Fallout Wiki
Advertisement
Fallout Wiki
Forums: Index > Fallout 3 gameplay help > 'disable' command

I had a great idea to circumvent one of the many bugs I've encountered - or at least I thought so until it didn't work. My game doesn't like Super Mutant Overlords. Not only are their textures missing (infamous red ! block), but when I do manage to kill them (with Dogmeat, grenades, or the console) the game crashes. So, get rid of them them, I thought. Or him, in this case. Look through the console commands, yes, there's a disable, sounds good. Wrong. The console won't accept my syntax.

disable 000c92b7 returns

Unknown variable '000c92b7' for parameter Integer (Optional)

It accepts the kill command (kill 000c92b7), but, as I said, killing him crashes the game. I'm at the Clifftop Shacks, if it makes any difference. Am I missing something simple, or am I going to have to come up with a different work-around? Aelinat 14:11, November 23, 2010 (UTC)

You have the syntax backwards.

kill 000c92b7 means "Kill the selected unit and place the credit/blame on the NPC or creature with the RefID of 000c92b7". What you need is to use two commands: prid 000c927 followed by disable. This assumes that 000c92b7 is a RefID not a BaseID. Since these are Overlords we're talking about, you'll need to find the correct RefIDs to disable each and every one; 000c92b7 can't be an Overlord since Overlords are from a DLC and would have a RefID like xx0C92B7, or ff0c92b7 for a dynamic (random) spawn. --Kris User Hola 15:22, November 23, 2010 (UTC)

Thanks! I'll try it next time I run into one. (000c92b7 is the ID it gave me when I clicked on him - I wondered about the first two digits, we'll see what happens next time.) Aelinat 17:09, November 23, 2010 (UTC)

You probably clicked on something insubstantial or downright invisible that was between you and the Overlord. If his name doesn't appear next to the number, scroll your mouse's scroll wheel until it shows up. Then, just use disable - the prid command is an alternative to clicking. --Kris User Hola 17:23, November 23, 2010 (UTC)

So, I've found another one - or at least it says it's an Overlord. This time his ID (ref or base, I still haven't quite figured out which one's which) is 000c8269 (name is next to the number). So, if I click on him and say disable, the console doesn't argue with me, but nothing changes. Same if I type in prid 000c8269 then disable. Since, however both you and the Wiki tell me that 00 can't be right, I tried prid with every prefix I have, and every time the console returns:

SCRIPTS: Script 'SysWindowCompileAndRun', line 1:
Item '0x0c8269' not found for parameter ObjectReferenceID.
Compiled script not saved!

I'm assuming, though I may be wrong, that the Overlords come from Broken Steel, which my FOMM tells me is 04. 00 is the Unofficial Patch - does it have something to do with my load order maybe? This particular Overlord isn't much of a problem, he just stands around (invisible and half-buried in the ground) and yells at me so I can simply ignore him, but I know there's one in the Outcast HQ who's unkillable (killing him crashes the game) and the dude I need to talk to won't quit fighting with him long enough for me to talk to him. So I'd like to figure it out before I go back there. Aelinat 20:04, November 23, 2010 (UTC)

Advertisement