Fallout Wiki
Advertisement
Fallout Wiki
Forums: Index > Fallout: New Vegas general discussion > Drugged up automatic weapons maniac

Wanted some opinions. I would like to start a new fun build. I rarely ever roleplay or anything like that, but I feel like it would make my second playthrough a lot more fun.

I wanted to make a cracked out, druggy maniac who only uses automatic weapons to make swiss cheese out of my enemies. The basic idea would be I would be a dishonorably discharged NCR member who got kicked out for going insane due to drugs and they could not keep me on duty. I would focus the build around gaining as much ammo as I can and to utilize drugs as much as I can to feel no pain and go nuts, pumping lead like crazy.

As far as I know, this is my initial plan:

S - 8 (weapon handling limits me taking more death dealing perks) P - 1 (researched and a lot of people think it is useless. plus E-D will be my drug storage) E - 9 (i am NOT doing stealth. made gameplay so easy. i want to be tough and take as much enemy fire as I can) C - 7 (i hate dumping this stat. i want to open up more dialogue) I - 4 (my main build had 9... way too much. most people say 4 is good enough to max what I need) A - 6 (is this enough?) L - rest, 5 (whatever is left)

Traits - Wild Wasteland (regret not taking it first time around), my question is to take fast shot or trigger discipline? i do not want to worry about being serious, so I am leaning towards fast shot.

Perks: 2 - rapid reload 4 - educated 6 - toughness/handloader 8 - scrounger (worth it?) or living anatomy 10 - finesse (or toughness rank 2) 12 - cannibal (maybe to add to insanity and eventually get ghastly scavenger) 14 - chemist (druuuuugs) 16 - jury rigging or most likely chem resistant 18 - terrifying presence (lol) will decide when I get there.... but will look at: -heavyweight -junk rounds (worth it?) -grunt (sounds awesome) -

Any thoughts? I played through and I am pretty sure I missed a lot, so if any perks or weapons that could help me out being a rapid fire gun nut, please let me know. I would like to implement explosives as well as a back up killing skill.

Thanks


If you are mainlining drugs there is no need for strength to be so high, you'll be using buff-out or similar all the time anyway. Note that Gomorrah is a good place to buy drugs, stop in whenever you're n the strip. Agility of 7 (after implant) is enough for any perk, and if not going VATS then AGIL 6 (after implant) is enough.

Perception is straght forward, while 1 is fine for your build be aware that for sniper build perception should be 6 (after implant) for the better criticals perk, which makes a big difference for snipers (and smaller difference for non-snipers). Choose either 1 PERC at start or 6 PERC after implant based upon whether you want the better criticals perk.

Grunt is an awesome skill75.67.224.12 08:40, July 7, 2011 (UTC)

Advertisement