Forums: Index > Wiki discussion > Character affinity on quest pages
 
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I have started doing Affinity tables on quest articles as way of reducing notes and making this information consistently accessible and as means of reducing the companion reactions on the companion articles (this make those pages very difficult to read on mobile.)

For example all the available reactions on getting a clue:

EventCaitCodsworthCurieDanseDeaconHancockMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Accuse Nick of protecting the InstituteLikeNo reactionDislikesLoveDislikesNo reactionLikeDislikesNo reactionLikeNo reactionNo reactionNo reactionNo reaction
Bribe Geneva for the keyLikeNo reactionNo reactionNo reactionNo reactionNo reactionLikeNo reactionNo reactionNo reactionNo reactionHatesDislikesLike
Plead to Geneva for the keyDislikesLikeLikeLikeDislikesNo reactionDislikesLikeNo reactionDislikesLikeNo reactionNo reactionDislikes
Ask Geneva to trust them with the keyNo reactionNo reactionLikeNo reactionLikeNo reactionNo reactionLikeNo reactionNo reactionNo reactionNo reactionNo reactionNo reaction
Tell McDonough Kellogg is a kidnapperDislikesNo reactionLikeLikeLikeNo reactionDislikesLikeLikeDislikesNo reactionNo reactionNo reactionNo reaction
Say "So that's it? You're not going to help?" to McDonoughNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionNo reactionDislikesNo reactionNo reactionNo reactionLike
Bribe McDonoughLikeNo reactionDislikesDislikesLikeNo reactionLikeNo reactionLikeDislikesNo reactionNo reactionDislikesNo reaction

If there are any concerns on maintenance, the template has been modulated. Want to change the icon for hate? Go to {{Affinity/Switch}}, change the icon in the switch and all the hate icons are replaced instantly. Because Cait can change her tastes, I have also left a freeform option in place, so we can display both options where needed.

I imagine more people will be looking for companion reactions over quest stages so from a layout guide perspective, Reactions then Stages would be ideal flow.

Sakaratte - Talk to the catmin 14:24, May 6, 2018 (UTC)

Opinions/comments

Looks good to me. I'm presuming the "scenarios" are identical to the "events" pulled from CompanionAffinityEventQuestScript.psc, which would be the simplest way to order them.

I'd also like to propose a change to the quest article layout guidelines to include "Companion reactions" as a new top-level heading between "Detailed walkthrough" and "Quest stages".

Aya42 (talk) 15:03, May 6, 2018 (UTC)

Yes the scenarios are the trigger events from the scripts. As for the top level heading, was what I was trying to say, but badly ;) Sakaratte - Talk to the catmin 15:12, May 6, 2018 (UTC)

Are we sure we want to make the column "Nick" and not "Valentine"? Changing it to "Valentine" would make it consistent with the order used in the AffinityScript.

Also, what Aya said.

- FDekker talk 21:32, May 6, 2018 (UTC)

I think Nick is the better option of the two, it is the most recognisable to players. Sakaratte - Talk to the catmin 22:05, May 6, 2018 (UTC)

Pulling the affinity strings displayed on-screen from the game data, I get...

Cait liked that.
Codsworth liked that.
Curie liked that.
Danse liked that.
Deacon liked that.
Hancock liked that.
MacCready liked that.
Piper liked that.
Preston liked that.
Strong liked that.
Valentine liked that.
X6-88 liked that.

...so we should probably use those for the names. Aya42 (talk) 22:33, May 6, 2018 (UTC)

  • I think it looks great and will help simplify and streamline things. As for the Cait freeform thing, wby not just make 2 colums like Junkie Cait/Clean Cait...or something to that effect. StormRider71 (talk) 15:14, May 12, 2018 (UTC)
Re: Clean/Junkie Cait: the big issue there is page space. As you can see above, without the DLC companions it already takes up a sizable chunk of space horizontally. I'm not sure there would be space for an extra tab. Sakaratte - Talk to the catmin 15:40, May 12, 2018 (UTC)~
Would also be redundant in most cases, given that a quick check through the base script only shows two quests where Cait's clean/junkie status makes any difference, i.e. The Sight and Dependency. Aya42 (talk) 16:22, May 12, 2018 (UTC)

In my book the idea of a character affinity table would benefit both the article and the user who reads it. My only concern is how the implementation of DLC exclusive companions should be incorporated. Let's say Old Longfellow who is accessed via the Far Harbor expansion which can only be accessed once the player has reached level 15, how will we incorporate the contents of those characters in the table if they aren't available due to the events being prior to reaching level 15? Do we just simply leave them out or do we include them along with a specific icon. It might also be that the add-on exclusive companions do indeed have specifc reactions on the events prior to their appearance if they are spawned in via the console (just speculation). In turn that would mean that we would have to come to a consensus regarding the implementation of DLC exclusive characters. Apart from this however, I find that the table would be a very nice addition to the wiki. The "Hate" icon might need to be replaced but I will try to come up with some samples! Best regards, JackiBackiBoy "If you see this coming your way... It's me!" 15:54, May 12, 2018 (UTC)

What events have to be completed prior to reaching level 15? Once you exit Vault 111, you can completely avoid doing any quests, and level up by just shooting random raiders or whatever. Besides, I'm presuming the plan is just to pull the Longfellow data from DLC03_BaseGameAffinityEventsScript.psc, etc. I'd suggest any cases not covered in there just be marked as a neutral reaction, and perhaps, to make the table easier to read, not include an icon for neutral reactions. Aya42 (talk) 16:19, May 12, 2018 (UTC)

Looks good to me. Richie9999 (talk) 18:02, May 12, 2018 (UTC)

Looks aight. <insert Discord thumbsup here> |\| () |\/| /\ |) | Talk | Discord | NMC 18:41, May 12, 2018 (UTC)

Don't see any problems with it, looks like a good addition. Rebel427 ~ I'll be your huckleberry 21:08, May 12, 2018 (UTC)

Hey, I don't have Fallout 4 and don't ever really picture myself getting it, but it looks good to me. I know I stumbled at first with what followers in New Vegas liked or didn't like me doing (if such dislike affected their own personal quests somehow), so this would likely help those just starting out with Fallout 4.Leea (talk) 22:49, May 12, 2018 (UTC)

It'd definitely be a useful addition, and would declutter a lot of Notes sections. Looks nice too, just one question - if we were to add the DLC companions (Old Longfellow and Porter Gage), would they be put on the end of the table to separate vanilla from add-on content? Or would they just go alphabetically with the base game companions? AllYourFavorites (talk) 02:47, May 13, 2018 (UTC)

Looks great :) - Greets Peace'n Hugs (talk) (blog) 22:54, May 13, 2018 (UTC)


The table itself looks ok. It is much better in my opinion than what we currently have. My issue is the icons used are ugly. I wish there were more "harmonious" icons for the hate to love scale (HateNoNeutralYesHealth points). --YoDsanklai (talk, contribs) 17:47, May 17, 2018 (UTC)

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