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That's a fairly damn impressive story line but I am skeptical about mag killing the overseer, also instead of the Vault Dweller leaving at 10 try 12. If every child in the vault leaves why has is been kept secret? The locale is another problem I just don't see a Vault Dweller trecking in a forest the entire game. Maybe he/she will end up in a fair sized city in the Northern States?[[User:kill the overseer!|kill the overseer!]] 08:48, 16 March 2009 (UTC)
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That's a fairly damn impressive story line but I am skeptical about mag killing the overseer, also instead of the Vault Dweller leaving at 10 try 12. The locale is another problem I just don't see a Vault Dweller trecking in a forest the entire game. Maybe he/she will end up in a fair sized city in the Northern States?[[User:kill the overseer!|kill the overseer!]] 08:48, 16 March 2009 (UTC)

Revision as of 15:44, 19 March 2009

Forums: Index > Fallout 3 general discussion > Fallout 4: Canada Storyline


Fallout 4: Canada Plot

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Fallout 4: Canada

The story begins in Vault 24, located in the Canada-Oregon border. The purpose of Vault 24 is to create children who will grow to the age of ten, then be taken by the Enclave to become soldiers. The game begins with the main character, known later as the Northern Legend or Northern Terror, having his 10th birthday. During his party, the overseer tells him that he has a special surprise for him. The player is then taken outside the vault, where the Enclave is waiting for him. Luckily the player's friend, Mag, sees him being kidnapped. So he picks up a Lee-Einfield at the Vault door and kills the Overseer with it. The Enclave soldiers release the player and begin to chase after Mag, giving him a chance to run away. However, the player decides to try chasing after the soldiers and stop them from taking Mag.

After a while, all the player finds is the Lee Enfield Mag used to kill the Overseer, when he suddenly realizes that he is lost. The player then begins wandering into a nearby forest, where he stumbles upon an outpost controlled by the Northern Rangers. The player walks into the outpost and is greeted by the Northern Ranger leader, Brian "Wolf-Fang" O'Conner. Wolf-Fang hears the player's story and decides to adopt him into the Rangers.

After a week, Wolf-Fang tells the player that he is going to show him how to shoot. The player is eager to be able to fire a gun, but is instead given a bow. Wolf-Fang tells the player that he has to learn how to use the world's natural weapons before he can use a gun. After the player shoots arrows at some targets, he is given a spear for melee training. After the training is complete, the player spots a mutated beaver nearby, and is told by Wolf-Fang to try and kill it.

Once the beaver is dead, the game flashes foward six months, where the player is being taught by a Ranger Captain named Roy how to survive in the wilderness. He is taught about weather, terrain, creatures, radiation, dieases, posion, and most importantly, starvation. Eventually, Wolf-Fang appears and tests the player on what he knows by asking him questions about survival. If you get them all right, Wolf-Fang tells the player that he has earned some time to play with the other children for the rest of the day.

While playing with the other children, you will encounter conversations that test your morals and style of solving situations, including: getting in a fight, having to steal something, and several speech challenges.

The game will then fast-foward five and a half years into the future, where the player is having his sixteenth birthday party.


Wow, that overseer is a real asshole. I'm glad Mag killed him.

Deathblade-117


Where did you get the name Mag? Is it a short form of Maggie, or is it a short form of Magnum?


It's a short form for Magnus, the name of one of my Fallout 3 characters. -Xandus the Legend


California borders Canada? (What happened to Oregon and Washington?) The Lee-Einfield is a pretty old rifle...it would be quite the antique in the 23rd century.


I might be wrong, but isn't the Enclave American? Why would they need Canadians?--71.126.35.178 19:57, 16 March 2009 (UTC)

In the Fallout storyline, Canada was annexed by America before the war. Broeman 20:06, 16 March 2009 (UTC)

Oh, right. Forgot about that. Thanks.--71.126.35.178 20:20, 16 March 2009 (UTC)


That's a fairly damn impressive story line but I am skeptical about mag killing the overseer, also instead of the Vault Dweller leaving at 10 try 12. The locale is another problem I just don't see a Vault Dweller trecking in a forest the entire game. Maybe he/she will end up in a fair sized city in the Northern States?kill the overseer! 08:48, 16 March 2009 (UTC)