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The specific problem is that some of these appear to be fixed, and some appear to be random. Therefore, I propose a similar solution to what we currently do with bugs, which is to say putting a verify tag, until a second person can verify if it is random or fixed. [[User:Timeoin|Timeoin]]•[[User_Talk:Timeoin|Say G'Day]]•[[Special:Contributions/Timeoin|View my work]] 23:46, December 18, 2018 (UTC)
 
The specific problem is that some of these appear to be fixed, and some appear to be random. Therefore, I propose a similar solution to what we currently do with bugs, which is to say putting a verify tag, until a second person can verify if it is random or fixed. [[User:Timeoin|Timeoin]]•[[User_Talk:Timeoin|Say G'Day]]•[[Special:Contributions/Timeoin|View my work]] 23:46, December 18, 2018 (UTC)
 
: Seems like a good idea to me. Probably need to need to adapt the current verify template for it. [[user:Jspoelstra|Jspoel]] [[file:Speech Jspoel.png|10px|link=User talk:Jspoelstra]] 16:56, December 20, 2018 (UTC)
 
: Seems like a good idea to me. Probably need to need to adapt the current verify template for it. [[user:Jspoelstra|Jspoel]] [[file:Speech Jspoel.png|10px|link=User talk:Jspoelstra]] 16:56, December 20, 2018 (UTC)
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::Adapt or make a new template (VerifyFixed or similar)?
 
: Makes sense, that’s what I would do if I had Fallout 76 --[[User:SwaggerKing32|SwaggerKing32]] ([[User talk:SwaggerKing32|talk]]) 21:14, December 21, 2018 (UTC)
 
: Makes sense, that’s what I would do if I had Fallout 76 --[[User:SwaggerKing32|SwaggerKing32]] ([[User talk:SwaggerKing32|talk]]) 21:14, December 21, 2018 (UTC)
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:As an additional comment - should this also be done to confirm if creature sub-types are random as well? Or are they confirmed to ALL be randomised? [[User:Timeoin|Timeoin]]•[[User_Talk:Timeoin|Say G'Day]]•[[Special:Contributions/Timeoin|View my work]] 02:03, December 22, 2018 (UTC)

Latest revision as of 02:03, December 22, 2018

Forums: Index > Wiki discussion > Proposal: Verify tags to confirm fixed/random spawns for plans, and recipes
 
Gametitle-Wiki
Gametitle-Wiki

I'd like to propose a solution for a problem unique to Fallout 76. This game has a multitude of recipes and plans that appear in-game, in fixed locations (i.e. outside of randomly generated containers, and that cant just be looted by someone else).

The specific problem is that some of these appear to be fixed, and some appear to be random. Therefore, I propose a similar solution to what we currently do with bugs, which is to say putting a verify tag, until a second person can verify if it is random or fixed. TimeoinSay G'DayView my work 23:46, December 18, 2018 (UTC)

Seems like a good idea to me. Probably need to need to adapt the current verify template for it. Jspoel Speech Jspoel 16:56, December 20, 2018 (UTC)
Adapt or make a new template (VerifyFixed or similar)?
Makes sense, that’s what I would do if I had Fallout 76 --SwaggerKing32 (talk) 21:14, December 21, 2018 (UTC)
As an additional comment - should this also be done to confirm if creature sub-types are random as well? Or are they confirmed to ALL be randomised? TimeoinSay G'DayView my work 02:03, December 22, 2018 (UTC)
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