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Forums: Index > Fallout 4 general discussion > What if for Fallout 4, they made it canon that the Lone Wanderer blew up the Citadel?
 
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I've been replaying Fallout 3, and I was wondering, what if Bethesda made it canon that the Lone Wanderer blew up the Citadel and the Eastern BOS along with the Enclave? Because in the first Fallout, you could join the Super Mutants and takeover the wasteland, which is a huge bad karma decision, but implementing it would of made Interplay have to completely change the location of Fallout 2 from California. But with blowing up the BOS, it would also be a huge bad karma decision, but it could be pretty easily worked into the story. And I also believe it would be the first negative decision of this size to ever be canon in Fallout. What do you guys think of this? I love the BOS, but I would actually want this to be canon, I think mainly because it would make the Lone Wanderer the first canonically evil protagonist in the Fallout series. Bamit11 (talk) 06:19, June 22, 2013 (UTC)

That would be a huge twist and I'm sure it would receive polarized reactions. ЮраYuriKaslov - Sig image 06:20, June 22, 2013 (UTC)

I think it's pretty far fetched that they'd make nuking the BoS canon. If Bethesda was going to make the Lone Wanderer an evil bastard they'd probably just have him side with the Enclave and taint the water in the Capital Wasteland. If you look at it from a mercenaries point of view it wouldn't make much sense to take out both the Enclave and the BoS, that's like eliminating both of your most powerful potential contractors.

That to me is the greatest difference between F3 and New Vegas. In New Vegas, you had the chance to side with or against virtually every major group. You could see both the good and the bad, and as the player, you could route out corruption or tend its roots. For me, I saw the NCR as flawed hero and the Legion a scourge that must be removed from the waste, but not because either was written into the script as good or bad. It was my choice and opinions lead to the enemies and allies I made, and I was able to feel strongly about those choices because they were more uniquely mine. In Fallout 3, there was no choice. Even if you do poison the water you aren't even siding with the Enclave; you are just doing a single evil thing that barely effects the players relationship with the Brotherhood or Enclave. Hell even Col Autumn is against poisoning Project Purity and thinks that Eden is crossing a line. The Enclave was presented as a grand evil, and they definitely have a history of dastardly deeds, but their past is barely touched upon in F3 and doesn't fully mirror their actions. Having them be a purely antagonistic faction only makes me wish I could have sided with them. Perhaps after doing so I could have been able to step back and say "these truly are some evil sadistic bastards" with no pause, but I would have liked to make that choice rather than be shoehorned into it. —Preceding unsigned comment added by 96.46.217.146 (talkcontribs). Please sign your posts with ~~~~!
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