War began, food rationing was imposed upon the region. In addition, an unemployment crisis hit due to a lack of resources. The situation came to a head when food imports from Mexico and the Great Midwest Commonwealth stopped, and food riots consumed the city. The National Guard was called in to brutally quell the unrest. An outbreak of New Plague worsened the situation, with rioters setting large portions of the city on fire. By the time the bombs fell, Denver was already in complete chaos.

The city of Colorado Springs was the site of a major breakout of the New Plague. Numerous robot production factories were concentrated around the city.

In 2253 Colorado was home to a variety of factions - the Hangdog tribe controlled the outskirts of Denver, venerating the dogs that infested the ruins. The Twin Mothers tribe, under the rule of the 'goddess' Diana Stone. The Cyphers, descendants of pre-War scientists who tried to save records of important technology, became a largely nomadic tribe based around Mesa Verde. The Iron Lines tribe was based out of Circle Junction and controlled large stretches of railroad. In addition to these tribes, a faction of scientists operated out of the Boulder Dome. The Brotherhood of Steel would claim an abandoned bunker in southern Colorado.

Caesar's Legion is encountered in Denver, traveling to the east in the direction of Kansas, where their new headquarters is located. The Legion appears there once a year. Every few weeks a pair of scouts are sent east if the radioactive dust storms have subsided for the season. Anton, the leader of the non-NCR salvagers in Denver, is from the Midwest and fled to Denver to escape Caesar's Legion.

Gametitle-FNV By 2281, the Legion controls the southeastern portion of Colorado, having conquered the Hangdogs tribe and the city of Denver, now known as Dog City from which they would capture many of its dogs. According to Legate Lanius, the conquest of Denver was a Pyrrhic victory, owing to the harsh climate, overtaxed supply lines, and a lack of tribal stock to replenish their slave population. The brutal and costly campaign left a strong impression on Lanius and served to slow the Legion's expansion, at least for a time. Joshua Graham states that he has never heard of Legate Lanius, which suggests that either he was simply unaware of him or that the Legion conquered Colorado between 2278 and 2281.

Gametitle-FO76 One Wasteland Paladin Leila Rahmani led the First Expeditionary Force across the country, from Lost Hills to Appalachia, with goals of re-establishing contact with the lost chapter of the Brotherhood. A message records the loss of contact with the group after they crossed the Rocky Mountains.[8]

Major factionsEdit

Known locationsEdit

Name of location Former state Game(s)
Burham Springs Utah Gametitle-VB
Dead Horse Point Utah Gametitle-FNV HH
Fort Abandon Utah Gametitle-VB Gametitle-FNV HH
Fountain Green Utah Gametitle-FNV HH
Grand Staircase Utah Gametitle-FNV HH
Great Salt Lake Utah Gametitle-FNV Gametitle-FNV HH
Nephi Utah Gametitle-FNV HH
Ouroboros Utah Gametitle-VB
Provo Bay Utah Gametitle-FNV HH
Rockville Utah Gametitle-FNV HH
Salt Lake City Utah Gametitle-FNV HH
Spanish Fork Utah Gametitle-FNV HH
Toquerville Utah Gametitle-FNV HH
Zion Canyon Utah Gametitle-FNV HH
Arizona Spillway Arizona Gametitle-FNV
Bloomfield Space Center Arizona Gametitle-VB
Bullhead City Arizona Gametitle-FNV
Dry Wells Arizona Gametitle-FNV LR
Colorado River Arizona Gametitle-FNV
Hoover Dam Arizona Gametitle-FNV
Flagstaff Arizona Gametitle-FNV Gametitle-FO76 WL
Fortification Hill Arizona Gametitle-FNV
Grand Canyon Arizona Gametitle-VB Gametitle-FO2 Gametitle-FNV
Sierra Madre Arizona Gametitle-FNV Gametitle-FNV DM
Phoenix Arizona Gametitle-FNV HH
Tibbets Prison Arizona Gametitle-VB
Sierra Madre Arizona Gametitle-FNV DM
Tucson Arizona Gametitle-FNV
Yuma Proving Ground Arizona Gametitle-FNV
Albuquerque New Mexico Gametitle-FO76 WL
Reservation New Mexico Gametitle-VB
Black Canyon Colorado Gametitle-VB
Boulder Dome Colorado Gametitle-VB
Buena Vista Colorado Gametitle-FOT
Colorado Springs Colorado Gametitle-VB Gametitle-FOT
Denver Colorado Gametitle-VB Gametitle-FNV Gametitle-FNV LR
Mesa Verde Colorado Gametitle-VB
Nursery Colorado Gametitle-VB
Rocky Mountain Arsenal Colorado Gametitle-VB
Twin Mothers Village Colorado Gametitle-VB Gametitle-FNV LR
Cheyenne Mountain Colorado Gametitle-VB Gametitle-FOT
NORAD Colorado Gametitle-FO2
Rocky Mountains Colorado Gametitle-VB Gametitle-FNV Gametitle-FO76 One Wasteland

AppearancesEdit

The former Four States Commonwealth appear in Fallout Tactics, Fallout: New Vegas and its add-ons Honest Hearts and Lonesome Road, Van Buren, Fallout d20 and the Fallout 76 updates Wastelanders and One Wasteland For All.

GalleryEdit

ReferencesEdit

  1. Plaque on the Massachusetts State House in Fallout 4 gives 1969 as the formation date of the "Thirteen Commonwealths."
  2. Could you clarify about the Legion in Utah? Jed mentions that Utah is chaotic wit warlords and tribes and "not like Arizona under Ceasar". However both Dead Sea "plucked from the shores of the great salt lake" and Vulpes are from Utah. How is this so? ty.
    Joshua Sawyer: If Dead Sea were a tribal plucked from the shores of the Great Salt Lake and raised by the Legion, what would that make his parents? I'm not sure about Vulpes' origin. The Legion does not have a strong presence in Utah, though they do have contact with the tribes.
    Josh Sawyer Formspring answers
  3. Randall Clark's journal: "...First nuke hit SLC inside a minute. I was looking South - Lucky Man! Flash behind me so bright world looked on fire. Old couple from the Chryslus starts screaming they can't see. Didn't watch you die, Char. Saved my eyes. Counted 12 more flashes next 7 minutes. Ground shook each time, 18 seconds later..."
  4. The Courier: "I haven't been through Utah recently - what's the situation like?"
    Jed Masterson: "Well, it ain't good, I'll tell you that. It's not like the Mojave or the NCR - hell, even Arizona under Caesar is safer. You got raiders all over the damn place, tribes of degenerates that'll eat you as soon as look at you, regional warlords... the works. Not too many decent places to stop and trade. New Canaan's one of the only ones left I know about."
    (Jed Masterson's dialogue)
  5. The Courier: "How do you feel about Caesar's Legion?"
    Raul Tejada: "I don't really have a problem with them. People around here tend to see them as invading marauders planning to burn and pillage the countryside. But I've been to Arizona, boss. Before the Legion, it was a nasty place, so thick with raiders, you couldn't trade with a town two miles up the road. Caesar's laws aren't nice, and their actions aren't always pretty. But then, neither am I, but you keep me around."
    (Raul Tejada's dialogue)
  6. The Courier: "Where are you from?"
    Siri: "A small town in New Mexico. The Legion burned it a few years back - that's how I ended up here."
    (Siri's dialogue)
  7. The Courier: "Is it dangerous to trade with the Legion?"
    Dale Barton: "Not at all - they're my best customers. As long as you don't try to sell 'em chems or alcohol, they treat you fair. Hell, I don't even need to travel with guards most of the time in Legion territory. All the bandits are dead or run off."
    The Courier: "Do you ever trade with the NCR?"
    Dale Barton: "Between having to hire protection and getting slapped with taxes, it's more profitable to stick to Arizona and New Mexico. But, I do cross the river from time to time when an opportunity comes along."
    (Dale Barton's dialogue)
  8. "First Expeditionary Force, this is L-H with a recorded Priority Gamma message. Papa Romeo missed the last four check-ins. No contact since crossing the Rockies. Scribes estimate unit position in the vicinity of Lincoln. Orders are to re-establish comms with L-H ASAP and provide a full report of whereabouts and activities since last communication. Acknowledge on coded channel two three."
    (Encrypted broadcasts)
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Caesar'sLegionVexillum
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