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Forums: Index > Fallout 3 general discussion > Help With Character Build


Hey guys. I've been working on a build for a new character based around Broken Steel and the Almost perfect perk and was wondering if I could get some help deciding on perks. My S.P.E.C.I.A.L stats won't take long to do, so its mainly just the perks I'm worrying about. I've marked perks I'm not eager to change with an Asterisk, although I would be willing to make changes if people really thought it was necessary. I've considered making room for Pyromaniac(also good if I chose to use the flamer), Ninja, and Life Giver, so that my character could use the shiskebab to its full potential too, but I think I'll just stick to Lincolns Repeater. So, any tips on what changes I should make to my perks would be appreciated. :D



Fallout 3 Character Build 2 (Sniper 1.2)

Main Gear:

T-51B Power Armor

Lincoln's Repeater

Scoped Gauss Rifle


Starting S.P.E.C.I.A.L (Stats)

St: 6 Pe: 5 En: 5 Ch: 5 In: 9 Ag: 5 Lk: 5

Final S.P.E.C.I.A.L (Stats)

St: 10 Pe: 10 En: 10 Ch: 10 In: 10 Ag: 10 Lk: 10





Perks:

Level 1: *Start* Level 2: Lady Killer Level 3: N/A Level 4: Child at Heart Level 5: Entomologist* Level 6: Bloody Mess* Level 7: Gunslinger* Level 8: Scrounger* Level 9: Strong Back* Level 10: Commando* Level 11: Finesse* Level 12: Sniper* Level 13: Silent Running Level 14: Lawbringer* Level 15: Mysterious Stranger* Level 16: Better Criticals* Level 17: Action Boy* Level 18: Concentrated Fire* Level 19: Demolition Expert Level 20: Grim Reapers Sprint* Level 21: Cyborg* Level 22: Quantum Chemist* Level 23: Demolition Expert Level 24: Admantium Skeleton* Level 25: Robotics Expert Level 26: Demolition Expert Level 27: Light Step Level 28: Chemist Level 29: Nerves of Steel Level 30: Almost Perfect*

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